forked from Imagelibrary/binutils-gdb
sim: syscall: handle killing the sim itself
If code tries to send a signal to itself, the callback layer ignores it and forces the caller to handle it. This allows the sim to turn that into an engine halt rather than actually killing the sim.
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@@ -1,3 +1,7 @@
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2021-06-23 Mike Frysinger <vapier@gentoo.org>
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* sim-syscall.c (sim_syscall_multi): Handle CB_SYS_kill.
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2021-06-23 Mike Frysinger <vapier@gentoo.org>
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* callback.c (os_kill): New function.
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@@ -97,8 +97,20 @@ sim_syscall_multi (SIM_CPU *cpu, int func, long arg1, long arg2, long arg3,
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TRACE_SYSCALL (cpu, "%s[%i](%#lx, %#lx, %#lx) = %li",
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syscall, func, arg1, arg2, arg3, sc.result);
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if (cb_target_to_host_syscall (cb, func) == CB_SYS_exit)
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sim_engine_halt (sd, cpu, NULL, sim_pc_get (cpu), sim_exited, arg1);
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/* Handle syscalls that affect engine behavior. */
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switch (cb_target_to_host_syscall (cb, func))
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{
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case CB_SYS_exit:
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sim_engine_halt (sd, cpu, NULL, sim_pc_get (cpu), sim_exited, arg1);
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break;
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case CB_SYS_kill:
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/* TODO: Need to translate target signal to sim signal, but the sim
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doesn't yet have such a mapping layer. */
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if (arg1 == (*cb->getpid) (cb))
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sim_engine_halt (sd, cpu, NULL, sim_pc_get (cpu), sim_signalled, arg2);
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break;
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}
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*result = sc.result;
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*result2 = sc.result2;
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