forked from Imagelibrary/binutils-gdb
gdb: remove breakpoint_re_set_one
During a later patch I wanted to reset a single breakpoint, so I called breakpoint_re_set_one. However, this is not the right thing to do. If we look at breakpoint_re_set then we see that there's a whole bunch of state that needs to be preserved prior to calling breakpoint_re_set_one, and after calling breakpoint_re_set_one we still need to call update_global_location_list. I could just update the comment on breakpoint_re_set_one to make it clearer how the function should be used -- or more likely to warn that the function should only be used as a helper from breakpoint_re_set. However, breakpoint_re_set_one is only 3 lines long. So I figure it might actually be easier to just fold breakpoint_re_set_one into breakpoint_re_set, then there's no risk of accidentally calling breakpoint_re_set_one when we shouldn't. There should be no user visible changes after this commit.
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@@ -13214,17 +13214,6 @@ create_sals_from_location_spec_default (location_spec *locspec,
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parse_breakpoint_sals (locspec, canonical);
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}
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/* Reset a breakpoint. */
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static void
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breakpoint_re_set_one (breakpoint *b)
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{
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input_radix = b->input_radix;
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set_language (b->language);
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b->re_set ();
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}
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/* Re-set breakpoint locations for the current program space.
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Locations bound to other program spaces are left untouched. */
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@@ -13236,12 +13225,11 @@ breakpoint_re_set (void)
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scoped_restore save_input_radix = make_scoped_restore (&input_radix);
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scoped_restore_current_pspace_and_thread restore_pspace_thread;
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/* breakpoint_re_set_one sets the current_language to the language
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of the breakpoint it is resetting (see prepare_re_set_context)
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before re-evaluating the breakpoint's location. This change can
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unfortunately get undone by accident if the language_mode is set
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to auto, and we either switch frames, or more likely in this context,
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we select the current frame.
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/* To ::re_set each breakpoint we set the current_language to the
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language of the breakpoint before re-evaluating the breakpoint's
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location. This change can unfortunately get undone by accident if
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the language_mode is set to auto, and we either switch frames, or
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more likely in this context, we select the current frame.
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We prevent this by temporarily turning the language_mode to
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language_mode_manual. We restore it once all breakpoints
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@@ -13258,7 +13246,9 @@ breakpoint_re_set (void)
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{
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try
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{
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breakpoint_re_set_one (&b);
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input_radix = b.input_radix;
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set_language (b.language);
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b.re_set ();
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}
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catch (const gdb_exception &ex)
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{
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