Files
rtems/cpukit/score/src/schedulerprioritychangepriority.c
Sebastian Huber b8a5abf3fa score: Update _Thread_Heir only if necessary
Previously, the _Thread_Heir was updated unconditionally in case a new
heir was determined.  The _Thread_Dispatch_necessary was only updated in
case the executing thread was preemptible or an internal thread was
unblocked.  Change this to update the _Thread_Heir and
_Thread_Dispatch_necessary only in case the currently selected heir
thread is preemptible or a dispatch is forced.  Move the schedule
decision into the change priority operation and use the schedule
operation only in rtems_task_mode() in case preemption is enabled or an
ASR dispatch is necessary.  This is a behaviour change.  Previously, the
RTEMS_NO_PREEMPT also prevented signal delivery in certain cases (not
always).  Now, signal delivery is no longer influenced by
RTEMS_NO_PREEMPT.  Since the currently selected heir thread is used to
determine if a new heir is chosen, non-preemptible heir threads
currently not executing now prevent a new heir.  This may have an
application impact, see change test tm04.  Document this change in sp04.

Update #2273.
2015-03-05 11:36:19 +01:00

66 lines
1.5 KiB
C

/**
* @file
*
* @brief Removes Thread from Thread Queue
*
* @ingroup ScoreScheduler
*/
/*
* COPYRIGHT (c) 2011.
* On-Line Applications Research Corporation (OAR).
*
* The license and distribution terms for this file may be
* found in the file LICENSE in this distribution or at
* http://www.rtems.org/license/LICENSE.
*/
#if HAVE_CONFIG_H
#include "config.h"
#endif
#include <rtems/score/schedulerpriorityimpl.h>
Scheduler_Void_or_thread _Scheduler_priority_Change_priority(
const Scheduler_Control *scheduler,
Thread_Control *the_thread,
Priority_Control new_priority,
bool prepend_it
)
{
Scheduler_priority_Context *context =
_Scheduler_priority_Get_context( scheduler );
Scheduler_priority_Node *node = _Scheduler_priority_Thread_get_node( the_thread );
_Scheduler_priority_Ready_queue_extract(
&the_thread->Object.Node,
&node->Ready_queue,
&context->Bit_map
);
_Scheduler_priority_Ready_queue_update(
&node->Ready_queue,
new_priority,
&context->Bit_map,
&context->Ready[ 0 ]
);
if ( prepend_it ) {
_Scheduler_priority_Ready_queue_enqueue_first(
&the_thread->Object.Node,
&node->Ready_queue,
&context->Bit_map
);
} else {
_Scheduler_priority_Ready_queue_enqueue(
&the_thread->Object.Node,
&node->Ready_queue,
&context->Bit_map
);
}
_Scheduler_priority_Schedule_body( scheduler, the_thread, false );
SCHEDULER_RETURN_VOID_OR_NULL;
}