2002-12-04 Andrew Cagney <ac131313@redhat.com>

* gdb.base/store.exp, gdb.base/store.c: New files.
This commit is contained in:
Andrew Cagney
2002-12-05 01:48:19 +00:00
parent 3c4d32869b
commit 27e829d037
3 changed files with 425 additions and 0 deletions

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@@ -1,3 +1,7 @@
2002-12-04 Andrew Cagney <ac131313@redhat.com>
* gdb.base/store.exp, gdb.base/store.c: New files.
2002-12-03 Daniel Jacobowitz <drow@mvista.com>
* gdb.base/selftest.exp: Update for current gdb.

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/* Check that GDB can correctly update a value, living in a register,
in the target. This pretty much relies on the compiler taking heed
of requests for values to be stored in registers. */
static char
add_char (register char u, register char v)
{
return u + v;
}
static short
add_short (register short u, register short v)
{
return u + v;
}
static int
add_int (register int u, register int v)
{
return u + v;
}
static long
add_long (register long u, register long v)
{
return u + v;
}
static float
add_float (register float u, register float v)
{
return u + v;
}
static double
add_double (register double u, register double v)
{
return u + v;
}
/* */
static char
wack_char (register char u, register char v)
{
register char l = u;
l = add_char (l, v);
return l;
}
static short
wack_short (register short u, register short v)
{
register short l = u;
l = add_short (l, v);
return l;
}
static int
wack_int (register int u, register int v)
{
register int l = u;
l = add_int (l, v);
return l;
}
static long
wack_long (register long u, register long v)
{
register long l = u;
l = add_long (l, v);
return l;
}
static float
wack_float (register float u, register float v)
{
register float l = u;
l = add_float (l, v);
return l;
}
static double
wack_double (register double u, register double v)
{
register double l = u;
l = add_double (l, v);
return l;
}
struct s_1 { short s[1]; } z_1, s_1;
struct s_2 { short s[2]; } z_2, s_2;
struct s_3 { short s[3]; } z_3, s_3;
struct s_4 { short s[4]; } z_4, s_4;
static struct s_1
add_struct_1 (struct s_1 s)
{
int i;
for (i = 0; i < sizeof (s) / sizeof (s.s[0]); i++)
{
s.s[i] = s.s[i] + s.s[i];
}
return s;
}
static struct s_2
add_struct_2 (struct s_2 s)
{
int i;
for (i = 0; i < sizeof (s) / sizeof (s.s[0]); i++)
{
s.s[i] = s.s[i] + s.s[i];
}
return s;
}
static struct s_3
add_struct_3 (struct s_3 s)
{
int i;
for (i = 0; i < sizeof (s) / sizeof (s.s[0]); i++)
{
s.s[i] = s.s[i] + s.s[i];
}
return s;
}
static struct s_4
add_struct_4 (struct s_4 s)
{
int i;
for (i = 0; i < sizeof (s) / sizeof (s.s[0]); i++)
{
s.s[i] = s.s[i] + s.s[i];
}
return s;
}
static struct s_1
wack_struct_1 (void)
{
int i; register struct s_1 u = z_1;
for (i = 0; i < sizeof (s_1) / sizeof (s_1.s[0]); i++) { s_1.s[i] = i + 1; }
u = add_struct_1 (u);
return u;
}
static struct s_2
wack_struct_2 (void)
{
int i; register struct s_2 u = z_2;
for (i = 0; i < sizeof (s_2) / sizeof (s_2.s[0]); i++) { s_2.s[i] = i + 1; }
u = add_struct_2 (u);
return u;
}
static struct s_3
wack_struct_3 (void)
{
int i; register struct s_3 u = z_3;
for (i = 0; i < sizeof (s_3) / sizeof (s_3.s[0]); i++) { s_3.s[i] = i + 1; }
u = add_struct_3 (u);
return u;
}
static struct s_4
wack_struct_4 (void)
{
int i; register struct s_4 u = z_4;
for (i = 0; i < sizeof (s_4) / sizeof (s_4.s[0]); i++) { s_4.s[i] = i + 1; }
u = add_struct_4 (u);
return u;
}
/* */
struct f_1 {unsigned i:1;unsigned j:1;unsigned k:1; } f_1 = {1,1,1}, F_1;
struct f_2 {unsigned i:2;unsigned j:2;unsigned k:2; } f_2 = {1,1,1}, F_2;
struct f_3 {unsigned i:3;unsigned j:3;unsigned k:3; } f_3 = {1,1,1}, F_3;
struct f_4 {unsigned i:4;unsigned j:4;unsigned k:4; } f_4 = {1,1,1}, F_4;
static struct f_1
wack_field_1 (void)
{
register struct f_1 u = f_1;
return u;
}
static struct f_2
wack_field_2 (void)
{
register struct f_2 u = f_2;
return u;
}
static struct f_3
wack_field_3 (void)
{
register struct f_3 u = f_3;
return u;
}
static struct f_4
wack_field_4 (void)
{
register struct f_4 u = f_4;
return u;
}
/* */
int
main ()
{
/* These calls are for current frame test. */
wack_char (1, 2);
wack_short (1, 2);
wack_int (1, 2);
wack_long (1, 2);
wack_float (1, 2);
wack_double (1, 2);
/* These calls are for up frame. */
wack_char (1, 2);
wack_short (1, 2);
wack_int (1, 2);
wack_long (1, 2);
wack_float (1, 2);
wack_double (1, 2);
/* These calls are for current frame test. */
wack_struct_1 ();
wack_struct_2 ();
wack_struct_3 ();
wack_struct_4 ();
/* These calls are for up frame. */
wack_struct_1 ();
wack_struct_2 ();
wack_struct_3 ();
wack_struct_4 ();
wack_field_1 ();
wack_field_2 ();
wack_field_3 ();
wack_field_4 ();
return 0;
}

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@@ -0,0 +1,171 @@
# Copyright 2002 Free Software Foundation, Inc.
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# Please email any bugs, comments, and/or additions to this file to:
# bug-gdb@gnu.org
if $tracelevel {
strace $tracelevel
}
#
# test running programs
#
set prms_id 0
set bug_id 0
set testfile "store"
set srcfile ${testfile}.c
set binfile ${objdir}/${subdir}/${testfile}
if { [gdb_compile "${srcdir}/${subdir}/${srcfile}" "${binfile}" executable {debug}] != "" } {
gdb_suppress_entire_file "Testcase compile failed, so all tests in this file will automatically fail."
}
if [get_compiler_info ${binfile}] {
return -1;
}
gdb_exit
gdb_start
gdb_reinitialize_dir $srcdir/$subdir
gdb_load ${binfile}
#
# set it up at a breakpoint so we can play with the variable values
#
if ![runto_main] then {
perror "couldn't run to breakpoint"
continue
}
#
proc check_set { t old new add } {
global gdb_prompt
gdb_test "tbreak wack_${t}"
gdb_test "continue" "register ${t} l = u;" "continue set ${t}"
gdb_test "next" "l = add_${t} .l, v.;" "next ${t}"
gdb_test "print l" " = ${old}" "print old ${t}"
gdb_test "set variable l = 4"
gdb_test "print l" " = ${new}" "print new ${t}"
gdb_test "next" "return l;"
gdb_test "print l" " = ${add}" "print add ${t}"
}
check_set "char" "1 ..001." "4 ..004." "6 ..006."
check_set "short" "1" "4" "6"
check_set "int" "1" "4" "6"
check_set "long" "1" "4" "6"
check_set "float" "1" "4" "6"
check_set "double" "1" "4" "6"
#
proc up_set { t old new } {
global gdb_prompt
gdb_test "tbreak add_${t}"
gdb_test "continue" "return u . v;" "continue up ${t}"
gdb_test "up" "l = add_${t} .l, v.;" "up ${t}"
gdb_test "print l" " = ${old}" "print old up ${t}"
gdb_test "set variable l = 4"
gdb_test "print l" " = ${new}" "print new up ${t}"
}
up_set "char" "1 ..001." "4 ..004."
up_set "short" "1" "4"
up_set "int" "1" "4"
up_set "long" "1" "4"
up_set "float" "1" "4"
up_set "double" "1" "4"
#
proc check_struct { t old new } {
global gdb_prompt
gdb_test "tbreak wack_struct_${t}"
gdb_test "continue" "int i; register struct s_${t} u = z_${t};" \
"continue set struct ${t}"
gdb_test "next 2" "add_struct_${t} .u.;"
gdb_test "print u" " = ${old}" "old check struct ${t}"
gdb_test "set variable u = s_${t}"
gdb_test "print u" " = ${new}" "new check struct ${t}"
}
check_struct "1" "{s = {0}}" "{s = {1}}"
check_struct "2" "{s = {0, 0}}" "{s = {1, 2}}"
check_struct "3" "{s = {0, 0, 0}}" "{s = {1, 2, 3}}"
check_struct "4" "{s = {0, 0, 0, 0}}" "{s = {1, 2, 3, 4}}"
proc up_struct { t old new } {
global gdb_prompt
gdb_test "tbreak add_struct_${t}"
gdb_test "continue" "for .i = 0; i < sizeof .s. / sizeof .s.s.0..; i..." \
"continue up struct ${t}"
gdb_test "up" "u = add_struct_${t} .u.;" "up struct ${t}"
gdb_test "print u" " = ${old}" "old up struct ${t}"
gdb_test "set variable u = s_${t}"
gdb_test "print u" " = ${new}" "new up struct ${t}"
}
up_struct "1" "{s = {0}}" "{s = {1}}"
up_struct "2" "{s = {0, 0}}" "{s = {1, 2}}"
up_struct "3" "{s = {0, 0, 0}}" "{s = {1, 2, 3}}"
up_struct "4" "{s = {0, 0, 0, 0}}" "{s = {1, 2, 3, 4}}"
#
proc check_field { t } {
global gdb_prompt
gdb_test "tbreak wack_field_${t}"
gdb_test "continue" "register struct f_${t} u = f_${t};" \
"continue field ${t}"
gdb_test "next" "return u;" "next field ${t}"
gdb_test "print u" " = {i = 1, j = 1, k = 1}" "old field ${t}"
gdb_test "set variable u = F_${t}"
gdb_test "print u" " = {i = 0, j = 0, k = 0}" "new field ${t}"
gdb_test "set variable u = F_${t}, u.i = f_${t}.i"
gdb_test "print u" " = {i = 1, j = 0, k = 0}" "f_${t}.i"
gdb_test "set variable u = F_${t}, u.j = f_${t}.j"
gdb_test "print u" " = {i = 0, j = 1, k = 0}" "f_${t}.j"
gdb_test "set variable u = F_${t}, u.k = f_${t}.k"
gdb_test "print u" " = {i = 0, j = 0, k = 1}" "f_${t}.k"
gdb_test "set variable u = f_${t}, u.i = F_${t}.i"
gdb_test "print u" " = {i = 0, j = 1, k = 1}" "F_${t}.i"
gdb_test "set variable u = f_${t}, u.j = F_${t}.j"
gdb_test "print u" " = {i = 1, j = 0, k = 1}" "F_${t}.j"
gdb_test "set variable u = f_${t}, u.k = F_${t}.k"
gdb_test "print u" " = {i = 1, j = 1, k = 0}" "F_${t}.k"
}
check_field 1
check_field 2
check_field 3
check_field 4
#
# WANTED: A fairly portable way of convincing the compiler to split a
# value across memory and registers.