forked from Imagelibrary/binutils-gdb
Teach the Windows target to temporarily pause all threads when we
change the debug registers for a watchpoint. Implements the same
logic as Linux uses:
~~~
/* (...) if threads are running when the
mirror changes, a temporary and transparent stop on all threads
is forced so they can get their copy of the debug registers
updated on re-resume. (...) */
~~~
On Linux, we send each thread a SIGSTOP to step them. On Windows,
SuspendThread itself doesn't cause any asynchronous debug event to be
reported. However, we've implemented windows_nat_target::stop such
that it uses SuspendThread, and then queues a pending GDB_SIGNAL_0
stop on the thread. That results in a user-visible stop, while here
we want a non-user-visible stop. So what we do is re-use that
windows_nat_target::stop stopping mechanism, but add an external vs
internal stopping kind distinction. An internal stop results in
windows_nat_target::wait immediately re-resuming the thread.
Note we don't make the debug registers poking code SuspendThread ->
write debug registers -> ContinueThread itself, because SuspendThread
is actually asynchronous and may take a bit to stop the thread (a
following GetThreadContext blocks until the thread is actually
suspended), and, there will be several debug register writes when a
watchpoint is set, because we have to set all of DR0, DR1, DR2, DR3,
and DR7. Defering the actualy writes to ::wait avoids a bunch of
SuspendThread/ResumeThread sequences, so in principle should be
faster.
Change-Id: I39c2492c7aac06d23ef8f287f4afe3747b7bc53f
497 lines
18 KiB
C++
497 lines
18 KiB
C++
/* Internal interfaces for the Windows code
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Copyright (C) 1995-2024 Free Software Foundation, Inc.
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This file is part of GDB.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>. */
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#ifndef NAT_WINDOWS_NAT_H
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#define NAT_WINDOWS_NAT_H
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#include <windows.h>
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#include <psapi.h>
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#include <vector>
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#include <optional>
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#include "target/waitstatus.h"
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#define STATUS_WX86_BREAKPOINT 0x4000001F
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#define STATUS_WX86_SINGLE_STEP 0x4000001E
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namespace windows_nat
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{
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struct windows_process_info;
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/* The reason for explicitly stopping a thread. Note the enumerators
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are ordered such that when comparing two stopping_kind's numerical
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value, the highest should prevail. */
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enum stopping_kind
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{
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/* Not really stopping the thread. */
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SK_NOT_STOPPING = 0,
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/* We're stopping the thread for internal reasons, the stop should
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not be reported as an event to the core. */
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SK_INTERNAL = 1,
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/* We're stopping the thread for external reasons, meaning, the
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core/user asked us to stop the thread, so we must report a stop
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event to the core. */
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SK_EXTERNAL = 2,
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};
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/* Thread information structure used to track extra information about
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each thread. */
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struct windows_thread_info
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{
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windows_thread_info (windows_process_info *proc_,
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DWORD tid_, HANDLE h_, CORE_ADDR tlb)
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: proc (proc_),
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tid (tid_),
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h (h_),
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thread_local_base (tlb)
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{
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}
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DISABLE_COPY_AND_ASSIGN (windows_thread_info);
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/* Ensure that this thread has been suspended. */
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void suspend ();
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/* Resume the thread if it has been suspended. */
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void resume ();
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/* Return the thread's name, or nullptr if not known. The name is
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stored in this thread and is guaranteed to live until at least
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the next call. */
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const char *thread_name ();
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/* Read LEN bytes of the thread's $_siginfo into READBUF, starting
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at OFFSET. Store the number of actually-read bytes in
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XFERED_LEN. Returns true on success, false on failure. Passing
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READBUF as NULL indicates that the caller is trying to write to
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$_siginfo, which is a failure case. */
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bool xfer_siginfo (gdb_byte *readbuf,
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ULONGEST offset, ULONGEST len,
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ULONGEST *xfered_len);
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/* The process this thread belongs to. */
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windows_process_info *proc;
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/* The Win32 thread identifier. */
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DWORD tid;
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/* The handle to the thread. */
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HANDLE h;
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/* Thread Information Block address. */
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CORE_ADDR thread_local_base;
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#ifdef __CYGWIN__
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/* These two fields are used to handle Cygwin signals. When a
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thread is signaled, the "sig" thread inside the Cygwin runtime
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reports the fact to us via a special OutputDebugString message.
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In order to make stepping into a signal handler work, we can only
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resume the "sig" thread when we also resume the target signaled
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thread. When we intercept a Cygwin signal, we set up a cross
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link between the two threads using the two fields below, so we
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can always identify one from the other. See the "Cygwin signals"
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description in gdb/windows-nat.c for more. */
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/* If this thread received a signal, then 'cygwin_sig_thread' points
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to the "sig" thread within the Cygwin runtime. */
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windows_thread_info *cygwin_sig_thread = nullptr;
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/* If this thread is the Cygwin runtime's "sig" thread, then
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'signaled_thread' points at the thread that received a
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signal. */
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windows_thread_info *signaled_thread = nullptr;
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#endif
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/* If the thread had its event postponed with DBG_REPLY_LATER, when
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we later ResumeThread this thread, WaitForDebugEvent will
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re-report the postponed event. This field holds the continue
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status value to be automatically passed to ContinueDebugEvent
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when we encounter this re-reported event. 0 if the thread has
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not had its event postponed with DBG_REPLY_LATER. */
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DWORD reply_later = 0;
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/* This keeps track of whether SuspendThread was called on this
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thread. -1 means there was a failure or that the thread was
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explicitly not suspended, 1 means it was called, and 0 means it
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was not. */
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int suspended = 0;
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/* This flag indicates whether we are explicitly stopping this
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thread in response to a target_stop request or for
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backend-internal reasons. This allows distinguishing between
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threads that are explicitly stopped by the debugger and threads
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that are stopped due to other reasons.
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Typically, when we want to stop a thread, we suspend it, enqueue
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a pending GDB_SIGNAL_0 stop status on the thread, and then set
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this flag to true. However, if the thread has had its event
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previously postponed with DBG_REPLY_LATER, it means that it
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already has an event to report. In such case, we simply set the
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'stopping' flag without suspending the thread or enqueueing a
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pending stop. See stop_one_thread. */
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stopping_kind stopping = SK_NOT_STOPPING;
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/* Info about a potential pending stop.
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Sometimes, Windows will report a stop on a thread that has been
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ostensibly suspended. We believe what happens here is that two
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threads hit a breakpoint simultaneously, and the Windows kernel
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queues the stop events. However, this can result in the strange
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effect of trying to single step thread A -- leaving all other
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threads suspended -- and then seeing a stop in thread B. To handle
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this scenario, we queue all such "pending" stops here, and then
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process them once the step has completed. See PR gdb/22992.
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TARGET_WAITKIND_IGNORE if the thread does not have a pending
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stop. */
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target_waitstatus pending_status;
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/* The last Windows event returned by WaitForDebugEvent for this
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thread. */
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DEBUG_EVENT last_event {};
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/* The last signal reported for this thread, extracted out of
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last_event. */
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enum gdb_signal last_sig = GDB_SIGNAL_0;
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/* The context of the thread, including any manipulations. */
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union
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{
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CONTEXT context {};
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#ifdef __x86_64__
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WOW64_CONTEXT wow64_context;
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#endif
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};
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/* Whether debug registers changed since we last set CONTEXT back to
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the thread. */
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bool debug_registers_changed = false;
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/* True if this thread is currently stopped at a software
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breakpoint. This is used to offset the PC when needed. */
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bool stopped_at_software_breakpoint = false;
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/* True if we've adjusted the PC after hitting a software
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breakpoint, false otherwise. This lets us avoid multiple
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adjustments if the registers are read multiple times. */
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bool pc_adjusted = false;
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/* The name of the thread. */
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gdb::unique_xmalloc_ptr<char> name;
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};
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enum handle_exception_result
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{
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HANDLE_EXCEPTION_UNHANDLED = 0,
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HANDLE_EXCEPTION_HANDLED,
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HANDLE_EXCEPTION_IGNORED
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};
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/* A single Windows process. An object of this type (or subclass) is
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created by the client. Some methods must be provided by the client
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as well. */
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struct windows_process_info
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{
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/* The process handle */
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HANDLE handle = 0;
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DWORD process_id = 0;
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DWORD main_thread_id = 0;
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#ifdef __x86_64__
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/* The target is a WOW64 process */
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bool wow64_process = false;
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/* Ignore first breakpoint exception of WOW64 process */
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bool ignore_first_breakpoint = false;
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#endif
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/* Find a thread record given a thread id.
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This function must be supplied by the embedding application. */
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virtual windows_thread_info *find_thread (ptid_t ptid) = 0;
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/* Handle OUTPUT_DEBUG_STRING_EVENT from child process. Updates
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OURSTATUS and returns true if this represents a Cygwin signal,
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otherwise false.
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Cygwin prepends its messages with a "cygwin:". Interpret this as
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a Cygwin signal. Otherwise just print the string as a warning.
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This function must be supplied by the embedding application. */
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virtual bool handle_output_debug_string (const DEBUG_EVENT ¤t_event,
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struct target_waitstatus *ourstatus) = 0;
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/* Handle a DLL load event.
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This function assumes that the current event did not occur during
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inferior initialization.
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DLL_NAME is the name of the library. BASE is the base load
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address.
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This function must be supplied by the embedding application. */
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virtual void handle_load_dll (const char *dll_name, LPVOID base) = 0;
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/* Handle a DLL unload event.
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This function assumes that this event did not occur during inferior
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initialization.
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This function must be supplied by the embedding application. */
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virtual void handle_unload_dll (const DEBUG_EVENT ¤t_event) = 0;
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/* When EXCEPTION_ACCESS_VIOLATION is processed, we give the embedding
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application a chance to change it to be considered "unhandled".
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This function must be supplied by the embedding application. If it
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returns true, then the exception is "unhandled". */
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virtual bool handle_access_violation (const EXCEPTION_RECORD *rec) = 0;
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/* Fill in the thread's CONTEXT/WOW64_CONTEXT, if it wasn't filled
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in yet.
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This function must be supplied by the embedding application. */
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virtual void fill_thread_context (windows_thread_info *th) = 0;
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handle_exception_result handle_exception
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(DEBUG_EVENT ¤t_event,
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struct target_waitstatus *ourstatus, bool debug_exceptions);
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/* Call to indicate that a DLL was loaded. */
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void dll_loaded_event (const DEBUG_EVENT ¤t_event);
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/* Iterate over all DLLs currently mapped by our inferior, and
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add them to our list of solibs. */
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void add_all_dlls ();
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const char *pid_to_exec_file (int);
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private:
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/* Handle MS_VC_EXCEPTION when processing a stop. MS_VC_EXCEPTION is
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somewhat undocumented but is used to tell the debugger the name of
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a thread.
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Return true if the exception was handled; return false otherwise. */
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bool handle_ms_vc_exception (const DEBUG_EVENT ¤t_event);
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/* Iterate over all DLLs currently mapped by our inferior, looking for
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a DLL which is loaded at LOAD_ADDR. If found, add the DLL to our
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list of solibs; otherwise do nothing. LOAD_ADDR NULL means add all
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DLLs to the list of solibs; this is used when the inferior finishes
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its initialization, and all the DLLs it statically depends on are
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presumed loaded. */
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void add_dll (LPVOID load_addr);
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/* Try to determine the executable filename.
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EXE_NAME_RET is a pointer to a buffer whose size is EXE_NAME_MAX_LEN.
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Upon success, the filename is stored inside EXE_NAME_RET, and
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this function returns nonzero.
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Otherwise, this function returns zero and the contents of
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EXE_NAME_RET is undefined. */
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int get_exec_module_filename (char *exe_name_ret, size_t exe_name_max_len);
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};
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/* A simple wrapper for ContinueDebugEvent that continues the last
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waited-for event. If DEBUG_EVENTS is true, logging will be
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enabled. */
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extern BOOL continue_last_debug_event (DWORD continue_status,
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bool debug_events);
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/* Return the ptid_t of the thread that the last waited-for event was
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for. */
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extern ptid_t get_last_debug_event_ptid ();
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/* A simple wrapper for WaitForDebugEvent that also sets the internal
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'last_wait_event' on success. */
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extern BOOL wait_for_debug_event (DEBUG_EVENT *event, DWORD timeout);
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/* Wrappers for CreateProcess. These exist primarily so that the
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"disable randomization" feature can be implemented in a single
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place. */
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extern BOOL create_process (const char *image, char *command_line,
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DWORD flags, void *environment,
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const char *cur_dir,
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bool no_randomization,
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STARTUPINFOA *startup_info,
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PROCESS_INFORMATION *process_info);
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#ifdef __CYGWIN__
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extern BOOL create_process (const wchar_t *image, wchar_t *command_line,
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DWORD flags, void *environment,
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const wchar_t *cur_dir,
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bool no_randomization,
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STARTUPINFOW *startup_info,
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PROCESS_INFORMATION *process_info);
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#endif /* __CYGWIN__ */
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#define AdjustTokenPrivileges dyn_AdjustTokenPrivileges
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#define DebugActiveProcessStop dyn_DebugActiveProcessStop
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#define DebugBreakProcess dyn_DebugBreakProcess
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#define DebugSetProcessKillOnExit dyn_DebugSetProcessKillOnExit
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#undef EnumProcessModules
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#define EnumProcessModules dyn_EnumProcessModules
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#undef EnumProcessModulesEx
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#define EnumProcessModulesEx dyn_EnumProcessModulesEx
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#undef GetModuleInformation
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#define GetModuleInformation dyn_GetModuleInformation
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#undef GetModuleFileNameExA
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#define GetModuleFileNameExA dyn_GetModuleFileNameExA
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#undef GetModuleFileNameExW
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#define GetModuleFileNameExW dyn_GetModuleFileNameExW
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#define LookupPrivilegeValueA dyn_LookupPrivilegeValueA
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#define OpenProcessToken dyn_OpenProcessToken
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#define GetConsoleFontSize dyn_GetConsoleFontSize
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#define GetCurrentConsoleFont dyn_GetCurrentConsoleFont
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#define Wow64SuspendThread dyn_Wow64SuspendThread
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#define Wow64GetThreadContext dyn_Wow64GetThreadContext
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#define Wow64SetThreadContext dyn_Wow64SetThreadContext
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#define Wow64GetThreadSelectorEntry dyn_Wow64GetThreadSelectorEntry
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#define GenerateConsoleCtrlEvent dyn_GenerateConsoleCtrlEvent
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#define InitializeProcThreadAttributeList dyn_InitializeProcThreadAttributeList
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#define UpdateProcThreadAttribute dyn_UpdateProcThreadAttribute
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#define DeleteProcThreadAttributeList dyn_DeleteProcThreadAttributeList
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typedef BOOL WINAPI (AdjustTokenPrivileges_ftype) (HANDLE, BOOL,
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PTOKEN_PRIVILEGES,
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DWORD, PTOKEN_PRIVILEGES,
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PDWORD);
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extern AdjustTokenPrivileges_ftype *AdjustTokenPrivileges;
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typedef BOOL WINAPI (DebugActiveProcessStop_ftype) (DWORD);
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extern DebugActiveProcessStop_ftype *DebugActiveProcessStop;
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typedef BOOL WINAPI (DebugBreakProcess_ftype) (HANDLE);
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extern DebugBreakProcess_ftype *DebugBreakProcess;
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typedef BOOL WINAPI (DebugSetProcessKillOnExit_ftype) (BOOL);
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extern DebugSetProcessKillOnExit_ftype *DebugSetProcessKillOnExit;
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typedef BOOL WINAPI (EnumProcessModules_ftype) (HANDLE, HMODULE *, DWORD,
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LPDWORD);
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extern EnumProcessModules_ftype *EnumProcessModules;
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#ifdef __x86_64__
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typedef BOOL WINAPI (EnumProcessModulesEx_ftype) (HANDLE, HMODULE *, DWORD,
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LPDWORD, DWORD);
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extern EnumProcessModulesEx_ftype *EnumProcessModulesEx;
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#endif
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typedef BOOL WINAPI (GetModuleInformation_ftype) (HANDLE, HMODULE,
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LPMODULEINFO, DWORD);
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extern GetModuleInformation_ftype *GetModuleInformation;
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typedef DWORD WINAPI (GetModuleFileNameExA_ftype) (HANDLE, HMODULE, LPSTR,
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DWORD);
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extern GetModuleFileNameExA_ftype *GetModuleFileNameExA;
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typedef DWORD WINAPI (GetModuleFileNameExW_ftype) (HANDLE, HMODULE,
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LPWSTR, DWORD);
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extern GetModuleFileNameExW_ftype *GetModuleFileNameExW;
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typedef BOOL WINAPI (LookupPrivilegeValueA_ftype) (LPCSTR, LPCSTR, PLUID);
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extern LookupPrivilegeValueA_ftype *LookupPrivilegeValueA;
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typedef BOOL WINAPI (OpenProcessToken_ftype) (HANDLE, DWORD, PHANDLE);
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extern OpenProcessToken_ftype *OpenProcessToken;
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typedef BOOL WINAPI (GetCurrentConsoleFont_ftype) (HANDLE, BOOL,
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CONSOLE_FONT_INFO *);
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extern GetCurrentConsoleFont_ftype *GetCurrentConsoleFont;
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typedef COORD WINAPI (GetConsoleFontSize_ftype) (HANDLE, DWORD);
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extern GetConsoleFontSize_ftype *GetConsoleFontSize;
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#ifdef __x86_64__
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typedef DWORD WINAPI (Wow64SuspendThread_ftype) (HANDLE);
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extern Wow64SuspendThread_ftype *Wow64SuspendThread;
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typedef BOOL WINAPI (Wow64GetThreadContext_ftype) (HANDLE, PWOW64_CONTEXT);
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extern Wow64GetThreadContext_ftype *Wow64GetThreadContext;
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typedef BOOL WINAPI (Wow64SetThreadContext_ftype) (HANDLE,
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const WOW64_CONTEXT *);
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extern Wow64SetThreadContext_ftype *Wow64SetThreadContext;
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typedef BOOL WINAPI (Wow64GetThreadSelectorEntry_ftype) (HANDLE, DWORD,
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PLDT_ENTRY);
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extern Wow64GetThreadSelectorEntry_ftype *Wow64GetThreadSelectorEntry;
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#endif
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typedef BOOL WINAPI (GenerateConsoleCtrlEvent_ftype) (DWORD, DWORD);
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extern GenerateConsoleCtrlEvent_ftype *GenerateConsoleCtrlEvent;
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/* We use a local typedef for this type to avoid depending on
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Windows 8. */
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typedef void *gdb_lpproc_thread_attribute_list;
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typedef BOOL WINAPI (InitializeProcThreadAttributeList_ftype)
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(gdb_lpproc_thread_attribute_list lpAttributeList,
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DWORD dwAttributeCount, DWORD dwFlags, PSIZE_T lpSize);
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extern InitializeProcThreadAttributeList_ftype *InitializeProcThreadAttributeList;
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typedef BOOL WINAPI (UpdateProcThreadAttribute_ftype)
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(gdb_lpproc_thread_attribute_list lpAttributeList,
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DWORD dwFlags, DWORD_PTR Attribute, PVOID lpValue, SIZE_T cbSize,
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PVOID lpPreviousValue, PSIZE_T lpReturnSize);
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extern UpdateProcThreadAttribute_ftype *UpdateProcThreadAttribute;
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typedef void WINAPI (DeleteProcThreadAttributeList_ftype)
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(gdb_lpproc_thread_attribute_list lpAttributeList);
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extern DeleteProcThreadAttributeList_ftype *DeleteProcThreadAttributeList;
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/* Return true if it's possible to disable randomization on this
|
|
host. */
|
|
|
|
extern bool disable_randomization_available ();
|
|
|
|
/* This is available starting with Windows 10. */
|
|
#ifndef DBG_REPLY_LATER
|
|
# define DBG_REPLY_LATER 0x40010001L
|
|
#endif
|
|
|
|
/* Return true if it's possible to use DBG_REPLY_LATER with
|
|
ContinueDebugEvent on this host. */
|
|
extern bool dbg_reply_later_available ();
|
|
|
|
/* Load any functions which may not be available in ancient versions
|
|
of Windows. */
|
|
|
|
extern bool initialize_loadable ();
|
|
|
|
}
|
|
|
|
#endif
|