forked from Imagelibrary/binutils-gdb
import gdb-1999-10-18 snapshot
This commit is contained in:
35
gdb/symtab.c
35
gdb/symtab.c
@@ -4413,7 +4413,10 @@ overload_list_add_symbol (sym, oload_name)
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/* skip symbols that cannot match */
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if (strcmp (sym_name, oload_name) != 0)
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return;
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{
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free (sym_name);
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return;
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}
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/* If there is no type information, we can't do anything, so skip */
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if (SYMBOL_TYPE (sym) == NULL)
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@@ -4475,18 +4478,8 @@ make_symbol_overload_list (fsym)
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sym_return_val = (struct symbol **) xmalloc ((sym_return_val_size + 1) * sizeof (struct symbol *));
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sym_return_val[0] = NULL;
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/* Comment and #if 0 from Rajiv Mirani <mirani@cup.hp.com>.
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However, leaving #if 0's around is uncool. We need to figure out
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what this is really trying to do, decide whether we want that,
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and either fix it or delete it. --- Jim Blandy, Mar 1999 */
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/* ??? RM: What in hell is this? overload_list_add_symbol expects a symbol,
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* not a partial_symbol or a minimal_symbol. And it looks at the type field
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* of the symbol, and we don't know the type of minimal and partial symbols
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*/
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#if 0
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/* Look through the partial symtabs for all symbols which begin
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by matching OLOAD_NAME. Add each one that you find to the list. */
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by matching OLOAD_NAME. Make sure we read that symbol table in. */
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ALL_PSYMTABS (objfile, ps)
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{
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@@ -4504,7 +4497,8 @@ make_symbol_overload_list (fsym)
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{
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/* If interrupted, then quit. */
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QUIT;
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overload_list_add_symbol (*psym, oload_name);
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/* This will cause the symbol table to be read if it has not yet been */
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s = PSYMTAB_TO_SYMTAB (ps);
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}
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for (psym = objfile->static_psymbols.list + ps->statics_offset;
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@@ -4513,22 +4507,11 @@ make_symbol_overload_list (fsym)
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psym++)
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{
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QUIT;
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overload_list_add_symbol (*psym, oload_name);
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/* This will cause the symbol table to be read if it has not yet been */
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s = PSYMTAB_TO_SYMTAB (ps);
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}
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}
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/* At this point scan through the misc symbol vectors and add each
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symbol you find to the list. Eventually we want to ignore
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anything that isn't a text symbol (everything else will be
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handled by the psymtab code above). */
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ALL_MSYMBOLS (objfile, msymbol)
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{
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QUIT;
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overload_list_add_symbol (msymbol, oload_name);
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}
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#endif
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/* Search upwards from currently selected frame (so that we can
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complete on local vars. */
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