A resource is something that has at most one owner at a time and may
have multiple rivals in case an owner is present. The owner and rivals
are impersonated via resource nodes. A resource is represented via the
resource control structure. The resource controls and nodes are
organized as trees. It is possible to detect deadlocks via such a
resource tree. The _Resource_Iterate() function can be used to iterate
through such a resource tree starting at a top node.