Parse a SECTIONS clause in a linker script.

This commit is contained in:
Ian Lance Taylor
2008-01-23 01:31:13 +00:00
parent 64f926997f
commit 494e05f440
16 changed files with 2214 additions and 283 deletions

View File

@@ -30,11 +30,10 @@
#ifndef GOLD_SCRIPT_H
#define GOLD_SCRIPT_H
#include <cstdio>
#include <vector>
struct Version_dependency_list;
struct Version_expression_list;
struct Version_tree;
#include "script-sections.h"
namespace gold
{
@@ -50,6 +49,9 @@ class Input_file;
class Target;
class Task_token;
class Workqueue;
struct Version_dependency_list;
struct Version_expression_list;
struct Version_tree;
// This class represents an expression in a linker script.
@@ -68,6 +70,10 @@ class Expression
uint64_t
eval(const Symbol_table*, const Layout*);
// Print the expression to the FILE. This is for debugging.
virtual void
print(FILE*) const = 0;
protected:
struct Expression_eval_info;
@@ -90,7 +96,8 @@ class Expression
// script. A single Version_script_info object per target is owned by
// Script_options.
class Version_script_info {
class Version_script_info
{
public:
~Version_script_info();
@@ -138,7 +145,14 @@ class Version_script_info {
struct Version_tree*
allocate_version_tree();
// Print contents to the FILE. This is for debugging.
void
print(FILE*) const;
private:
void
print_expression_list(FILE* f, const Version_expression_list*) const;
const std::string& get_symbol_version_helper(const char* symbol,
bool check_global) const;
@@ -147,6 +161,77 @@ class Version_script_info {
std::vector<struct Version_tree*> version_trees_;
};
// This class manages assignments to symbols. These can appear in
// three different locations in scripts: outside of a SECTIONS clause,
// within a SECTIONS clause, and within an output section definition
// within a SECTIONS clause. This can also appear on the command line
// via the --defsym command line option.
class Symbol_assignment
{
public:
Symbol_assignment(const char* name, size_t namelen, Expression* val,
bool provide, bool hidden)
: name_(name, namelen), val_(val), provide_(provide), hidden_(hidden),
sym_(NULL)
{ }
// Add the symbol to the symbol table.
void
add_to_table(Symbol_table*, const Target*);
// Finalize the symbol value.
void finalize(Symbol_table*, const Layout*);
// Print the assignment to the FILE. This is for debugging.
void
print(FILE*) const;
private:
// Sized version of finalize.
template<int size>
void
sized_finalize(Symbol_table*, const Layout*);
// Symbol name.
std::string name_;
// Expression to assign to symbol.
Expression* val_;
// Whether the assignment should be provided (only set if there is
// an undefined reference to the symbol.
bool provide_;
// Whether the assignment should be hidden.
bool hidden_;
// The entry in the symbol table.
Symbol* sym_;
};
// This class manages assertions in linker scripts. These can appear
// in all the places where a Symbol_assignment can appear.
class Script_assertion
{
public:
Script_assertion(Expression* check, const char* message,
size_t messagelen)
: check_(check), message_(message, messagelen)
{ }
// Check the assertion.
void
check(const Symbol_table*, const Layout*);
// Print the assertion to the FILE. This is for debugging.
void
print(FILE*) const;
private:
// The expression to check.
Expression* check_;
// The message to issue if the expression fails.
std::string message_;
};
// We can read a linker script in two different contexts: when
// initially parsing the command line, and when we find an input file
// which is actually a linker script. Also some of the data which can
@@ -172,15 +257,14 @@ class Script_options
set_entry(const char* entry, size_t length)
{ this->entry_.assign(entry, length); }
// Add a symbol to be defined. These are for symbol definitions
// which appear outside of a SECTIONS clause.
// Add a symbol to be defined.
void
add_symbol_assignment(const char* name, size_t length, Expression* value,
bool provided, bool hidden)
{
this->symbol_assignments_.push_back(Symbol_assignment(name, length, value,
provided, hidden));
}
bool provide, bool hidden);
// Add an assertion.
void
add_assertion(Expression* check, const char* message, size_t messagelen);
// Define a symbol from the command line.
bool
@@ -198,43 +282,37 @@ class Script_options
// else has a pointer to this object.
Version_script_info*
version_script_info()
{ return &version_script_info_; }
{ return &this->version_script_info_; }
// A SECTIONS clause parsed from a linker script. Everything else
// has a pointer to this object.
Script_sections*
script_sections()
{ return &this->script_sections_; }
// Print the script to the FILE. This is for debugging.
void
print(FILE*) const;
private:
// We keep a list of symbol assignments.
struct Symbol_assignment
{
// Symbol name.
std::string name;
// Expression to assign to symbol.
Expression* value;
// Whether the assignment should be provided (only set if there is
// an undefined reference to the symbol.
bool provide;
// Whether the assignment should be hidden.
bool hidden;
// The entry in the symbol table.
Symbol* sym;
// We keep a list of symbol assignments which occur outside of a
// SECTIONS clause.
typedef std::vector<Symbol_assignment*> Symbol_assignments;
Symbol_assignment(const char* namea, size_t lengtha, Expression* valuea,
bool providea, bool hiddena)
: name(namea, lengtha), value(valuea), provide(providea),
hidden(hiddena), sym(NULL)
{ }
};
typedef std::vector<Symbol_assignment> Symbol_assignments;
template<int size>
void
sized_finalize_symbols(Symbol_table*, const Layout*);
// We keep a list of all assertions whcih occur outside of a
// SECTIONS clause.
typedef std::vector<Script_assertion*> Assertions;
// The entry address. This will be empty if not set.
std::string entry_;
// Symbols to set.
Symbol_assignments symbol_assignments_;
// Assertions to check.
Assertions assertions_;
// Version information parsed from a version script.
Version_script_info version_script_info_;
// Information from any SECTIONS clauses.
Script_sections script_sections_;
};
// FILE was found as an argument on the command line, but was not