forked from Imagelibrary/rtems
This helps to detect * double insert, append, prepend errors, and * get from empty chain errors.
279 lines
7.6 KiB
C
279 lines
7.6 KiB
C
/**
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* @file
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*
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* @brief Extend Set of Objects
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* @ingroup ScoreObject
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*/
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/*
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* COPYRIGHT (c) 1989-1999.
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* On-Line Applications Research Corporation (OAR).
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*
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* The license and distribution terms for this file may be
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* found in the file LICENSE in this distribution or at
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* http://www.rtems.org/license/LICENSE.
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*/
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#if HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <rtems/score/objectimpl.h>
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#include <rtems/score/address.h>
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#include <rtems/score/assert.h>
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#include <rtems/score/chainimpl.h>
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#include <rtems/score/isrlevel.h>
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#include <rtems/score/sysstate.h>
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#include <rtems/score/wkspace.h>
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#include <string.h> /* for memcpy() */
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/*
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* _Objects_Extend_information
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*
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* This routine extends all object information related data structures.
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*
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* Input parameters:
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* information - object information table
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*
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* Output parameters: NONE
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*/
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void _Objects_Extend_information(
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Objects_Information *information
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)
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{
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Objects_Control *the_object;
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uint32_t block_count;
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uint32_t block;
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uint32_t index_base;
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uint32_t index_end;
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uint32_t minimum_index;
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uint32_t index;
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uint32_t maximum;
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size_t block_size;
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void *new_object_block;
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bool do_extend;
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_Assert(
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_Debug_Is_owner_of_allocator()
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|| !_System_state_Is_up( _System_state_Get() )
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);
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/*
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* Search for a free block of indexes. If we do NOT need to allocate or
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* extend the block table, then we will change do_extend.
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*/
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do_extend = true;
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minimum_index = _Objects_Get_index( information->minimum_id );
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index_base = minimum_index;
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block = 0;
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/* if ( information->maximum < minimum_index ) */
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if ( information->object_blocks == NULL )
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block_count = 0;
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else {
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block_count = information->maximum / information->allocation_size;
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for ( ; block < block_count; block++ ) {
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if ( information->object_blocks[ block ] == NULL ) {
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do_extend = false;
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break;
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} else
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index_base += information->allocation_size;
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}
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}
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index_end = index_base + information->allocation_size;
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maximum = (uint32_t) information->maximum + information->allocation_size;
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/*
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* We need to limit the number of objects to the maximum number
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* representable in the index portion of the object Id. In the
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* case of 16-bit Ids, this is only 256 object instances.
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*/
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if ( maximum > OBJECTS_ID_FINAL_INDEX ) {
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return;
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}
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/*
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* Allocate the name table, and the objects and if it fails either return or
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* generate a fatal error depending on auto-extending being active.
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*/
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block_size = information->allocation_size * information->size;
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if ( information->auto_extend ) {
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new_object_block = _Workspace_Allocate( block_size );
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if ( !new_object_block )
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return;
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} else {
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new_object_block = _Workspace_Allocate_or_fatal_error( block_size );
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}
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/*
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* Do we need to grow the tables?
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*/
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if ( do_extend ) {
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ISR_lock_Context lock_context;
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void **object_blocks;
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uint32_t *inactive_per_block;
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Objects_Control **local_table;
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void *old_tables;
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size_t block_size;
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uintptr_t object_blocks_size;
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uintptr_t inactive_per_block_size;
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/*
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* Growing the tables means allocating a new area, doing a copy and
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* updating the information table.
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*
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* If the maximum is minimum we do not have a table to copy. First
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* time through.
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*
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* The allocation has :
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*
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* void *objects[block_count];
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* uint32_t inactive_count[block_count];
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* Objects_Control *local_table[maximum];
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*
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* This is the order in memory. Watch changing the order. See the memcpy
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* below.
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*/
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/*
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* Up the block count and maximum
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*/
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block_count++;
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/*
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* Allocate the tables and break it up. The tables are:
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* 1. object_blocks : void*
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* 2. inactive_per_blocks : uint32_t
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* 3. local_table : Objects_Name*
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*/
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object_blocks_size = (uintptr_t)_Addresses_Align_up(
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(void*)(block_count * sizeof(void*)),
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CPU_ALIGNMENT
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);
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inactive_per_block_size =
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(uintptr_t)_Addresses_Align_up(
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(void*)(block_count * sizeof(uint32_t)),
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CPU_ALIGNMENT
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);
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block_size = object_blocks_size + inactive_per_block_size +
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((maximum + minimum_index) * sizeof(Objects_Control *));
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if ( information->auto_extend ) {
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object_blocks = _Workspace_Allocate( block_size );
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if ( !object_blocks ) {
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_Workspace_Free( new_object_block );
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return;
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}
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} else {
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object_blocks = _Workspace_Allocate_or_fatal_error( block_size );
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}
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/*
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* Break the block into the various sections.
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*/
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inactive_per_block = (uint32_t *) _Addresses_Add_offset(
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object_blocks,
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object_blocks_size
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);
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local_table = (Objects_Control **) _Addresses_Add_offset(
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inactive_per_block,
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inactive_per_block_size
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);
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/*
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* Take the block count down. Saves all the (block_count - 1)
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* in the copies.
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*/
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block_count--;
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if ( information->maximum > minimum_index ) {
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/*
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* Copy each section of the table over. This has to be performed as
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* separate parts as size of each block has changed.
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*/
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memcpy( object_blocks,
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information->object_blocks,
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block_count * sizeof(void*) );
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memcpy( inactive_per_block,
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information->inactive_per_block,
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block_count * sizeof(uint32_t) );
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memcpy( local_table,
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information->local_table,
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(information->maximum + minimum_index) * sizeof(Objects_Control *) );
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} else {
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/*
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* Deal with the special case of the 0 to minimum_index
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*/
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for ( index = 0; index < minimum_index; index++ ) {
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local_table[ index ] = NULL;
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}
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}
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/*
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* Initialise the new entries in the table.
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*/
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object_blocks[block_count] = NULL;
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inactive_per_block[block_count] = 0;
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for ( index = index_base ; index < index_end ; ++index ) {
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local_table[ index ] = NULL;
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}
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/* FIXME: https://devel.rtems.org/ticket/2280 */
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_ISR_lock_ISR_disable( &lock_context );
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old_tables = information->object_blocks;
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information->object_blocks = object_blocks;
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information->inactive_per_block = inactive_per_block;
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information->local_table = local_table;
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information->maximum = (Objects_Maximum) maximum;
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information->maximum_id = _Objects_Build_id(
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information->the_api,
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information->the_class,
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_Objects_Local_node,
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information->maximum
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);
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_ISR_lock_ISR_enable( &lock_context );
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_Workspace_Free( old_tables );
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block_count++;
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}
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/*
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* Assign the new object block to the object block table.
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*/
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information->object_blocks[ block ] = new_object_block;
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/*
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* Append to inactive chain.
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*/
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the_object = information->object_blocks[ block ];
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for ( index = index_base ; index < index_end ; ++index ) {
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the_object->id = _Objects_Build_id(
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information->the_api,
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information->the_class,
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_Objects_Local_node,
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index
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);
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_Chain_Initialize_node( &the_object->Node );
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_Chain_Append_unprotected( &information->Inactive, &the_object->Node );
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the_object = (Objects_Control *)
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( (char *) the_object + information->size );
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}
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information->inactive_per_block[ block ] = information->allocation_size;
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information->inactive =
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(Objects_Maximum)(information->inactive + information->allocation_size);
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}
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