Files
rtems/cpukit/score/src/threadqenqueuepriority.c
Joel Sherrill 96d0b64c62 2007-03-05 Joel Sherrill <joel@OARcorp.com>
PR 1222/cpukit
	* score/Makefile.am, score/include/rtems/score/coremutex.h,
	score/include/rtems/score/threadq.h,
	score/inline/rtems/score/coremutex.inl, score/src/coremsgsubmit.c,
	score/src/coremutexsurrender.c, score/src/threadchangepriority.c,
	score/src/threadclearstate.c, score/src/threadhandler.c,
	score/src/threadinitialize.c, score/src/threadqdequeuefifo.c,
	score/src/threadqdequeuepriority.c, score/src/threadqenqueue.c,
	score/src/threadqenqueuefifo.c, score/src/threadqenqueuepriority.c,
	score/src/threadqextractfifo.c, score/src/threadqextractpriority.c,
	score/src/threadsetstate.c: Enhance so that when the prioirity of a
	thread that is blocked on a priority based thread queue is changed,
	that its placement in the queue is reevaluated based upon the new
	priority. This enhancement includes modifications to the SuperCore as
	well as new test cases.
	* score/src/threadqrequeue.c: New file.
2007-03-05 21:01:40 +00:00

227 lines
6.4 KiB
C

/*
* Thread Queue Handler
*
*
* COPYRIGHT (c) 1989-1999.
* On-Line Applications Research Corporation (OAR).
*
* The license and distribution terms for this file may be
* found in the file LICENSE in this distribution or at
* http://www.rtems.com/license/LICENSE.
*
* $Id$
*/
#if HAVE_CONFIG_H
#include "config.h"
#endif
#include <rtems/system.h>
#include <rtems/score/chain.h>
#include <rtems/score/isr.h>
#include <rtems/score/object.h>
#include <rtems/score/states.h>
#include <rtems/score/thread.h>
#include <rtems/score/threadq.h>
#include <rtems/score/tqdata.h>
/*PAGE
*
* _Thread_queue_Enqueue_priority
*
* This routine places a blocked thread on a priority thread queue.
*
* Input parameters:
* the_thread_queue - pointer to threadq
* thread - thread to insert
*
* Output parameters: NONE
*
* INTERRUPT LATENCY:
* forward less than
* forward equal
*/
void _Thread_queue_Enqueue_priority(
Thread_queue_Control *the_thread_queue,
Thread_Control *the_thread
)
{
Priority_Control search_priority;
Thread_Control *search_thread;
ISR_Level level;
Chain_Control *header;
uint32_t header_index;
Chain_Node *the_node;
Chain_Node *next_node;
Chain_Node *previous_node;
Chain_Node *search_node;
Priority_Control priority;
States_Control block_state;
Thread_queue_States sync_state;
_Chain_Initialize_empty( &the_thread->Wait.Block2n );
priority = the_thread->current_priority;
header_index = _Thread_queue_Header_number( priority );
header = &the_thread_queue->Queues.Priority[ header_index ];
block_state = the_thread_queue->state;
if ( _Thread_queue_Is_reverse_search( priority ) )
goto restart_reverse_search;
restart_forward_search:
search_priority = PRIORITY_MINIMUM - 1;
_ISR_Disable( level );
search_thread = (Thread_Control *) header->first;
while ( !_Chain_Is_tail( header, (Chain_Node *)search_thread ) ) {
search_priority = search_thread->current_priority;
if ( priority <= search_priority )
break;
#if ( CPU_UNROLL_ENQUEUE_PRIORITY == TRUE )
search_thread = (Thread_Control *) search_thread->Object.Node.next;
if ( _Chain_Is_tail( header, (Chain_Node *)search_thread ) )
break;
search_priority = search_thread->current_priority;
if ( priority <= search_priority )
break;
#endif
_ISR_Flash( level );
if ( !_States_Are_set( search_thread->current_state, block_state) ) {
_ISR_Enable( level );
goto restart_forward_search;
}
search_thread =
(Thread_Control *)search_thread->Object.Node.next;
}
if ( the_thread_queue->sync_state != THREAD_QUEUE_NOTHING_HAPPENED )
goto synchronize;
the_thread_queue->sync_state = THREAD_QUEUE_SYNCHRONIZED;
if ( priority == search_priority )
goto equal_priority;
search_node = (Chain_Node *) search_thread;
previous_node = search_node->previous;
the_node = (Chain_Node *) the_thread;
the_node->next = search_node;
the_node->previous = previous_node;
previous_node->next = the_node;
search_node->previous = the_node;
the_thread->Wait.queue = the_thread_queue;
_ISR_Enable( level );
return;
restart_reverse_search:
search_priority = PRIORITY_MAXIMUM + 1;
_ISR_Disable( level );
search_thread = (Thread_Control *) header->last;
while ( !_Chain_Is_head( header, (Chain_Node *)search_thread ) ) {
search_priority = search_thread->current_priority;
if ( priority >= search_priority )
break;
#if ( CPU_UNROLL_ENQUEUE_PRIORITY == TRUE )
search_thread = (Thread_Control *) search_thread->Object.Node.previous;
if ( _Chain_Is_head( header, (Chain_Node *)search_thread ) )
break;
search_priority = search_thread->current_priority;
if ( priority >= search_priority )
break;
#endif
_ISR_Flash( level );
if ( !_States_Are_set( search_thread->current_state, block_state) ) {
_ISR_Enable( level );
goto restart_reverse_search;
}
search_thread = (Thread_Control *)
search_thread->Object.Node.previous;
}
if ( the_thread_queue->sync_state != THREAD_QUEUE_NOTHING_HAPPENED )
goto synchronize;
the_thread_queue->sync_state = THREAD_QUEUE_SYNCHRONIZED;
if ( priority == search_priority )
goto equal_priority;
search_node = (Chain_Node *) search_thread;
next_node = search_node->next;
the_node = (Chain_Node *) the_thread;
the_node->next = next_node;
the_node->previous = search_node;
search_node->next = the_node;
next_node->previous = the_node;
the_thread->Wait.queue = the_thread_queue;
_ISR_Enable( level );
return;
equal_priority: /* add at end of priority group */
search_node = _Chain_Tail( &search_thread->Wait.Block2n );
previous_node = search_node->previous;
the_node = (Chain_Node *) the_thread;
the_node->next = search_node;
the_node->previous = previous_node;
previous_node->next = the_node;
search_node->previous = the_node;
the_thread->Wait.queue = the_thread_queue;
_ISR_Enable( level );
return;
synchronize:
sync_state = the_thread_queue->sync_state;
the_thread_queue->sync_state = THREAD_QUEUE_SYNCHRONIZED;
switch ( sync_state ) {
case THREAD_QUEUE_SYNCHRONIZED:
/*
* This should never happen. It indicates that someone did not
* enter a thread queue critical section.
*/
break;
case THREAD_QUEUE_NOTHING_HAPPENED:
/*
* This should never happen. All of this was dealt with above.
*/
break;
case THREAD_QUEUE_TIMEOUT:
the_thread->Wait.return_code = the_thread->Wait.queue->timeout_status;
the_thread->Wait.queue = NULL;
_ISR_Enable( level );
break;
case THREAD_QUEUE_SATISFIED:
if ( _Watchdog_Is_active( &the_thread->Timer ) ) {
_Watchdog_Deactivate( &the_thread->Timer );
the_thread->Wait.queue = NULL;
_ISR_Enable( level );
(void) _Watchdog_Remove( &the_thread->Timer );
} else
_ISR_Enable( level );
break;
}
/*
* Global objects with thread queue's should not be operated on from an
* ISR. But the sync code still must allow short timeouts to be processed
* correctly.
*/
_Thread_Unblock( the_thread );
#if defined(RTEMS_MULTIPROCESSING)
if ( !_Objects_Is_local_id( the_thread->Object.id ) )
_Thread_MP_Free_proxy( the_thread );
#endif
}