forked from Imagelibrary/binutils-gdb
gdb-2.5.1
This commit is contained in:
@@ -1 +0,0 @@
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../gcc/gcc-1.19/obstack.h
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443
gdb/obstack.h
Normal file
443
gdb/obstack.h
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@@ -0,0 +1,443 @@
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/* obstack.h - object stack macros
|
||||
Copyright (C) 1986, 1988 Free Software Foundation, Inc.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
BECAUSE THIS PROGRAM IS LICENSED FREE OF CHARGE, WE PROVIDE ABSOLUTELY
|
||||
NO WARRANTY, TO THE EXTENT PERMITTED BY APPLICABLE STATE LAW. EXCEPT
|
||||
WHEN OTHERWISE STATED IN WRITING, FREE SOFTWARE FOUNDATION, INC,
|
||||
RICHARD M. STALLMAN AND/OR OTHER PARTIES PROVIDE THIS PROGRAM "AS IS"
|
||||
WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
|
||||
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY
|
||||
AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
|
||||
DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
|
||||
CORRECTION.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW WILL RICHARD M.
|
||||
STALLMAN, THE FREE SOFTWARE FOUNDATION, INC., AND/OR ANY OTHER PARTY
|
||||
WHO MAY MODIFY AND REDISTRIBUTE THIS PROGRAM AS PERMITTED BELOW, BE
|
||||
LIABLE TO YOU FOR DAMAGES, INCLUDING ANY LOST PROFITS, LOST MONIES, OR
|
||||
OTHER SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR
|
||||
DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY THIRD PARTIES OR
|
||||
A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS) THIS
|
||||
PROGRAM, EVEN IF YOU HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY.
|
||||
|
||||
GENERAL PUBLIC LICENSE TO COPY
|
||||
|
||||
1. You may copy and distribute verbatim copies of this source file
|
||||
as you receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy a valid copyright notice "Copyright
|
||||
(C) 1988 Free Software Foundation, Inc."; and include following the
|
||||
copyright notice a verbatim copy of the above disclaimer of warranty
|
||||
and of this License. You may charge a distribution fee for the
|
||||
physical act of transferring a copy.
|
||||
|
||||
2. You may modify your copy or copies of this source file or
|
||||
any portion of it, and copy and distribute such modifications under
|
||||
the terms of Paragraph 1 above, provided that you also do the following:
|
||||
|
||||
a) cause the modified files to carry prominent notices stating
|
||||
that you changed the files and the date of any change; and
|
||||
|
||||
b) cause the whole of any work that you distribute or publish,
|
||||
that in whole or in part contains or is a derivative of this
|
||||
program or any part thereof, to be licensed at no charge to all
|
||||
third parties on terms identical to those contained in this
|
||||
License Agreement (except that you may choose to grant more extensive
|
||||
warranty protection to some or all third parties, at your option).
|
||||
|
||||
c) You may charge a distribution fee for the physical act of
|
||||
transferring a copy, and you may at your option offer warranty
|
||||
protection in exchange for a fee.
|
||||
|
||||
Mere aggregation of another unrelated program with this program (or its
|
||||
derivative) on a volume of a storage or distribution medium does not bring
|
||||
the other program under the scope of these terms.
|
||||
|
||||
3. You may copy and distribute this program (or a portion or derivative
|
||||
of it, under Paragraph 2) in object code or executable form under the terms
|
||||
of Paragraphs 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of
|
||||
Paragraphs 1 and 2 above; or,
|
||||
|
||||
b) accompany it with a written offer, valid for at least three
|
||||
years, to give any third party free (except for a nominal
|
||||
shipping charge) a complete machine-readable copy of the
|
||||
corresponding source code, to be distributed under the terms of
|
||||
Paragraphs 1 and 2 above; or,
|
||||
|
||||
c) accompany it with the information you received as to where the
|
||||
corresponding source code may be obtained. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form alone.)
|
||||
|
||||
For an executable file, complete source code means all the source code for
|
||||
all modules it contains; but, as a special exception, it need not include
|
||||
source code for modules which are standard libraries that accompany the
|
||||
operating system on which the executable file runs.
|
||||
|
||||
4. You may not copy, sublicense, distribute or transfer this program
|
||||
except as expressly provided under this License Agreement. Any attempt
|
||||
otherwise to copy, sublicense, distribute or transfer this program is void and
|
||||
your rights to use the program under this License agreement shall be
|
||||
automatically terminated. However, parties who have received computer
|
||||
software programs from you with this License Agreement will not have
|
||||
their licenses terminated so long as such parties remain in full compliance.
|
||||
|
||||
5. If you wish to incorporate parts of this program into other free
|
||||
programs whose distribution conditions are different, write to the Free
|
||||
Software Foundation at 675 Mass Ave, Cambridge, MA 02139. We have not yet
|
||||
worked out a simple rule that can be stated here, but we will often permit
|
||||
this. We will be guided by the two goals of preserving the free status of
|
||||
all derivatives our free software and of promoting the sharing and reuse of
|
||||
software.
|
||||
|
||||
|
||||
In other words, you are welcome to use, share and improve this program.
|
||||
You are forbidden to forbid anyone else to use, share and improve
|
||||
what you give them. Help stamp out software-hoarding! */
|
||||
|
||||
|
||||
/* Summary:
|
||||
|
||||
All the apparent functions defined here are macros. The idea
|
||||
is that you would use these pre-tested macros to solve a
|
||||
very specific set of problems, and they would run fast.
|
||||
Caution: no side-effects in arguments please!! They may be
|
||||
evaluated MANY times!!
|
||||
|
||||
These macros operate a stack of objects. Each object starts life
|
||||
small, and may grow to maturity. (Consider building a word syllable
|
||||
by syllable.) An object can move while it is growing. Once it has
|
||||
been "finished" it never changes address again. So the "top of the
|
||||
stack" is typically an immature growing object, while the rest of the
|
||||
stack is of mature, fixed size and fixed address objects.
|
||||
|
||||
These routines grab large chunks of memory, using a function you
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||||
supply, called `obstack_chunk_alloc'. On occasion, they free chunks,
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||||
by calling `obstack_chunk_free'. You must define them and declare
|
||||
them before using any obstack macros.
|
||||
|
||||
Each independent stack is represented by a `struct obstack'.
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||||
Each of the obstack macros expects a pointer to such a structure
|
||||
as the first argument.
|
||||
|
||||
One motivation for this package is the problem of growing char strings
|
||||
in symbol tables. Unless you are "facist pig with a read-only mind"
|
||||
[Gosper's immortal quote from HAKMEM item 154, out of context] you
|
||||
would not like to put any arbitrary upper limit on the length of your
|
||||
symbols.
|
||||
|
||||
In practice this often means you will build many short symbols and a
|
||||
few long symbols. At the time you are reading a symbol you don't know
|
||||
how long it is. One traditional method is to read a symbol into a
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||||
buffer, realloc()ating the buffer every time you try to read a symbol
|
||||
that is longer than the buffer. This is beaut, but you still will
|
||||
want to copy the symbol from the buffer to a more permanent
|
||||
symbol-table entry say about half the time.
|
||||
|
||||
With obstacks, you can work differently. Use one obstack for all symbol
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||||
names. As you read a symbol, grow the name in the obstack gradually.
|
||||
When the name is complete, finalize it. Then, if the symbol exists already,
|
||||
free the newly read name.
|
||||
|
||||
The way we do this is to take a large chunk, allocating memory from
|
||||
low addresses. When you want to build a aymbol in the chunk you just
|
||||
add chars above the current "high water mark" in the chunk. When you
|
||||
have finished adding chars, because you got to the end of the symbol,
|
||||
you know how long the chars are, and you can create a new object.
|
||||
Mostly the chars will not burst over the highest address of the chunk,
|
||||
because you would typically expect a chunk to be (say) 100 times as
|
||||
long as an average object.
|
||||
|
||||
In case that isn't clear, when we have enough chars to make up
|
||||
the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
|
||||
so we just point to it where it lies. No moving of chars is
|
||||
needed and this is the second win: potentially long strings need
|
||||
never be explicitly shuffled. Once an object is formed, it does not
|
||||
change its address during its lifetime.
|
||||
|
||||
When the chars burst over a chunk boundary, we allocate a larger
|
||||
chunk, and then copy the partly formed object from the end of the old
|
||||
chunk to the beggining of the new larger chunk. We then carry on
|
||||
accreting characters to the end of the object as we normaly would.
|
||||
|
||||
A special macro is provided to add a single char at a time to a
|
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growing object. This allows the use of register variables, which
|
||||
break the ordinary 'growth' macro.
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|
||||
Summary:
|
||||
We allocate large chunks.
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||||
We carve out one object at a time from the current chunk.
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Once carved, an object never moves.
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||||
We are free to append data of any size to the currently
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growing object.
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||||
Exactly one object is growing in an obstack at any one time.
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You can run one obstack per control block.
|
||||
You may have as many control blocks as you dare.
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Because of the way we do it, you can `unwind' a obstack
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back to a previous state. (You may remove objects much
|
||||
as you would with a stack.)
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*/
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/* Don't do the contents of this file more than once. */
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#ifndef __OBSTACKS__
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#define __OBSTACKS__
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#ifdef __STDC__
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/* Do the function-declarations before defining the macros. */
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void obstack_init (struct obstack *obstack);
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void * obstack_alloc (struct obstack *obstack, int size);
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void * obstack_copy (struct obstack *obstack, void *address, int size);
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void * obstack_copy0 (struct obstack *obstack, void *address, int size);
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void obstack_free (struct obstack *obstack, void *block);
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void obstack_blank (struct obstack *obstack, int size);
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void obstack_grow (struct obstack *obstack, void *data, int size);
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void obstack_grow0 (struct obstack *obstack, void *data, int size);
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void obstack_1grow (struct obstack *obstack, int data_char);
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void * obstack_finish (struct obstack *obstack);
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int obstack_object_size (struct obstack *obstack);
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int obstack_room (struct obstack *obstack);
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||||
void obstack_1grow_fast (struct obstack *obstack, int data_char);
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void obstack_blank_fast (struct obstack *obstack, int size);
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|
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void * object_base (struct obstack *obstack);
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void * object_next_free (struct obstack *obstack);
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int obstack_alignment_mask (struct obstack *obstack);
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int obstack_chunk_size (struct obstack *obstack);
|
||||
|
||||
#endif /* __STDC__ */
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||||
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/* Non-ANSI C cannot really support alternative functions for these macros,
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so we do not declare them. */
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||||
struct _obstack_chunk /* Lives at front of each chunk. */
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{
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char *limit; /* 1 past end of this chunk */
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struct _obstack_chunk *prev; /* address of prior chunk or NULL */
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char contents[4]; /* objects begin here */
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};
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struct obstack /* control current object in current chunk */
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{
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long chunk_size; /* preferred size to allocate chunks in */
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struct _obstack_chunk* chunk; /* address of current struct obstack_chunk */
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char *object_base; /* address of object we are building */
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char *next_free; /* where to add next char to current object */
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char *chunk_limit; /* address of char after current chunk */
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int temp; /* Temporary for some macros. */
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int alignment_mask; /* Mask of alignment for each object. */
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struct _obstack_chunk *(*chunkfun) (); /* User's fcn to allocate a chunk. */
|
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void (*freefun) (); /* User's function to free a chunk. */
|
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};
|
||||
|
||||
/* Pointer to beginning of object being allocated or to be allocated next.
|
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Note that this might not be the final address of the object
|
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because a new chunk might be needed to hold the final size. */
|
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|
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#define obstack_base(h) ((h)->object_base)
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/* Size for allocating ordinary chunks. */
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||||
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#define obstack_chunk_size(h) ((h)->chunk_size)
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|
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/* Pointer to next byte not yet allocated in current chunk. */
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#define obstack_next_free(h) ((h)->next_free)
|
||||
|
||||
/* Mask specifying low bits that should be clear in address of an object. */
|
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|
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#define obstack_alignment_mask(h) ((h)->alignment_mask)
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|
||||
#define obstack_init(h) \
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_obstack_begin ((h), 4096 - 4, 4, obstack_chunk_alloc, obstack_chunk_free)
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||||
|
||||
#define obstack_begin(h, size) \
|
||||
_obstack_begin ((h), (size), 4, obstack_chunk_alloc, obstack_chunk_free)
|
||||
|
||||
#define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = achar)
|
||||
|
||||
#define obstack_blank_fast(h,n) ((h)->next_free += (n))
|
||||
|
||||
#if defined (__GNU__) && defined (__STDC__)
|
||||
|
||||
/* For GNU C we can define these macros to compute all args only once
|
||||
without using a global variable.
|
||||
Also, we can avoid using the `temp' slot, to make faster code.
|
||||
|
||||
By checking both __GNU__ and __STDC__, we can make sure
|
||||
both GNU language extensions and ANSI preprocessing are available. */
|
||||
|
||||
#define obstack_object_size(OBSTACK) \
|
||||
({ struct obstack *__o = (OBSTACK); \
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||||
(unsigned) (__o->next_free - __o->object_base); })
|
||||
|
||||
#define obstack_room(OBSTACK) \
|
||||
({ struct obstack *__o = (OBSTACK); \
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||||
(unsigned) (__o->chunk_limit - __o->next_free); })
|
||||
|
||||
#define obstack_grow(OBSTACK,where,length) \
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||||
({ struct obstack *__o = (OBSTACK); \
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||||
int __len = (length); \
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||||
((__o->next_free + __len > __o->chunk_limit) \
|
||||
? _obstack_newchunk (__o, __len) : 0); \
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bcopy (where, __o->next_free, __len); \
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||||
__o->next_free += __len; \
|
||||
(void) 0; })
|
||||
|
||||
#define obstack_grow0(OBSTACK,where,length) \
|
||||
({ struct obstack *__o = (OBSTACK); \
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||||
int __len = (length); \
|
||||
((__o->next_free + __len + 1 > __o->chunk_limit) \
|
||||
? _obstack_newchunk (__o, __len + 1) : 0), \
|
||||
bcopy (where, __o->next_free, __len), \
|
||||
__o->next_free += __len, \
|
||||
*(__o->next_free)++ = 0; \
|
||||
(void) 0; })
|
||||
|
||||
#define obstack_1grow(OBSTACK,datum) \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
((__o->next_free + 1 > __o->chunk_limit) \
|
||||
? _obstack_newchunk (__o, 1) : 0), \
|
||||
*(__o->next_free)++ = (datum); \
|
||||
(void) 0; })
|
||||
|
||||
#define obstack_blank(OBSTACK,length) \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
int __len = (length); \
|
||||
((__o->next_free + __len > __o->chunk_limit) \
|
||||
? _obstack_newchunk (__o, __len) : 0); \
|
||||
__o->next_free += __len; \
|
||||
(void) 0; })
|
||||
|
||||
#define obstack_alloc(OBSTACK,length) \
|
||||
({ struct obstack *__h = (OBSTACK); \
|
||||
obstack_blank (__h, (length)); \
|
||||
obstack_finish (__h); })
|
||||
|
||||
#define obstack_copy(OBSTACK,where,length) \
|
||||
({ struct obstack *__h = (OBSTACK); \
|
||||
obstack_grow (__h, (where), (length)); \
|
||||
obstack_finish (__h); })
|
||||
|
||||
#define obstack_copy0(OBSTACK,where,length) \
|
||||
({ struct obstack *__h = (OBSTACK); \
|
||||
obstack_grow0 (__h, (where), (length)); \
|
||||
obstack_finish (__h); })
|
||||
|
||||
#define obstack_finish(OBSTACK) \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
void *value = (void *) __o->object_base; \
|
||||
__o->next_free \
|
||||
= (char*)((int)(__o->next_free+__o->alignment_mask) \
|
||||
& ~ (__o->alignment_mask)); \
|
||||
((__o->next_free - (char *)__o->chunk \
|
||||
> __o->chunk_limit - (char *)__o->chunk) \
|
||||
? __o->next_free = __o->chunk_limit : 0); \
|
||||
__o->object_base = __o->next_free; \
|
||||
value; })
|
||||
|
||||
#define obstack_free(OBSTACK, OBJ) \
|
||||
({ struct obstack *__o = (OBSTACK); \
|
||||
void *__obj = (OBJ); \
|
||||
if (__obj >= (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \
|
||||
__o->next_free = __o->object_base = __obj; \
|
||||
else (obstack_free) (__o, __obj); })
|
||||
|
||||
#else /* not __GNU__ */
|
||||
|
||||
/* The non-GNU macros copy the obstack-pointer into this global variable
|
||||
to avoid multiple evaluation. */
|
||||
|
||||
extern struct obstack *_obstack;
|
||||
|
||||
#define obstack_object_size(h) \
|
||||
(unsigned) (_obstack = (h), (h)->next_free - (h)->object_base)
|
||||
|
||||
#define obstack_room(h) \
|
||||
(unsigned) (_obstack = (h), (h)->chunk_limit - (h)->next_free)
|
||||
|
||||
#define obstack_grow(h,where,length) \
|
||||
( (h)->temp = (length), \
|
||||
(((h)->next_free + (h)->temp > (h)->chunk_limit) \
|
||||
? _obstack_newchunk ((h), (h)->temp) : 0), \
|
||||
bcopy (where, (h)->next_free, (h)->temp), \
|
||||
(h)->next_free += (h)->temp)
|
||||
|
||||
#define obstack_grow0(h,where,length) \
|
||||
( (h)->temp = (length), \
|
||||
(((h)->next_free + (h)->temp + 1 > (h)->chunk_limit) \
|
||||
? _obstack_newchunk ((h), (h)->temp + 1) : 0), \
|
||||
bcopy (where, (h)->next_free, (h)->temp), \
|
||||
(h)->next_free += (h)->temp, \
|
||||
*((h)->next_free)++ = 0)
|
||||
|
||||
#define obstack_1grow(h,datum) \
|
||||
( (((h)->next_free + 1 > (h)->chunk_limit) \
|
||||
? _obstack_newchunk ((h), 1) : 0), \
|
||||
*((h)->next_free)++ = (datum))
|
||||
|
||||
#define obstack_blank(h,length) \
|
||||
( (h)->temp = (length), \
|
||||
(((h)->next_free + (h)->temp > (h)->chunk_limit) \
|
||||
? _obstack_newchunk ((h), (h)->temp) : 0), \
|
||||
(h)->next_free += (h)->temp)
|
||||
|
||||
#define obstack_alloc(h,length) \
|
||||
(obstack_blank ((h), (length)), obstack_finish ((h)))
|
||||
|
||||
#define obstack_copy(h,where,length) \
|
||||
(obstack_grow ((h), (where), (length)), obstack_finish ((h)))
|
||||
|
||||
#define obstack_copy0(h,where,length) \
|
||||
(obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
|
||||
|
||||
#define obstack_finish(h) \
|
||||
( (h)->temp = (int) (h)->object_base, \
|
||||
(h)->next_free \
|
||||
= (char*)((int)((h)->next_free+(h)->alignment_mask) \
|
||||
& ~ ((h)->alignment_mask)), \
|
||||
(((h)->next_free - (char *)(h)->chunk \
|
||||
> (h)->chunk_limit - (char *)(h)->chunk) \
|
||||
? (h)->next_free = (h)->chunk_limit : 0), \
|
||||
(h)->object_base = (h)->next_free, \
|
||||
(char *) (h)->temp)
|
||||
|
||||
#ifdef __STDC__
|
||||
#define obstack_free(h,obj) \
|
||||
( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \
|
||||
(((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
|
||||
? (int) ((h)->next_free = (h)->object_base \
|
||||
= (h)->temp + (char *) (h)->chunk) \
|
||||
: (int) (obstack_free) ((h), (h)->temp + (char *) (h)->chunk)))
|
||||
#else
|
||||
#define obstack_free(h,obj) \
|
||||
( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \
|
||||
(((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
|
||||
? (int) ((h)->next_free = (h)->object_base \
|
||||
= (h)->temp + (char *) (h)->chunk) \
|
||||
: (int) _obstack_free ((h), (h)->temp + (char *) (h)->chunk)))
|
||||
#endif
|
||||
|
||||
#endif /* not __GNU__ */
|
||||
|
||||
#endif /* not __OBSTACKS__ */
|
||||
|
||||
Reference in New Issue
Block a user