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Multiplexing: README updated.
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@@ -244,6 +244,87 @@ user typed. You can do this by calling the following function:
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void linenoiseClearScreen(void);
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## Asyncrhronous API
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Sometimes you want to read from the keyboard but also from sockets or other
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external events, and at the same time there could be input to display to the
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user *while* the user is typing something. Let's call this the "IRC problem",
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since if you want to write an IRC client with linenoise, without using
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some fully featured libcurses approach, you will surely end having such an
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issue.
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Fortunately now a multiplexing friendly API exists, and it is just what the
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blocking calls internally use. To start, we need to initialize a linenoise
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context like this:
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struct linenoiseState ls;
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char buf[1024];
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linenoiseEditStart(&ls,-1,-1,buf,sizeof(buf),"some prompt> ");
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The two -1 and -1 arguments are the stdin/out descriptors. If they are
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set to -1, linenoise will just use the default stdin/out file descriptors.
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Now as soon as we have data from stdin (and we know it via select(2) or
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some other way), we can ask linenoise to read the next character with:
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linenoiseEditFeed(&ls);
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The function returns a `char` pointer: if the user didn't yet press enter
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to provide a line to the program, it will return `linenoiseEditMore`, that
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means we need to call `linenoiseEditFeed()` again when more data is
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available. If the function returns non NULL, then this is a heap allocated
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data (to be freed with `linenoiseFree()`) representing the user input, and
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we can read the next line again with `linenoiseEditFeed(&ls)` calls.
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When the function returns NULL, than the user pressed CTRL-C or CTRL-D
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with an empty line, to quit the program, or there was some I/O error.
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Finally, before exiting the program, we need to exit raw mode and do other
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clenaup. So we call:
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linenoiseEditStop(&ls);
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Now that we have a way to avoid blocking in the user input, we can use
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two calls to hide/show the edited line, so that it is possible to also
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show some input that we received (from socekts, bluetooth, whatever) on
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screen:
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linenoiseHide(&ls);
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printf("some data...\n");
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linenoiseShow(&ls);
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To show all this, the linenoise example C file implements a multiplexing
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example using select(2) and the asynchronous API:
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```c
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struct linenoiseState ls;
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char buf[1024];
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linenoiseEditStart(&ls,-1,-1,buf,sizeof(buf),"hello> ");
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while(1) {
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// Select(2) setup code removed...
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retval = select(ls.ifd+1, &readfds, NULL, NULL, &tv);
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if (retval == -1) {
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perror("select()");
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exit(1);
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} else if (retval) {
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line = linenoiseEditFeed(&ls);
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/* A NULL return means: line editing is continuing.
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* Otherwise the user hit enter or stopped editing
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* (CTRL+C/D). */
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if (line != linenoiseEditMore) break;
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} else {
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// Timeout occurred
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static int counter = 0;
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linenoiseHide(&ls);
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printf("Async output %d.\n", counter++);
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linenoiseShow(&ls);
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}
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}
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linenoiseEditStop(&ls);
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if (line == NULL) exit(0); /* Ctrl+D/C. */
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```
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You can test the example by running the example program with the `--async` option.
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## Related projects
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* [Linenoise NG](https://github.com/arangodb/linenoise-ng) is a fork of Linenoise that aims to add more advanced features like UTF-8 support, Windows support and other features. Uses C++ instead of C as development language.
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