* blockframe.c (frameless_look_for_prologue): Speed up by

calling SKIP_PROLOGUE_FRAMELESS_P if it's defined.
        * tm-sparc.h (SKIP_PROLOGUE, SKIP_PROLOGUE_FRAMELESS_P):
        Define two variants, one faster.
        * sparc-tdep.c (sparc_frame_chain):  Use target_read_memory
        and return zero, rather than giving an error.
        (setup_arbitrary_frame):  Initialize the PC in the new frame.
        (skip_prologue):  Add a second arg saying whether we're just
        checking for a frameless function or not.
This commit is contained in:
John Gilmore
1991-08-14 00:00:25 +00:00
parent 39c52804df
commit 5259796be2
3 changed files with 49 additions and 27 deletions

View File

@@ -4,19 +4,19 @@
This file is part of GDB.
GDB is free software; you can redistribute it and/or modify
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 1, or (at your option)
any later version.
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GDB is distributed in the hope that it will be useful,
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GDB; see the file COPYING. If not, write to
the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
#include <stdio.h>
#include "defs.h"
@@ -191,7 +191,13 @@ frameless_look_for_prologue (frame)
if (func_start)
{
after_prologue = func_start;
#ifdef SKIP_PROLOGUE_FRAMELESS_P
/* This is faster, since only care whether there *is* a prologue,
not how long it is. */
SKIP_PROLOGUE_FRAMELESS_P (after_prologue);
#else
SKIP_PROLOGUE (after_prologue);
#endif
return after_prologue == func_start;
}
else