forked from Imagelibrary/rtems
2005-02-10 Joel Sherrill <joel@OARcorp.com>
PR 753/rtems * score/include/rtems/score/object.h, score/src/objectinitializeinformation.c: Configured number of objects needs to be of a type with more bits than Objects_Maximum to support configuring unlimited objects. The type for configuring the maximum number of objects should probably always be the same fundamental type as Object Id. For 16-bit Id configurations, the constant OBJECTS_UNLIMITED_OBJECTS was changed to 0x8000 to move in this direction.
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@@ -1,3 +1,15 @@
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2005-02-10 Joel Sherrill <joel@OARcorp.com>
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PR 753/rtems
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* score/include/rtems/score/object.h,
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score/src/objectinitializeinformation.c: Configured number of objects
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needs to be of a type with more bits than Objects_Maximum to support
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configuring unlimited objects. The type for configuring the maximum
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number of objects should probably always be the same fundamental type
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as Object Id. For 16-bit Id configurations, the constant
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OBJECTS_UNLIMITED_OBJECTS was changed to 0x8000 to move in this
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direction.
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2005-02-09 Ralf Corsepius <ralf.corsepius@rtems.org>
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* libmisc/untar/untar.c (_rtems_octal2ulong): Replace.
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@@ -28,13 +28,6 @@ extern "C" {
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#include <rtems/score/chain.h>
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#include <rtems/score/isr.h>
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/*
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* Mask to enable unlimited objects. This is used in the configuration
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* table when specifying the number of configured objects.
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*/
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#define OBJECTS_UNLIMITED_OBJECTS 0x80000000
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/*
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* The following type defines the control block used to manage
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* object names.
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@@ -48,7 +41,7 @@ typedef void * Objects_Name;
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* NOTE: Must be a power of 2. Matches the name manipulation routines.
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*/
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#define OBJECTS_NAME_ALIGNMENT sizeof( uint32_t )
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#define OBJECTS_NAME_ALIGNMENT sizeof( uint32_t )
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/*
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* Functions which compare names are prototyped like this.
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@@ -77,9 +70,16 @@ typedef uint8_t Objects_Maximum;
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#define OBJECTS_API_START_BIT 8
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#define OBJECTS_CLASS_START_BIT 11
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#define OBJECTS_INDEX_MASK (Objects_Id)0x000000ff
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#define OBJECTS_API_MASK (Objects_Id)0x00000700
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#define OBJECTS_CLASS_MASK (Objects_Id)0x0000F800
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#define OBJECTS_INDEX_MASK (Objects_Id)0x00ff
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#define OBJECTS_API_MASK (Objects_Id)0x0700
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#define OBJECTS_CLASS_MASK (Objects_Id)0xF800
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#define OBJECTS_INDEX_VALID_BITS (Objects_Id)0x00ff
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#define OBJECTS_API_VALID_BITS (Objects_Id)0x0007
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/* OBJECTS_NODE_VALID_BITS should not be used with 16 bit Ids */
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#define OBJECTS_CLASS_VALID_BITS (Objects_Id)0x001f
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#define OBJECTS_UNLIMITED_OBJECTS 0x8000
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#else
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/*
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@@ -109,6 +109,13 @@ typedef uint16_t Objects_Maximum;
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#define OBJECTS_NODE_VALID_BITS (Objects_Id)0x000000ff
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#define OBJECTS_API_VALID_BITS (Objects_Id)0x00000007
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#define OBJECTS_CLASS_VALID_BITS (Objects_Id)0x0000001f
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/*
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* Mask to enable unlimited objects. This is used in the configuration
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* table when specifying the number of configured objects.
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*/
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#define OBJECTS_UNLIMITED_OBJECTS 0x80000000
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#endif
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/*
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@@ -344,7 +351,7 @@ void _Objects_Initialize_information (
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Objects_Information *information,
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Objects_APIs the_api,
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uint32_t the_class,
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Objects_Maximum maximum,
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uint32_t maximum,
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uint16_t size,
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boolean is_string,
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uint32_t maximum_name_length
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@@ -51,7 +51,7 @@ void _Objects_Initialize_information(
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Objects_Information *information,
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Objects_APIs the_api,
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uint32_t the_class,
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Objects_Maximum maximum,
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uint32_t maximum,
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uint16_t size,
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boolean is_string,
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uint32_t maximum_name_length
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