New documentation style

This commit is contained in:
Steve Chamberlain
1991-12-01 00:39:12 +00:00
parent 93351e91c5
commit 0cda46cff1
8 changed files with 1055 additions and 1062 deletions

View File

@@ -18,162 +18,165 @@ You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
/*doc*
@section Relocations
/*
SECTION
Relocations
BFD maintains relocations in much the same was as it maintains
symbols; they are left alone until required, then read in en-mass and
traslated into an internal form. There is a common routine
@code{bfd_perform_relocation} which acts upon the canonical form to to
the actual fixup.
DESCRIPTION
BFD maintains relocations in much the same was as it maintains
symbols; they are left alone until required, then read in
en-mass and traslated into an internal form. There is a common
routine <<bfd_perform_relocation>> which acts upon the
canonical form to to the actual fixup.
Note that relocations are maintained on a per section basis, whilst
symbols are maintained on a per BFD basis.
Note that relocations are maintained on a per section basis,
whilst symbols are maintained on a per BFD basis.
All a back end has to do to fit the BFD interface is to create as many
@code{struct reloc_cache_entry} as there are relocations in a
particuar section, and fill in the right bits:
All a back end has to do to fit the BFD interface is to create
as many <<struct reloc_cache_entry>> as there are relocations
in a particuar section, and fill in the right bits:
@menu
* typedef arelent::
* reloc handling functions::
* howto manager::
@end menu
*/
#include "sysdep.h"
#include "bfd.h"
#include "sysdep.h"
#include "libbfd.h"
/*doc
@node typedef arelent, Relocations, reloc handling functions, Relocations
@section typedef arelent
*/
/*proto* bfd_perform_relocation
The relocation routine returns as a status an enumerated type:
*+++
$typedef enum bfd_reloc_status {
No errors detected
$ bfd_reloc_ok,
The relocation was performed, but there was an overflow.
$ bfd_reloc_overflow,
The address to relocate was not within the section supplied
$ bfd_reloc_outofrange,
Used by special functions
$ bfd_reloc_continue,
Unused
$ bfd_reloc_notsupported,
Unsupported relocation size requested.
$ bfd_reloc_other,
The symbol to relocate against was undefined.
$ bfd_reloc_undefined,
The relocation was performed, but may not be ok - presently generated
only when linking i960 coff files with i960 b.out symbols.
$ bfd_reloc_dangerous
$ }
$ bfd_reloc_status_enum_type;
*---
*/
/*proto*
*+++
$typedef struct reloc_cache_entry
${
A pointer into the canonical table of pointers
$ struct symbol_cache_entry **sym_ptr_ptr;
offset in section
$ rawdata_offset address;
addend for relocation value
$ bfd_vma addend;
if sym is null this is the section
$ struct sec *section;
Pointer to how to perform the required relocation
$ CONST struct reloc_howto_struct *howto;
$} arelent;
*---
*/
/*doc*
@table @code
@item sym_ptr_ptr
The symbol table pointer points to a pointer to the symbol associated with the
relocation request. This would naturally be the pointer into the table
returned by the back end's get_symtab action. @xref{Symbols}. The
symbol is referenced through a pointer to a pointer so that tools like
the linker can fix up all the symbols of the same name by modifying
only one pointer. The relocation routine looks in the symbol and uses
the base of the section the symbol is attached to and the value of
the symbol as the initial relocation offset. If the symbol pointer is
zero, then the section provided is looked up.
@item address
The address field gives the offset in bytes from the base of the
section data which owns the relocation record to the first byte of
relocatable information. The actual data relocated will be relative to
this point - for example, a relocation type which modifies the bottom
two bytes of a four byte word would not touch the first byte pointed
to in a big endian world.
@item addend
The addend is a value provided by the back end to be added (!) to the
relocation offset. Its interpretation is dependent upon the howto.
For example, on the 68k the code:
@node typedef arelent, howto manager, Relocations, Relocations
SUBSECTION
typedef arelent
*/
/*
FUNCTION
bfd_perform_relocation
DESCRIPTION
The relocation routine returns as a status an enumerated type:
.typedef enum bfd_reloc_status {
No errors detected
. bfd_reloc_ok,
The relocation was performed, but there was an overflow.
. bfd_reloc_overflow,
The address to relocate was not within the section supplied
. bfd_reloc_outofrange,
Used by special functions
. bfd_reloc_continue,
Unused
. bfd_reloc_notsupported,
Unsupported relocation size requested.
. bfd_reloc_other,
The symbol to relocate against was undefined.
. bfd_reloc_undefined,
The relocation was performed, but may not be ok - presently
generated only when linking i960 coff files with i960 b.out symbols.
. bfd_reloc_dangerous
. }
. bfd_reloc_status_type;
.typedef struct reloc_cache_entry
.{
A pointer into the canonical table of pointers
. struct symbol_cache_entry **sym_ptr_ptr;
offset in section
. rawdata_offset address;
addend for relocation value
. bfd_vma addend;
if sym is null this is the section
. struct sec *section;
Pointer to how to perform the required relocation
. CONST struct reloc_howto_struct *howto;
.} arelent;
*/
/*
DESCRIPTION
o sym_ptr_ptr
The symbol table pointer points to a pointer to the symbol
associated with the relocation request. This would naturally
be the pointer into the table returned by the back end's
get_symtab action. @xref{Symbols}. The symbol is referenced
through a pointer to a pointer so that tools like the linker
can fix up all the symbols of the same name by modifying only
one pointer. The relocation routine looks in the symbol and
uses the base of the section the symbol is attached to and the
value of the symbol as the initial relocation offset. If the
symbol pointer is zero, then the section provided is looked up.
o address
The address field gives the offset in bytes from the base of
the section data which owns the relocation record to the first
byte of relocatable information. The actual data relocated
will be relative to this point - for example, a relocation
type which modifies the bottom two bytes of a four byte word
would not touch the first byte pointed to in a big endian
world. @item addend The addend is a value provided by the back
end to be added (!) to the relocation offset. Its
interpretation is dependent upon the howto. For example, on
the 68k the code:
EXAMPLE
*+
char foo[];
main()
{
return foo[0x12345678];
}
*-
Could be compiled into:
*+
DESCRIPTION
Could be compiled into:
EXAMPLE
linkw fp,#-4
moveb @@#12345678,d0
extbl d0
unlk fp
rts
*-
This could create a reloc pointing to foo, but leave the offset in the data
(something like)
DESCRIPTION
*+
This could create a reloc pointing to foo, but leave the
offset in the data (something like)
EXAMPLE
RELOCATION RECORDS FOR [.text]:
OFFSET TYPE VALUE
offset type value
00000006 32 _foo
00000000 4e56 fffc ; linkw fp,#-4
@@ -181,54 +184,59 @@ OFFSET TYPE VALUE
0000000a 49c0 ; extbl d0
0000000c 4e5e ; unlk fp
0000000e 4e75 ; rts
*-
Using coff and an 88k, some instructions don't have enough space in them to
represent the full address range, and pointers have to be loaded in
two parts. So you'd get something like:
DESCRIPTION
*+
Using coff and an 88k, some instructions don't have enough
space in them to represent the full address range, and
pointers have to be loaded in two parts. So you'd get something like:
EXAMPLE
or.u r13,r0,hi16(_foo+0x12345678)
ld.b r2,r13,lo16(_foo+0x12345678)
jmp r1
*-
This whould create two relocs, both pointing to _foo, and with 0x12340000
in their addend field. The data would consist of:
*+
DESCRIPTION
This whould create two relocs, both pointing to _foo, and with
0x12340000 in their addend field. The data would consist of:
EXAMPLE
RELOCATION RECORDS FOR [.text]:
OFFSET TYPE VALUE
offset type value
00000002 HVRT16 _foo+0x12340000
00000006 LVRT16 _foo+0x12340000
00000000 5da05678 ; or.u r13,r0,0x5678
00000004 1c4d5678 ; ld.b r2,r13,0x5678
00000008 f400c001 ; jmp r1
*-
The relocation routine digs out the value from the data, adds it to
the addend to get the original offset and then adds the value of _foo.
Note that all 32 bits have to be kept around somewhere, to cope with
carry from bit 15 to bit 16.
On further example is the sparc and the a.out format. The sparc has a
similar problem to the 88k, in that some instructions don't have
room for an entire offset, but on the sparc the parts are created odd
sized lumps. The designers of the a.out format chose not to use the
data within the section for storing part of the offset; all the offset
is kept within the reloc. Any thing in the data should be ignored.
DESCRIPTION
The relocation routine digs out the value from the data, adds
it to the addend to get the original offset and then adds the
value of _foo. Note that all 32 bits have to be kept around
somewhere, to cope with carry from bit 15 to bit 16.
*+
On further example is the sparc and the a.out format. The
sparc has a similar problem to the 88k, in that some
instructions don't have room for an entire offset, but on the
sparc the parts are created odd sized lumps. The designers of
the a.out format chose not to use the data within the section
for storing part of the offset; all the offset is kept within
the reloc. Any thing in the data should be ignored.
EXAMPLE
save %sp,-112,%sp
sethi %hi(_foo+0x12345678),%g2
ldsb [%g2+%lo(_foo+0x12345678)],%i0
ret
restore
*-
Both relocs contains a pointer to foo, and the offsets would contain junk.
*+
DESCRIPTION
Both relocs contains a pointer to foo, and the offsets would
contain junk.
EXAMPLE
RELOCATION RECORDS FOR [.text]:
OFFSET TYPE VALUE
offset type value
00000004 HI22 _foo+0x12345678
00000008 LO10 _foo+0x12345678
@@ -237,198 +245,214 @@ OFFSET TYPE VALUE
00000008 f048a000 ; ldsb [%g2+%lo(_foo+0)],%i0
0000000c 81c7e008 ; ret
00000010 81e80000 ; restore
*-
@item section
The section field is only used when the symbol pointer field is null.
It supplies the section into which the data should be relocated. The
field's main use comes from assemblers which do most of the symbol fixups
themselves; an assembler may take an internal reference to a label,
but since it knows where the label is, it can turn the relocation
request from a symbol lookup into a section relative relocation - the
relocation emitted has no symbol, just a section to relocate against.
I'm not sure what it means when both a symbol pointer an a section
pointer are present. Some formats use this sort of mechanism to
describe PIC relocations, but BFD can't to that sort of thing yet.
@item howto
The howto field can be imagined as a relocation instruction. It is a
pointer to a struct which contains information on what to do with all
the other information in the reloc record and data section. A back end
would normally have a relocation instruction set and turn relocations
into pointers to the correct structure on input - but it would be
possible to create each howto field on demand.
@end table
DESCRIPTION
o section
The section field is only used when the symbol pointer field
is null. It supplies the section into which the data should be
relocated. The field's main use comes from assemblers which do
most of the symbol fixups themselves; an assembler may take an
internal reference to a label, but since it knows where the
label is, it can turn the relocation request from a symbol
lookup into a section relative relocation - the relocation
emitted has no symbol, just a section to relocate against. I'm
not sure what it means when both a symbol pointer an a section
pointer are present. Some formats use this sort of mechanism
to describe PIC relocations, but BFD can't to that sort of
thing yet. @item howto The howto field can be imagined as a
relocation instruction. It is a pointer to a struct which
contains information on what to do with all the other
information in the reloc record and data section. A back end
would normally have a relocation instruction set and turn
relocations into pointers to the correct structure on input -
but it would be possible to create each howto field on demand.
*/
/*proto* reloc_howto_type
The @code{reloc_howto_type} is a structure which contains all the
information that BFD needs to know to tie up a back end's data.
/*
SUBSUBSECTION
<<reloc_howto_type>>
*+++
DESCRIPTION
The <<reloc_howto_type>> is a structure which contains all the
information that BFD needs to know to tie up a back end's data.
$typedef CONST struct reloc_howto_struct
${
The type field has mainly a documetary use - the back end can to what
it wants with it, though the normally the back end's external idea of
what a reloc number would be would be stored in this field. For
example, the a PC relative word relocation in a coff environment would
have the type 023 - because that's what the outside world calls a
R_PCRWORD reloc.
.typedef CONST struct reloc_howto_struct
.{
The type field has mainly a documetary use - the back end can
to what it wants with it, though the normally the back end's
external idea of what a reloc number would be would be stored
in this field. For example, the a PC relative word relocation
in a coff environment would have the type 023 - because that's
what the outside world calls a R_PCRWORD reloc.
$ unsigned int type;
. unsigned int type;
The value the final relocation is shifted right by. This drops
unwanted data from the relocation.
The value the final relocation is shifted right by. This drops
unwanted data from the relocation.
$ unsigned int rightshift;
. unsigned int rightshift;
The size of the item to be relocated - 0, is one byte, 1 is 2 bytes, 3
is four bytes.
The size of the item to be relocated - 0, is one byte, 1 is 2
bytes, 3 is four bytes.
$ unsigned int size;
. unsigned int size;
Now obsolete
Now obsolete
$ unsigned int bitsize;
. unsigned int bitsize;
Notes that the relocation is relative to the location in the data
section of the addend. The relocation function will subtract from the
relocation value the address of the location being relocated.
Notes that the relocation is relative to the location in the
data section of the addend. The relocation function will
subtract from the relocation value the address of the location
being relocated.
$ boolean pc_relative;
. boolean pc_relative;
Now obsolete
Now obsolete
$ unsigned int bitpos;
. unsigned int bitpos;
Now obsolete
Now obsolete
$ boolean absolute;
. boolean absolute;
Causes the relocation routine to return an error if overflow is
detected when relocating.
Causes the relocation routine to return an error if overflow
is detected when relocating.
$ boolean complain_on_overflow;
. boolean complain_on_overflow;
If this field is non null, then the supplied function is called rather
than the normal function. This allows really strange relocation
methods to be accomodated (eg, i960 callj instructions).
If this field is non null, then the supplied function is
called rather than the normal function. This allows really
strange relocation methods to be accomodated (eg, i960 callj
instructions).
$ bfd_reloc_status_enum_type (*special_function)();
. bfd_reloc_status_type (*special_function)();
The textual name of the relocation type.
The textual name of the relocation type.
$ char *name;
. char *name;
When performing a partial link, some formats must modify the
relocations rather than the data - this flag signals this.
When performing a partial link, some formats must modify the
relocations rather than the data - this flag signals this.
$ boolean partial_inplace;
. boolean partial_inplace;
The src_mask is used to select what parts of the read in data are to
be used in the relocation sum. Eg, if this was an 8 bit bit of data
which we read and relocated, this would be 0x000000ff. When we have
relocs which have an addend, such as sun4 extended relocs, the value
in the offset part of a relocating field is garbage so we never use
it. In this case the mask would be 0x00000000.
The src_mask is used to select what parts of the read in data
are to be used in the relocation sum. Eg, if this was an 8 bit
bit of data which we read and relocated, this would be
0x000000ff. When we have relocs which have an addend, such as
sun4 extended relocs, the value in the offset part of a
relocating field is garbage so we never use it. In this case
the mask would be 0x00000000.
. bfd_word src_mask;
$ bfd_word src_mask;
The dst_mask is what parts of the instruction are replaced into the
instruction. In most cases src_mask == dst_mask, except in the above
special case, where dst_mask would be 0x000000ff, and src_mask would
be 0x00000000.
The dst_mask is what parts of the instruction are replaced
into the instruction. In most cases src_mask == dst_mask,
except in the above special case, where dst_mask would be
0x000000ff, and src_mask would be 0x00000000.
. bfd_word dst_mask;
$ bfd_word dst_mask;
When some formats create PC relative instructions, they leave the
value of the pc of the place being relocated in the offset slot of the
instruction, so that a PC relative relocation can be made just by
adding in an ordinary offset (eg sun3 a.out). Some formats leave the
displacement part of an instruction empty (eg m88k bcs), this flag
signals the fact.
$ boolean pcrel_offset;
$} reloc_howto_type;
*---
When some formats create PC relative instructions, they leave
the value of the pc of the place being relocated in the offset
slot of the instruction, so that a PC relative relocation can
be made just by adding in an ordinary offset (eg sun3 a.out).
Some formats leave the displacement part of an instruction
empty (eg m88k bcs), this flag signals the fact.
. boolean pcrel_offset;
.} reloc_howto_type;
*/
/*proto* HOWTO
The HOWTO define is horrible and will go away.
*+
#define HOWTO(C, R,S,B, P, BI, ABS, O, SF, NAME, INPLACE, MASKSRC, MASKDST, PC) \
{(unsigned)C,R,S,B, P, BI, ABS,O,SF,NAME,INPLACE,MASKSRC,MASKDST,PC}
*-
And will be replaced with the totally magic way. But for the moment,
we are compatible, so do it this way..
*+
#define NEWHOWTO( FUNCTION, NAME,SIZE,REL,IN) HOWTO(0,0,SIZE,0,REL,0,false,false,FUNCTION, NAME,false,0,0,IN)
*-
Helper routine to turn a symbol into a relocation value.
*+
/*
FUNCTION
HOWTO
DESCRIPTION
The HOWTO define is horrible and will go away.
#define HOWTO_PREPARE(relocation, symbol) \
{ \
if (symbol != (asymbol *)NULL) { \
if (symbol->flags & BSF_FORT_COMM) { \
relocation = 0; \
} \
else { \
relocation = symbol->value; \
} \
} \
if (symbol->section != (asection *)NULL) { \
relocation += symbol->section->output_section->vma + \
symbol->section->output_offset; \
} \
}
*-
.#define HOWTO(C, R,S,B, P, BI, ABS, O, SF, NAME, INPLACE, MASKSRC, MASKDST, PC) \
. {(unsigned)C,R,S,B, P, BI, ABS,O,SF,NAME,INPLACE,MASKSRC,MASKDST,PC}
DESCRIPTION
And will be replaced with the totally magic way. But for the
moment, we are compatible, so do it this way..
.#define NEWHOWTO( FUNCTION, NAME,SIZE,REL,IN) HOWTO(0,0,SIZE,0,REL,0,false,false,FUNCTION, NAME,false,0,0,IN)
.
DESCRIPTION
Helper routine to turn a symbol into a relocation value.
.#define HOWTO_PREPARE(relocation, symbol) \
. { \
. if (symbol != (asymbol *)NULL) { \
. if (symbol->flags & BSF_FORT_COMM) { \
. relocation = 0; \
. } \
. else { \
. relocation = symbol->value; \
. } \
. } \
. if (symbol->section != (asection *)NULL) { \
. relocation += symbol->section->output_section->vma + \
. symbol->section->output_offset; \
. } \
.}
*/
/*proto* reloc_chain
*+
typedef unsigned char bfd_byte;
/*
TYPEDEF
reloc_chain
typedef struct relent_chain {
arelent relent;
struct relent_chain *next;
} arelent_chain;
DESCRIPTION
*-
How relocs are tied together
.typedef unsigned char bfd_byte;
.
.typedef struct relent_chain {
. arelent relent;
. struct relent_chain *next;
.} arelent_chain;
*/
/*proto*
If an output_bfd is supplied to this function the generated image
will be relocatable, the relocations are copied to the output file
after they have been changed to reflect the new state of the world.
There are two ways of reflecting the results of partial linkage in an
output file; by modifying the output data in place, and by modifying
the relocation record. Some native formats (eg basic a.out and basic
coff) have no way of specifying an addend in the relocation type, so
the addend has to go in the output data. This is no big deal since in
these formats the output data slot will always be big enough for the
addend. Complex reloc types with addends were invented to solve just
this problem.
*; PROTO(bfd_reloc_status_enum_type,
bfd_perform_relocation,
/*
FUNCTION
bfd_perform_relocation
DESCRIPTION
If an output_bfd is supplied to this function the generated
image will be relocatable, the relocations are copied to the
output file after they have been changed to reflect the new
state of the world. There are two ways of reflecting the
results of partial linkage in an output file; by modifying the
output data in place, and by modifying the relocation record.
Some native formats (eg basic a.out and basic coff) have no
way of specifying an addend in the relocation type, so the
addend has to go in the output data. This is no big deal
since in these formats the output data slot will always be big
enough for the addend. Complex reloc types with addends were
invented to solve just this problem.
SYNOPSIS
bfd_reloc_status_type
bfd_perform_relocation
(bfd * abfd,
arelent *reloc_entry,
PTR data,
asection *input_section,
bfd *output_bfd));
bfd *output_bfd);
*/
bfd_reloc_status_enum_type
bfd_reloc_status_type
DEFUN(bfd_perform_relocation,(abfd,
reloc_entry,
data,
@@ -441,7 +465,7 @@ DEFUN(bfd_perform_relocation,(abfd,
bfd *output_bfd)
{
bfd_vma relocation;
bfd_reloc_status_enum_type flag = bfd_reloc_ok;
bfd_reloc_status_type flag = bfd_reloc_ok;
bfd_vma addr = reloc_entry->address ;
bfd_vma output_base = 0;
reloc_howto_type *howto = reloc_entry->howto;
@@ -460,7 +484,7 @@ DEFUN(bfd_perform_relocation,(abfd,
}
if (howto->special_function){
bfd_reloc_status_enum_type cont;
bfd_reloc_status_type cont;
cont = howto->special_function(abfd,
reloc_entry,
symbol,
@@ -671,67 +695,120 @@ DEFUN(bfd_perform_relocation,(abfd,
/*doc*
/*
@node howto manager, , typedef arelent, Relocations
SECTION
The howto manager
@section The howto manager
When an application wants to create a relocation, but doesn't know
what the target machine might call it, it can find out by using this
bit of code.
DESCRIPTION
When an application wants to create a relocation, but doesn't
know what the target machine might call it, it can find out by
using this bit of code.
*/
/*proto* bfd_reloc_code_enum_type
/*
TYPEDEF
bfd_reloc_code_type
*+++
DESCRIPTION
The insides of a reloc code
$typedef enum
${
.typedef enum bfd_reloc_code_real {
16 bits wide, simple reloc
16 bits wide, simple reloc
$ BFD_RELOC_16,
. BFD_RELOC_16,
8 bits wide, but used to form an address like 0xffnn
8 bits wide, but used to form an address like 0xffnn
$ BFD_RELOC_8_FFnn,
. BFD_RELOC_8_FFnn,
8 bits wide, simple
8 bits wide, simple
$ BFD_RELOC_8,
. BFD_RELOC_8,
8 bits wide, pc relative
8 bits wide, pc relative
. BFD_RELOC_8_PCREL,
The type of reloc used to build a contructor table - at the
moment probably a 32 bit wide abs address, but the cpu can
choose.
. BFD_RELOC_CTOR
. } bfd_reloc_code_real_type;
$ BFD_RELOC_8_PCREL
$ } bfd_reloc_code_enum_real_type;
*---
*/
/*proto* bfd_reloc_type_lookup
This routine returns a pointer to a howto struct which when invoked,
will perform the supplied relocation on data from the architecture
noted.
/*
SECTION
bfd_reloc_type_lookup
[Note] This function will go away.
DESCRIPTION
This routine returns a pointer to a howto struct which when
invoked, will perform the supplied relocation on data from the
architecture noted.
*; PROTO(CONST struct reloc_howto_struct *,
bfd_reloc_type_lookup,
(CONST bfd_arch_info_struct_type *arch, bfd_reloc_code_enum_type code));
SYNOPSIS
CONST struct reloc_howto_struct *
bfd_reloc_type_lookup
(CONST bfd_arch_info_type *arch, bfd_reloc_code_type code);
*/
CONST struct reloc_howto_struct *
DEFUN(bfd_reloc_type_lookup,(arch, code),
CONST bfd_arch_info_struct_type *arch AND
bfd_reloc_code_enum_type code)
CONST bfd_arch_info_type *arch AND
bfd_reloc_code_type code)
{
return arch->reloc_type_lookup(arch, code);
}
static reloc_howto_type bfd_howto_32 =
HOWTO(0, 00,2,32,false,0,false,true,0,"VRT32", false,0xffffffff,0xffffffff,true);
/*
INTERNAL FUNCTION
bfd_default_reloc_type_lookup
DESCRIPTION
Provides a default relocation lookuperer for any architectue
SYNOPSIS
CONST struct reloc_howto_struct *bfd_default_reloc_type_lookup
(CONST struct bfd_arch_info *,
bfd_reloc_code_type code);
*/
CONST struct reloc_howto_struct *
DEFUN(bfd_default_reloc_type_lookup,(arch, code),
CONST struct bfd_arch_info *arch AND
bfd_reloc_code_type code)
{
switch (code)
{
case BFD_RELOC_CTOR:
/* The type of reloc used in a ctor, which will be as wide as the
address - so either a 64, 32, or 16 bitter.. */
switch (arch->bits_per_address) {
case 64:
BFD_FAIL();
case 32:
return &bfd_howto_32;
case 16:
BFD_FAIL();
default:
BFD_FAIL();
}
default:
BFD_FAIL();
}
return (struct reloc_howto_struct *)NULL;
}