forked from Imagelibrary/binutils-gdb
Add threading support.
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266
gold/workqueue-threads.cc
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266
gold/workqueue-threads.cc
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// workqueue-threads.cc -- the threaded workqueue for gold
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// Copyright 2007 Free Software Foundation, Inc.
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// Written by Ian Lance Taylor <iant@google.com>.
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// This file is part of gold.
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 3 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
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// MA 02110-1301, USA.
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// This file holds the workqueue implementation which may be used when
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// using threads.
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#include "gold.h"
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#ifdef ENABLE_THREADS
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#include <cstring>
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#include <pthread.h>
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#include "debug.h"
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#include "gold-threads.h"
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#include "workqueue.h"
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#include "workqueue-internal.h"
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namespace gold
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{
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// Class Workqueue_thread represents a single thread. Creating an
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// instance of this spawns a new thread.
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class Workqueue_thread
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{
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public:
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Workqueue_thread(Workqueue_runner_threadpool*);
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~Workqueue_thread();
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private:
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// This class can not be copied.
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Workqueue_thread(const Workqueue_thread&);
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Workqueue_thread& operator=(const Workqueue_thread&);
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// Check for error from a pthread function.
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void
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check(const char* function, int err) const;
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// A function to pass to pthread_create. This is called with a
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// pointer to an instance of this object.
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static void*
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thread_body(void*);
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// The main loop of the thread.
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void
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run();
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// A pointer to the threadpool that this thread is part of.
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Workqueue_runner_threadpool* threadpool_;
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// The thread ID.
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pthread_t tid_;
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};
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// Create the thread in the constructor.
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Workqueue_thread::Workqueue_thread(Workqueue_runner_threadpool* threadpool)
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: threadpool_(threadpool)
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{
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pthread_attr_t attr;
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int err = pthread_attr_init(&attr);
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this->check("pthread_attr_init", err);
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err = pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
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this->check("pthread_attr_setdetachstate", err);
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err = pthread_create(&this->tid_, &attr, &Workqueue_thread::thread_body,
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reinterpret_cast<void*>(this));
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this->check("pthread_create", err);
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err = pthread_attr_destroy(&attr);
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this->check("pthread_attr_destroy", err);
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}
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// The destructor will be called when the thread is exiting.
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Workqueue_thread::~Workqueue_thread()
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{
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}
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// Check for an error.
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void
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Workqueue_thread::check(const char* function, int err) const
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{
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if (err != 0)
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gold_fatal(_("%s failed: %s"), function, strerror(err));
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}
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// Passed to pthread_create.
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extern "C"
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void*
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Workqueue_thread::thread_body(void* arg)
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{
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Workqueue_thread* pwt = reinterpret_cast<Workqueue_thread*>(arg);
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pwt->run();
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// Delete the thread object as we exit.
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delete pwt;
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return NULL;
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}
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// This is the main loop of a worker thread. It picks up a new Task
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// and runs it.
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void
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Workqueue_thread::run()
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{
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Workqueue_runner_threadpool* threadpool = this->threadpool_;
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Workqueue* workqueue = threadpool->get_workqueue();
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while (true)
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{
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Task* t;
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Task_locker* tl;
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if (!threadpool->get_next(&t, &tl))
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return;
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gold_debug(DEBUG_TASK, "running task %s", t->name().c_str());
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t->run(workqueue);
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threadpool->thread_completed(t, tl);
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}
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}
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// Class Workqueue_runner_threadpool.
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// Constructor.
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Workqueue_runner_threadpool::Workqueue_runner_threadpool(Workqueue* workqueue)
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: Workqueue_runner(workqueue),
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desired_thread_count_(0),
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lock_(),
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actual_thread_count_(0),
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running_thread_count_(0),
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task_queue_(),
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task_queue_condvar_(this->lock_)
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{
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}
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// Destructor.
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Workqueue_runner_threadpool::~Workqueue_runner_threadpool()
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{
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// Tell the threads to exit.
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Hold_lock hl(this->lock_);
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this->desired_thread_count_ = 0;
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this->task_queue_condvar_.broadcast();
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}
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// Run a task. This doesn't actually run the task: it pushes on the
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// queue of tasks to run. This is always called in the main thread.
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void
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Workqueue_runner_threadpool::run(Task* t, Task_locker* tl)
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{
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Hold_lock hl(this->lock_);
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// This is where we create threads as needed, subject to the limit
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// of the desired thread count.
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gold_assert(this->desired_thread_count_ > 0);
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gold_assert(this->actual_thread_count_ >= this->running_thread_count_);
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if (this->actual_thread_count_ == this->running_thread_count_
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&& this->actual_thread_count_ < this->desired_thread_count_)
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{
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// Note that threads delete themselves when they exit, so we
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// don't keep pointers to them.
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new Workqueue_thread(this);
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++this->actual_thread_count_;
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}
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this->task_queue_.push(std::make_pair(t, tl));
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this->task_queue_condvar_.signal();
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}
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// Set the thread count. This is only called in the main thread, and
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// is only called when there are no threads running.
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void
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Workqueue_runner_threadpool::set_thread_count(int thread_count)
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{
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gold_assert(this->running_thread_count_ <= 1);
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gold_assert(thread_count > 0);
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this->desired_thread_count_ = thread_count;
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}
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// Get the next task to run. This is always called by an instance of
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// Workqueue_thread, and is never called in the main thread. It
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// returns false if the calling thread should exit.
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bool
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Workqueue_runner_threadpool::get_next(Task** pt, Task_locker** ptl)
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{
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Hold_lock hl(this->lock_);
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// This is where we destroy threads, by telling them to exit.
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gold_assert(this->actual_thread_count_ > this->running_thread_count_);
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if (this->actual_thread_count_ > this->desired_thread_count_)
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{
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--this->actual_thread_count_;
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return false;
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}
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while (this->task_queue_.empty() && this->desired_thread_count_ > 0)
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{
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// Wait for a new task to become available.
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this->task_queue_condvar_.wait();
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}
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// Check whether we are exiting.
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if (this->desired_thread_count_ == 0)
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{
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gold_assert(this->actual_thread_count_ > 0);
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--this->actual_thread_count_;
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return false;
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}
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*pt = this->task_queue_.front().first;
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*ptl = this->task_queue_.front().second;
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this->task_queue_.pop();
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++this->running_thread_count_;
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return true;
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}
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// This is called when a thread completes its task.
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void
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Workqueue_runner_threadpool::thread_completed(Task* t, Task_locker* tl)
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{
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{
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Hold_lock hl(this->lock_);
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gold_assert(this->actual_thread_count_ > 0);
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gold_assert(this->running_thread_count_ > 0);
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--this->running_thread_count_;
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}
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this->completed(t, tl);
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}
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} // End namespace gold.
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#endif // defined(ENABLE_THREADS)
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