forked from Imagelibrary/rtems
* custom/gba.cfg, custom/gp32.cfg, custom/i386ex.cfg, custom/pc386.cfg, custom/sim68000.cfg, custom/ts_386ex.cfg: Clean up to use .nxe extension instead of BSP unique ones.
49 lines
1.4 KiB
INI
49 lines
1.4 KiB
INI
#
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# Config file for Gameboy Advance ARM --
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#
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# $Id$
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#
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include $(RTEMS_ROOT)/make/custom/default.cfg
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RTEMS_CPU=arm
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RTEMS_CPU_MODEL=arm7tdmi
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# This is the actual bsp directory used during the build process.
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RTEMS_BSP_FAMILY=gba
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# This contains the compiler options necessary to select the CPU model
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# and (hopefully) optimize for it.
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#
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#CPU_CFLAGS = -mcpu=$(RTEMS_CPU_MODEL) -mthumb -mthumb-interwork -msoft-float -mstructure-size-boundary=8
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CPU_CFLAGS = -mcpu=$(RTEMS_CPU_MODEL) -msoft-float -mstructure-size-boundary=8
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# optimize flag: typically -O2
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CFLAGS_OPTIMIZE_V = -O2 -g
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define make-exe
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$(LINK.c) $(AM_CFLAGS) $(AM_LDFLAGS) \
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-Wl,-Map,$(basename $@).map -o $(basename $@).nxe \
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$(LINK_OBJS) $(LINK_LIBS)
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$(OBJCOPY) -O binary $(basename $@).nxe $@
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$(OBJCOPY) -O binary --remove-section=.comment \
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--remove-section=.note --strip-unneeded \
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$(basename $@).nxe $(basename $@).gba
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$(NM) -g -n $(basename $@).nxe > $(basename $@).num
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$(SIZE) $(basename $@).nxe
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endef
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define make-cxx-exe
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$(LINK.cc) $(AM_CFLAGS) $(AM_CXXFLAGS) $(AM_LDFLAGS) \
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-Wl,-Map,$(basename $@).map -o $(basename $@).nxe \
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$(LINK_OBJS) $(LINK_LIBS)
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$(OBJCOPY) -O binary $(basename $@).nxe $@
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$(OBJCOPY) -O binary --remove-section=.comment \
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--remove-section=.note --strip-unneeded \
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$(basename $@).nxe $(basename $@).gba
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$(NM) -g -n $(basename $@).nxe > $(basename $@).num
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$(SIZE) $(basename $@).nxe
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endef
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# Miscellaneous additions go here
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