forked from Imagelibrary/binutils-gdb
Support assignments and expressions in linker scripts.
This commit is contained in:
120
gold/script.h
120
gold/script.h
@@ -1,6 +1,6 @@
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// script.h -- handle linker scripts for gold -*- C++ -*-
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// Copyright 2006, 2007 Free Software Foundation, Inc.
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// Copyright 2006, 2007, 2008 Free Software Foundation, Inc.
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// Written by Ian Lance Taylor <iant@google.com>.
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// This file is part of gold.
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@@ -30,6 +30,8 @@
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#ifndef GOLD_SCRIPT_H
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#define GOLD_SCRIPT_H
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#include <vector>
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namespace gold
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{
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@@ -41,9 +43,125 @@ class Input_argument;
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class Input_objects;
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class Input_group;
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class Input_file;
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class Target;
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class Task_token;
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class Workqueue;
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// This class represents an expression in a linker script.
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class Expression
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{
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protected:
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// These should only be created by child classes.
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Expression()
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{ }
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public:
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virtual ~Expression()
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{ }
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// Return the value of the expression.
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uint64_t
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eval(const Symbol_table*, const Layout*);
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protected:
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struct Expression_eval_info;
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public:
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// Compute the value of the expression (implemented by child class).
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// This is public rather than protected because it is called
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// directly by children of Expression on other Expression objects.
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virtual uint64_t
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value(const Expression_eval_info*) = 0;
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private:
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// May not be copied.
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Expression(const Expression&);
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Expression& operator=(const Expression&);
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};
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// We can read a linker script in two different contexts: when
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// initially parsing the command line, and when we find an input file
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// which is actually a linker script. Also some of the data which can
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// be set by a linker script can also be set via command line options
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// like -e and --defsym. This means that we have a type of data which
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// can be set both during command line option parsing and while
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// reading input files. We store that data in an instance of this
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// object. We will keep pointers to that instance in both the
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// Command_line and Layout objects.
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class Script_options
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{
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public:
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Script_options();
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// The entry address.
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const char*
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entry() const
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{ return this->entry_.empty() ? NULL : this->entry_.c_str(); }
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// Set the entry address.
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void
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set_entry(const char* entry, size_t length)
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{ this->entry_.assign(entry, length); }
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// Add a symbol to be defined. These are for symbol definitions
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// which appear outside of a SECTIONS clause.
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void
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add_symbol_assignment(const char* name, size_t length, Expression* value,
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bool provided, bool hidden)
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{
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this->symbol_assignments_.push_back(Symbol_assignment(name, length, value,
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provided, hidden));
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}
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// Define a symbol from the command line.
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bool
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define_symbol(const char* definition);
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// Add all symbol definitions to the symbol table.
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void
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add_symbols_to_table(Symbol_table*, const Target*);
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// Finalize the symbol values.
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void
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finalize_symbols(Symbol_table*, const Layout*);
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private:
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// We keep a list of symbol assignments.
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struct Symbol_assignment
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{
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// Symbol name.
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std::string name;
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// Expression to assign to symbol.
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Expression* value;
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// Whether the assignment should be provided (only set if there is
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// an undefined reference to the symbol.
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bool provide;
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// Whether the assignment should be hidden.
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bool hidden;
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// The entry in the symbol table.
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Symbol* sym;
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Symbol_assignment(const char* namea, size_t lengtha, Expression* valuea,
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bool providea, bool hiddena)
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: name(namea, lengtha), value(valuea), provide(providea),
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hidden(hiddena), sym(NULL)
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{ }
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};
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typedef std::vector<Symbol_assignment> Symbol_assignments;
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template<int size>
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void
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sized_finalize_symbols(Symbol_table*, const Layout*);
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// The entry address. This will be empty if not set.
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std::string entry_;
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// Symbols to set.
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Symbol_assignments symbol_assignments_;
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};
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// FILE was found as an argument on the command line, but was not
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// recognized as an ELF file. Try to read it as a script. We've
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// already read BYTES of data into P. Return true if the file was
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