forked from Imagelibrary/rtems
643 lines
18 KiB
C
643 lines
18 KiB
C
/* SPDX-License-Identifier: BSD-2-Clause */
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/**
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* @file
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*
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* @ingroup RTEMSScoreThread
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*
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* @brief This source file contains the implementation of _Thread_Cancel(),
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* _Thread_Change_life(), _Thread_Close(), _Thread_Exit(), _Thread_Join(),
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* _Thread_Kill_zombies(), _Thread_Restart(), and _Thread_Set_life_protection().
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*/
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/*
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* COPYRIGHT (c) 1989-1999.
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* On-Line Applications Research Corporation (OAR).
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*
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* Copyright (c) 2014, 2021 embedded brains GmbH.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <rtems/score/threadimpl.h>
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#include <rtems/score/apimutex.h>
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#include <rtems/score/assert.h>
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#include <rtems/score/chainimpl.h>
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#include <rtems/score/freechainimpl.h>
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#include <rtems/score/isrlock.h>
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#include <rtems/score/schedulerimpl.h>
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#include <rtems/score/stackimpl.h>
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#include <rtems/score/sysstate.h>
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#include <rtems/score/threadqimpl.h>
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#include <rtems/score/userextimpl.h>
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#include <rtems/score/watchdogimpl.h>
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#define THREAD_JOIN_TQ_OPERATIONS &_Thread_queue_Operations_priority
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static void _Thread_Life_action_handler(
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Thread_Control *executing,
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Thread_Action *action,
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ISR_lock_Context *lock_context
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);
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Thread_Zombie_registry _Thread_Zombies = {
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#if defined(RTEMS_SMP)
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.Lock = ISR_LOCK_INITIALIZER( "Thread Zombies" ),
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#endif
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.Chain = CHAIN_INITIALIZER_EMPTY( _Thread_Zombies.Chain )
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};
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static void _Thread_Raise_real_priority(
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Thread_Control *the_thread,
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Priority_Control priority
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)
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{
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Thread_queue_Context queue_context;
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_Thread_queue_Context_initialize( &queue_context );
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_Thread_queue_Context_clear_priority_updates( &queue_context );
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_Thread_Wait_acquire( the_thread, &queue_context );
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if ( priority < the_thread->Real_priority.priority ) {
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_Thread_Priority_change(
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the_thread,
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&the_thread->Real_priority,
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priority,
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PRIORITY_GROUP_LAST,
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&queue_context
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);
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}
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_Thread_Wait_release( the_thread, &queue_context );
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_Thread_Priority_update( &queue_context );
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}
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typedef struct {
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Thread_queue_Context Base;
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void *exit_value;
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} Thread_Join_context;
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static Thread_Control *_Thread_Join_flush_filter(
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Thread_Control *the_thread,
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Thread_queue_Queue *queue,
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Thread_queue_Context *queue_context
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)
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{
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Thread_Join_context *join_context;
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join_context = (Thread_Join_context *) queue_context;
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the_thread->Wait.return_argument = join_context->exit_value;
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return the_thread;
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}
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static void _Thread_Wake_up_joining_threads( Thread_Control *the_thread )
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{
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Thread_Join_context join_context;
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join_context.exit_value = the_thread->Life.exit_value;
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_Thread_queue_Context_initialize( &join_context.Base );
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_Thread_queue_Acquire( &the_thread->Join_queue, &join_context.Base );
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_Thread_queue_Flush_critical(
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&the_thread->Join_queue.Queue,
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THREAD_JOIN_TQ_OPERATIONS,
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_Thread_Join_flush_filter,
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&join_context.Base
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);
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}
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static void _Thread_Add_to_zombie_registry( Thread_Control *the_thread )
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{
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ISR_lock_Context lock_context;
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Thread_Zombie_registry *zombies;
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zombies = &_Thread_Zombies;
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_ISR_lock_ISR_disable_and_acquire( &zombies->Lock, &lock_context );
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_Chain_Append_unprotected( &zombies->Chain, &the_thread->Object.Node );
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_ISR_lock_Release_and_ISR_enable( &zombies->Lock, &lock_context );
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}
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static void _Thread_Make_zombie( Thread_Control *the_thread )
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{
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Thread_Information *information;
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#if defined(RTEMS_SCORE_THREAD_ENABLE_RESOURCE_COUNT)
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if ( _Thread_Owns_resources( the_thread ) ) {
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_Internal_error( INTERNAL_ERROR_RESOURCE_IN_USE );
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}
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#endif
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information = _Thread_Get_objects_information( the_thread );
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_Objects_Close( &information->Objects, &the_thread->Object );
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_Thread_Set_state( the_thread, STATES_ZOMBIE );
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_Thread_Timer_remove_and_continue( the_thread, STATUS_INTERNAL_ERROR );
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/*
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* Add the thread to the thread zombie chain before we wake up joining
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* threads, so that they are able to clean up the thread immediately. This
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* matters for SMP configurations.
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*/
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_Thread_Add_to_zombie_registry( the_thread );
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_Thread_Wake_up_joining_threads( the_thread );
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}
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static void _Thread_Wait_for_execution_stop( const Thread_Control *the_thread )
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{
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#if defined(RTEMS_SMP)
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/*
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* It is very unlikely that we see an executing thread here. It can happen
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* in case the thread termination sequence is interrupted by a slow interrupt
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* service on a remote processor.
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*/
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while ( _Thread_Is_executing_on_a_processor( the_thread ) ) {
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/* Wait */
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}
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#else
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(void) the_thread;
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#endif
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}
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static Thread_Control *_Thread_Get_zombie( Thread_Zombie_registry *zombies )
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{
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return (Thread_Control *) _Chain_Get_unprotected( &zombies->Chain );
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}
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void _Thread_Kill_zombies( void )
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{
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ISR_lock_Context lock_context;
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Thread_Zombie_registry *zombies;
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Thread_Control *the_thread;
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zombies = &_Thread_Zombies;
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_ISR_lock_ISR_disable_and_acquire( &zombies->Lock, &lock_context );
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while ( ( the_thread = _Thread_Get_zombie( zombies ) ) != NULL ) {
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Thread_Information *information;
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_ISR_lock_Release_and_ISR_enable( &zombies->Lock, &lock_context );
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_Thread_Wait_for_execution_stop( the_thread );
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information = _Thread_Get_objects_information( the_thread );
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_Thread_Free( information, the_thread );
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_ISR_lock_ISR_disable_and_acquire( &zombies->Lock, &lock_context );
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}
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_ISR_lock_Release_and_ISR_enable( &zombies->Lock, &lock_context );
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}
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static Thread_Life_state _Thread_Change_life_locked(
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Thread_Control *the_thread,
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Thread_Life_state life_states_to_clear,
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Thread_Life_state life_states_to_set,
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Thread_Life_state ignored_life_states
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)
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{
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Thread_Life_state previous;
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Thread_Life_state state;
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previous = the_thread->Life.state;
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state = previous;
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state &= ~life_states_to_clear;
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state |= life_states_to_set;
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the_thread->Life.state = state;
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state &= ~ignored_life_states;
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if (
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_Thread_Is_life_change_allowed( state )
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&& _Thread_Is_life_changing( state )
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) {
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_Thread_Add_post_switch_action(
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the_thread,
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&the_thread->Life.Action,
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_Thread_Life_action_handler
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);
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}
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return previous;
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}
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static Per_CPU_Control *_Thread_Wait_for_join(
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Thread_Control *executing,
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Per_CPU_Control *cpu_self
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)
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{
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ISR_lock_Context lock_context;
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_Thread_State_acquire( executing, &lock_context );
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if (
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_Thread_Is_joinable( executing )
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&& _Thread_queue_Is_empty( &executing->Join_queue.Queue )
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) {
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_Thread_Set_state_locked( executing, STATES_WAITING_FOR_JOIN_AT_EXIT );
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_Thread_State_release( executing, &lock_context );
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_Thread_Dispatch_direct( cpu_self );
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/* Let other threads run */
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cpu_self = _Thread_Dispatch_disable();
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} else {
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_Thread_State_release( executing, &lock_context );
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}
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return cpu_self;
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}
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void _Thread_Life_action_handler(
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Thread_Control *executing,
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Thread_Action *action,
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ISR_lock_Context *lock_context
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)
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{
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Thread_Life_state previous_life_state;
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Per_CPU_Control *cpu_self;
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(void) action;
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previous_life_state = executing->Life.state;
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executing->Life.state = previous_life_state | THREAD_LIFE_PROTECTED;
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_Thread_State_release( executing, lock_context );
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if ( _Thread_Is_life_terminating( previous_life_state ) ) {
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_User_extensions_Thread_terminate( executing );
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} else {
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_Assert( _Thread_Is_life_restarting( previous_life_state ) );
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_User_extensions_Thread_restart( executing );
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}
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cpu_self = _Thread_Dispatch_disable();
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if ( _Thread_Is_life_terminating( previous_life_state ) ) {
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cpu_self = _Thread_Wait_for_join( executing, cpu_self );
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_Thread_Make_zombie( executing );
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_Thread_Dispatch_direct_no_return( cpu_self );
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RTEMS_UNREACHABLE();
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}
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_Assert( _Thread_Is_life_restarting( previous_life_state ) );
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_Thread_State_acquire( executing, lock_context );
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/*
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* The executing thread runs with thread dispatching disabled right now.
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* Other threads may have suspended the executing thread. The thread life
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* handler may run in parallel with _Thread_Add_life_change_request() which
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* may have set STATES_LIFE_IS_CHANGING.
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*/
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_Assert(
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executing->current_state == STATES_READY
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|| executing->current_state == STATES_SUSPENDED
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|| executing->current_state == STATES_LIFE_IS_CHANGING
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);
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_Thread_Change_life_locked(
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executing,
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THREAD_LIFE_PROTECTED | THREAD_LIFE_RESTARTING,
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0,
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0
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);
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_Thread_State_release( executing, lock_context );
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_Assert(
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_Watchdog_Get_state( &executing->Timer.Watchdog ) == WATCHDOG_INACTIVE
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);
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_User_extensions_Destroy_iterators( executing );
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_Thread_Load_environment( executing );
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#if ( CPU_HARDWARE_FP == TRUE ) || ( CPU_SOFTWARE_FP == TRUE )
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if ( executing->fp_context != NULL ) {
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_Context_Restore_fp( &executing->fp_context );
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}
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#endif
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_Context_Restart_self( &executing->Registers );
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RTEMS_UNREACHABLE();
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}
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static void _Thread_Add_life_change_request( Thread_Control *the_thread )
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{
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uint32_t pending_requests;
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_Assert( _Thread_State_is_owner( the_thread ) );
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pending_requests = the_thread->Life.pending_life_change_requests;
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the_thread->Life.pending_life_change_requests = pending_requests + 1;
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if ( pending_requests == 0 ) {
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_Thread_Set_state_locked( the_thread, STATES_LIFE_IS_CHANGING );
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}
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}
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static void _Thread_Remove_life_change_request( Thread_Control *the_thread )
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{
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ISR_lock_Context lock_context;
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uint32_t pending_requests;
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_Thread_State_acquire( the_thread, &lock_context );
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pending_requests = the_thread->Life.pending_life_change_requests;
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the_thread->Life.pending_life_change_requests = pending_requests - 1;
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if ( pending_requests == 1 ) {
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/*
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* Do not remove states used for thread queues to avoid race conditions on
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* SMP configurations. We could interrupt an extract operation on another
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* processor disregarding the thread wait flags. Rely on
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* _Thread_Continue() for removal of these states.
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*/
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_Thread_Clear_state_locked(
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the_thread,
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STATES_LIFE_IS_CHANGING | STATES_SUSPENDED
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| ( STATES_BLOCKED & ~STATES_LOCALLY_BLOCKED )
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);
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}
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_Thread_State_release( the_thread, &lock_context );
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}
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void _Thread_Join(
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Thread_Control *the_thread,
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States_Control waiting_for_join,
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Thread_Control *executing,
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Thread_queue_Context *queue_context
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)
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{
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_Assert( the_thread != executing );
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_Assert( _Thread_State_is_owner( the_thread ) );
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executing->Wait.return_argument = NULL;
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_Thread_queue_Context_set_thread_state( queue_context, waiting_for_join );
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_Thread_queue_Enqueue(
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&the_thread->Join_queue.Queue,
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THREAD_JOIN_TQ_OPERATIONS,
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executing,
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queue_context
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);
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}
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static void _Thread_Set_exit_value(
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Thread_Control *the_thread,
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void *exit_value
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)
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{
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the_thread->Life.exit_value = exit_value;
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}
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static void _Thread_Try_life_change_request(
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Thread_Control *the_thread,
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Thread_Life_state previous,
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ISR_lock_Context *lock_context
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)
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{
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if ( _Thread_Is_life_change_allowed( previous ) ) {
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_Thread_Add_life_change_request( the_thread );
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_Thread_State_release( the_thread, lock_context );
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_Thread_Timer_remove_and_continue( the_thread, STATUS_INTERNAL_ERROR );
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_Thread_Remove_life_change_request( the_thread );
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} else {
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_Thread_Clear_state_locked( the_thread, STATES_SUSPENDED );
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_Thread_State_release( the_thread, lock_context );
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}
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}
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void _Thread_Cancel(
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Thread_Control *the_thread,
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Thread_Control *executing,
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void *exit_value
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)
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{
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ISR_lock_Context lock_context;
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Thread_Life_state previous;
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Per_CPU_Control *cpu_self;
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_Assert( the_thread != executing );
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_Thread_State_acquire( the_thread, &lock_context );
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_Thread_Set_exit_value( the_thread, exit_value );
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previous = _Thread_Change_life_locked(
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the_thread,
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0,
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THREAD_LIFE_TERMINATING,
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0
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);
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cpu_self = _Thread_Dispatch_disable_critical( &lock_context );
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if ( _States_Is_dormant( the_thread->current_state ) ) {
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_Thread_State_release( the_thread, &lock_context );
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_Thread_Make_zombie( the_thread );
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} else {
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Priority_Control priority;
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_Thread_Try_life_change_request( the_thread, previous, &lock_context );
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priority = _Thread_Get_priority( executing );
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_Thread_Raise_real_priority( the_thread, priority );
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}
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_Thread_Dispatch_enable( cpu_self );
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}
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static void _Thread_Close_enqueue_callout(
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Thread_queue_Queue *queue,
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Thread_Control *the_thread,
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Per_CPU_Control *cpu_self,
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Thread_queue_Context *queue_context
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)
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{
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Thread_Close_context *context;
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context = (Thread_Close_context *) queue_context;
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_Thread_Cancel( context->cancel, the_thread, NULL );
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}
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void _Thread_Close(
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Thread_Control *the_thread,
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Thread_Control *executing,
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Thread_Close_context *context
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)
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{
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context->cancel = the_thread;
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_Thread_queue_Context_set_enqueue_callout(
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&context->Base,
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_Thread_Close_enqueue_callout
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);
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_Thread_State_acquire_critical(
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the_thread,
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&context->Base.Lock_context.Lock_context
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);
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_Thread_Join(
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the_thread,
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STATES_WAITING_FOR_JOIN,
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executing,
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&context->Base
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);
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}
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RTEMS_NO_RETURN void _Thread_Exit(
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void *exit_value,
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Thread_Life_state life_states_to_set
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)
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{
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Per_CPU_Control *cpu_self;
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Thread_Control *executing;
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ISR_lock_Context lock_context;
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_ISR_lock_ISR_disable( &lock_context );
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cpu_self = _Thread_Dispatch_disable_critical( &lock_context );
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executing = _Per_CPU_Get_executing( cpu_self );
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_Assert(
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_Watchdog_Get_state( &executing->Timer.Watchdog ) == WATCHDOG_INACTIVE
|
|
);
|
|
_Assert(
|
|
executing->current_state == STATES_READY
|
|
|| executing->current_state == STATES_SUSPENDED
|
|
);
|
|
|
|
_Thread_State_acquire_critical( executing, &lock_context );
|
|
_Thread_Set_exit_value( executing, exit_value );
|
|
_Thread_Change_life_locked(
|
|
executing,
|
|
0,
|
|
life_states_to_set,
|
|
THREAD_LIFE_PROTECTED | THREAD_LIFE_CHANGE_DEFERRED
|
|
);
|
|
_Thread_State_release( executing, &lock_context );
|
|
|
|
_Thread_Dispatch_direct_no_return( cpu_self );
|
|
RTEMS_UNREACHABLE();
|
|
}
|
|
|
|
Status_Control _Thread_Restart(
|
|
Thread_Control *the_thread,
|
|
const Thread_Entry_information *entry,
|
|
ISR_lock_Context *lock_context
|
|
)
|
|
{
|
|
Thread_Life_state previous;
|
|
Per_CPU_Control *cpu_self;
|
|
bool is_self_restart;
|
|
Thread_Life_state ignored_life_states;
|
|
Thread_queue_Context queue_context;
|
|
|
|
_Thread_State_acquire_critical( the_thread, lock_context );
|
|
|
|
if ( _States_Is_dormant( the_thread->current_state ) ) {
|
|
_Thread_State_release( the_thread, lock_context );
|
|
return STATUS_INCORRECT_STATE;
|
|
}
|
|
|
|
cpu_self = _Thread_Dispatch_disable_critical( lock_context );
|
|
is_self_restart = ( the_thread == _Per_CPU_Get_executing( cpu_self ) &&
|
|
!_Per_CPU_Is_ISR_in_progress( cpu_self ) );
|
|
|
|
if ( is_self_restart ) {
|
|
ignored_life_states = THREAD_LIFE_PROTECTED | THREAD_LIFE_CHANGE_DEFERRED;
|
|
} else {
|
|
ignored_life_states = 0;
|
|
}
|
|
|
|
the_thread->Start.Entry = *entry;
|
|
previous = _Thread_Change_life_locked(
|
|
the_thread,
|
|
0,
|
|
THREAD_LIFE_RESTARTING,
|
|
ignored_life_states
|
|
);
|
|
_Thread_Try_life_change_request( the_thread, previous, lock_context );
|
|
|
|
_Thread_queue_Context_initialize( &queue_context );
|
|
_Thread_queue_Context_clear_priority_updates( &queue_context );
|
|
_Thread_Wait_acquire( the_thread, &queue_context );
|
|
_Thread_Priority_change(
|
|
the_thread,
|
|
&the_thread->Real_priority,
|
|
the_thread->Start.initial_priority,
|
|
PRIORITY_GROUP_LAST,
|
|
&queue_context
|
|
);
|
|
_Thread_Wait_release( the_thread, &queue_context );
|
|
|
|
_Thread_Priority_update( &queue_context );
|
|
|
|
if ( is_self_restart ) {
|
|
_Thread_Dispatch_direct_no_return( cpu_self );
|
|
} else {
|
|
_Thread_Dispatch_enable( cpu_self );
|
|
}
|
|
|
|
return STATUS_SUCCESSFUL;
|
|
}
|
|
|
|
Thread_Life_state _Thread_Change_life(
|
|
Thread_Life_state life_states_to_clear,
|
|
Thread_Life_state life_states_to_set,
|
|
Thread_Life_state ignored_life_states
|
|
)
|
|
{
|
|
ISR_lock_Context lock_context;
|
|
Thread_Control *executing;
|
|
Per_CPU_Control *cpu_self;
|
|
Thread_Life_state previous;
|
|
|
|
executing = _Thread_State_acquire_for_executing( &lock_context );
|
|
|
|
previous = _Thread_Change_life_locked(
|
|
executing,
|
|
life_states_to_clear,
|
|
life_states_to_set,
|
|
ignored_life_states
|
|
);
|
|
|
|
cpu_self = _Thread_Dispatch_disable_critical( &lock_context );
|
|
_Thread_State_release( executing, &lock_context );
|
|
_Thread_Dispatch_enable( cpu_self );
|
|
|
|
return previous;
|
|
}
|
|
|
|
Thread_Life_state _Thread_Set_life_protection( Thread_Life_state state )
|
|
{
|
|
return _Thread_Change_life(
|
|
THREAD_LIFE_PROTECTED,
|
|
state & THREAD_LIFE_PROTECTED,
|
|
0
|
|
);
|
|
}
|