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2008-11-03 Joel Sherrill <joel.sherrill@OARcorp.com>
PR 1334/doc * user/Makefile.am, user/concepts.t, user/overview.t, user/part.t, user/task.t: Correct typos and correctly document 4 parts of 32-bit object id. * user/ObjectId-32Bits.eps, user/ObjectId-32Bits.png: New files.
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@@ -1,3 +1,11 @@
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2008-11-03 Joel Sherrill <joel.sherrill@OARcorp.com>
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PR 1334/doc
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* user/Makefile.am, user/concepts.t, user/overview.t, user/part.t,
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user/task.t: Correct typos and correctly document 4 parts of 32-bit
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object id.
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* user/ObjectId-32Bits.eps, user/ObjectId-32Bits.png: New files.
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2008-08-24 Joel Sherrill <joel.sherrill@OARcorp.com>
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* user/clock.t: Correct discussion of timeval.
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@@ -27,7 +27,7 @@ c_user_TEXINFOS = $(FILES) $(COMMON_FILES) $(GENERATED_FILES)
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TXT_FILES = rtemsarc.txt rtemspie.txt states.txt
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PNG_FILES = rtemsarc.png rtemspie.png states.png
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PNG_FILES = rtemsarc.png rtemspie.png states.png ObjectId-32Bits.png
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EPS_IMAGES = rtemspie.eps states.eps
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$(PROJECT).dvi: $(EPS_IMAGES)
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19480
doc/user/ObjectId-32Bits.eps
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19480
doc/user/ObjectId-32Bits.eps
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Load Diff
BIN
doc/user/ObjectId-32Bits.png
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BIN
doc/user/ObjectId-32Bits.png
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After Width: | Height: | Size: 8.9 KiB |
@@ -119,98 +119,45 @@ void print_name(rtems_id the_object)
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@need 3000
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An object ID is a unique unsigned thirty-two bit
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entity composed of three parts: object class, node, and index.
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entity composed of three parts: API, object class, node, and index.
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The data type @code{@value{DIRPREFIX}id} is used to store object IDs.
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@ifset use-ascii
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@example
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@group
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31 26 25 16 15 0
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+-----------+------------------+-------------------------------+
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| | | |
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| Class | Node | Index |
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+-----------+------------------+-------------------------------+
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31 27 26 24 23 16 15 0
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+---------+-------+--------------+-------------------------------+
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| | | | |
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| Class | API | Node | Index |
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| | | | |
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+---------+-------+--------------+-------------------------------+
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@end group
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@end example
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@end ifset
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@ifset use-tex
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@sp 1
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@tex
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\centerline{\vbox{\offinterlineskip\halign{
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\strut#&
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\hbox to 0.50in{\enskip#}&
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\hbox to 0.50in{\enskip#}&
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#&
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\hbox to 0.50in{\enskip#}&
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\hbox to 0.50in{\enskip#}&
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#&
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\hbox to 1.00in{\enskip#}&
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\hbox to 1.00in{\enskip#}&
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#\cr
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\multispan{9}\cr
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\multispan{2}31\hfil&\multispan{2}\hfil26\enskip&
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\multispan{1}\enskip25\hfil&\multispan{2}\hfil16\enskip&
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\multispan{1}\enskip15\hfil&\multispan{2}\hfil0\cr
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&&&&&&&&&\cr
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}}\hfil}
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\centerline{\vbox{\offinterlineskip\halign{
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\strut\vrule#&
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\hbox to 0.50in{\enskip#}&
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\hbox to 0.50in{\enskip#}&
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\vrule#&
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\hbox to 0.50in{\enskip#}&
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\hbox to 0.50in{\enskip#}&
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\vrule#&
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\hbox to 0.50in{\enskip#}&
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\hbox to 0.50in{\enskip#}&
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\vrule#\cr
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\multispan{9}\cr
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\noalign{\hrule}
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&&&&&&&&&\cr
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&\multispan{2}\hfil Class\hfil&&
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\multispan{2}\hfil Node\hfil&&
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\multispan{2}\hfil Index\hfil&\cr
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&&&&&&&&&\cr
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\noalign{\hrule}
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}}\hfil}
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@end tex
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@sp1
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@center{@image{ObjectId-32Bits,,2in}}
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@end ifset
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@ifset use-html
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@html
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<CENTER>
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<TABLE COLS=6 WIDTH="60%" BORDER=0>
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<TR><TD ALIGN=left><STRONG>31</STRONG></TD>
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<TD ALIGN=right><STRONG>26</STRONG></TD>
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<TD ALIGN=left><STRONG>25</STRONG></TD>
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<TD ALIGN=right><STRONG>16</STRONG></TD>
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<TD ALIGN=left><STRONG>15</STRONG></TD>
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<TD ALIGN=right><STRONG>0</STRONG></TD></TR>
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</TABLE>
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</CENTER>
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<CENTER>
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<TABLE COLS=6 WIDTH="60%" BORDER=2>
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<TR><TD ALIGN=center COLSPAN=2>Class</TD>
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<TD ALIGN=center COLSPAN=2>Node</TD>
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<TD ALIGN=center COLSPAN=2>Index</TD></TD>
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</TABLE>
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</CENTER>
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<IMG SRC="ObjectId-16Bits.png" WIDTH=550 HEIGHT=400 ALT="32 Bit Object Id">
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@end html
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@end ifset
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The most significant six bits are the object class. The next
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ten bits are the number of the node on which this object was
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created. The node number is always one (1) in a single
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The most significant five bits are the object class. The next
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three bits indicate the API to which the object class belongs.
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The next eight bits (16-23) are the number of the node on which
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this object was created. The node number is always one (1) in a single
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processor system. The least significant sixteen bits form an
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identifier within a particular object type. This identifier,
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called the object index, ranges in value from 1 to the maximum
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number of objects configured for this object type.
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The three components of an object ID make it possible
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The four components of an object ID make it possible
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to quickly locate any object in even the most complicated
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multiprocessor system. Object ID's are associated with an
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object by RTEMS when the object is created and the corresponding
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@@ -332,7 +332,7 @@ Since memory is a critical resource in many real-time
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embedded systems, RTEMS was specifically designed to automatically
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leave out all services that are not required from the run-time
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environment. Features such as networking, various fileystems,
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and many other features are completely optionsl. This allows
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and many other features are completely optional. This allows
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the application designer the flexibility to tailor RTEMS to most
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efficiently meet system requirements while still satisfying even
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the most stringent memory constraints. As a result, the size
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@@ -200,7 +200,7 @@ preempted.
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The @code{starting_address} must be properly aligned for the
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target architecture.
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Th @code{buffer_size} parameter must be a multiple of
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The @code{buffer_size} parameter must be a multiple of
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the CPU alignment factor. Additionally, @code{buffer_size}
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must be large enough to hold two pointers on the target
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architecture. This is required for RTEMS to manage the
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@@ -886,10 +886,10 @@ procedure Task_Start (
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@code{@value{RPREFIX}ILLEGAL_ON_REMOTE_OBJECT} - cannot start remote task
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@subheading DESCRIPTION:
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This directive readies the task, specified by tid, for execution
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This directive readies the task, specified by @code{id}, for execution
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based on the priority and execution mode specified when the task
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was created. The starting address of the task is given in
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entry_point. The task's starting argument is contained in
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@code{entry_point}. The task's starting argument is contained in
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argument. This argument can be a single value or used as an
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index into an array of parameter blocks.
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