Files
binutils-gdb/gdb/testsuite/gdb.base/complex-parts.c
Andrew Burgess 1d506c26d9 Update copyright year range in header of all files managed by GDB
This commit is the result of the following actions:

  - Running gdb/copyright.py to update all of the copyright headers to
    include 2024,

  - Manually updating a few files the copyright.py script told me to
    update, these files had copyright headers embedded within the
    file,

  - Regenerating gdbsupport/Makefile.in to refresh it's copyright
    date,

  - Using grep to find other files that still mentioned 2023.  If
    these files were updated last year from 2022 to 2023 then I've
    updated them this year to 2024.

I'm sure I've probably missed some dates.  Feel free to fix them up as
you spot them.
2024-01-12 15:49:57 +00:00

51 lines
1.4 KiB
C

/* Copyright 2019-2024 Free Software Foundation, Inc.
This file is part of GDB.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
/* Unlike the other 'complex.c' test, this one uses the "standard" header
file to pull in the complex types. The testing is around printing the
complex numbers, and using the convenience function $_cimag and $_creal
to extract the parts of the complex numbers. */
#include <complex.h>
void
keep_around (volatile void *ptr)
{
asm ("" ::: "memory");
}
int
main (void)
{
double complex z1 = 1.5 + 4.5 * I;
float complex z2 = 2.5 - 5.5 * I;
long double complex z3 = 3.5 + 6.5 * I;
double d1 = 1.5;
float f1 = 2.5;
int i1 = 3;
keep_around (&z1);
keep_around (&z2);
keep_around (&z3);
keep_around (&d1);
keep_around (&f1);
keep_around (&i1);
return 0; /* Break Here. */
}