bfd/ELF: mark internal IA-64 functions hidden

This reduces the dynamic symbol table a little and allows the compiler to
be more aggressive about inlining (as it sees fit, of course).
This commit is contained in:
Jan Beulich
2025-11-07 14:50:13 +01:00
parent 8281d8d247
commit 11fe65581d

View File

@@ -19,18 +19,21 @@
Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
MA 02110-1301, USA. */
reloc_howto_type *ia64_elf_reloc_type_lookup (bfd *, bfd_reloc_code_real_type);
reloc_howto_type *ia64_elf_reloc_type_lookup (bfd *, bfd_reloc_code_real_type)
ATTRIBUTE_HIDDEN;
reloc_howto_type *ia64_elf_reloc_name_lookup (bfd *, const char *);
reloc_howto_type *ia64_elf_reloc_name_lookup (bfd *, const char *)
ATTRIBUTE_HIDDEN;
reloc_howto_type *ia64_elf_lookup_howto (unsigned int rtype);
reloc_howto_type *ia64_elf_lookup_howto (unsigned int rtype) ATTRIBUTE_HIDDEN;
bool ia64_elf_relax_br (bfd_byte *contents, bfd_vma off);
void ia64_elf_relax_brl (bfd_byte *contents, bfd_vma off);
void ia64_elf_relax_ldxmov (bfd_byte *contents, bfd_vma off);
bool ia64_elf_relax_br (bfd_byte *contents, bfd_vma off) ATTRIBUTE_HIDDEN;
void ia64_elf_relax_brl (bfd_byte *contents, bfd_vma off) ATTRIBUTE_HIDDEN;
void ia64_elf_relax_ldxmov (bfd_byte *contents, bfd_vma off) ATTRIBUTE_HIDDEN;
bfd_reloc_status_type ia64_elf_install_value (bfd_byte *hit_addr, bfd_vma v,
unsigned int r_type);
unsigned int r_type)
ATTRIBUTE_HIDDEN;
/* IA64 Itanium code generation. Called from linker. */
extern void bfd_elf32_ia64_after_parse