forked from Imagelibrary/rtems
score: Add Thread_queue_Deadlock_status
Replace the boolen return value with the new enum Thread_queue_Deadlock_status. This improves the code readability. Improve documentation. Shorten function names.
This commit is contained in:
@@ -1339,28 +1339,56 @@ void _Thread_queue_Unblock_proxy(
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#endif
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/**
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* @brief Acquires the thread queue path in a critical section.
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*
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* @param queue The thread queue queue.
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* @param the_thread The thread for the operation.
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* @param queue_context The thread queue context.
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*
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* @retval true The operation was successful.
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* @retval false The operation failed.
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* @brief This is a status code to indicate if a deadlock was detected or not.
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*/
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typedef enum {
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/**
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* @brief The operation did not detect a deadlock.
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*/
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THREAD_QUEUE_NO_DEADLOCK,
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/**
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* @brief The operation detected a deadlock.
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*/
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THREAD_QUEUE_DEADLOCK_DETECTED
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} Thread_queue_Deadlock_status;
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#if defined(RTEMS_SMP)
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bool _Thread_queue_Path_acquire_critical(
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/**
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* @brief Acquires the thread queue path.
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*
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* The caller must own the thread queue lock.
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*
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* An acquired thread queue path must be released by calling
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* _Thread_queue_Path_release() with the same thread queue context.
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*
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* @param queue is the thread queue queue.
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*
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* @param the_thread is the thread for the operation.
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*
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* @param queue_context is the thread queue context.
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*
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* @retval THREAD_QUEUE_NO_DEADLOCK No deadlock was detected.
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*
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* @retval THREAD_QUEUE_DEADLOCK_DETECTED A deadlock was detected while
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* acquiring the thread queue path. The thread queue path must still be
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* released by _Thread_queue_Path_release() in this case.
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*/
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Thread_queue_Deadlock_status _Thread_queue_Path_acquire(
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Thread_queue_Queue *queue,
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Thread_Control *the_thread,
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Thread_queue_Context *queue_context
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);
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/**
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* @brief Releases the thread queue path in a critical section.
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* @brief Releases the thread queue path.
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*
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* @param queue_context The thread queue context.
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* The caller must have acquired the thread queue path with a corresponding
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* _Thread_queue_Path_acquire().
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*
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* @param queue_context is the thread queue context.
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*/
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void _Thread_queue_Path_release_critical(
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void _Thread_queue_Path_release(
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Thread_queue_Context *queue_context
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);
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#endif
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@@ -278,11 +278,11 @@ static void _Thread_Priority_apply(
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if ( !_Priority_Actions_is_empty( &queue_context->Priority.Actions ) ) {
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#if defined(RTEMS_SMP)
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_Thread_queue_Path_acquire_critical( queue, the_thread, queue_context );
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(void) _Thread_queue_Path_acquire( queue, the_thread, queue_context );
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#endif
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_Thread_Priority_perform_actions( queue->owner, queue_context );
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#if defined(RTEMS_SMP)
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_Thread_queue_Path_release_critical( queue_context );
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_Thread_queue_Path_release( queue_context );
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#endif
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}
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}
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@@ -8,10 +8,9 @@
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* _Thread_queue_Do_dequeue(), _Thread_queue_Enqueue(),
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* _Thread_queue_Enqueue_do_nothing_extra(), _Thread_queue_Enqueue_sticky(),
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* _Thread_queue_Extract(), _Thread_queue_Extract_locked(),
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* _Thread_queue_Path_acquire_critical(),
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* _Thread_queue_Path_release_critical(),
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* _Thread_queue_Path_acquire(), _Thread_queue_Path_release(),
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* _Thread_queue_Resume(),_Thread_queue_Surrender(),
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* _Thread_queue_Surrender_sticky().
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* _Thread_queue_Surrender_no_priority(), _Thread_queue_Surrender_sticky().
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*/
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/*
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@@ -113,7 +112,7 @@ static Thread_queue_Link *_Thread_queue_Link_find(
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);
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}
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static bool _Thread_queue_Link_add(
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static Thread_queue_Deadlock_status _Thread_queue_Link_add(
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Thread_queue_Link *link,
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Thread_queue_Queue *source,
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Thread_queue_Queue *target
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@@ -144,7 +143,7 @@ static bool _Thread_queue_Link_add(
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if ( recursive_target == source ) {
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_ISR_lock_Release( &links->Lock, &lock_context );
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return false;
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return THREAD_QUEUE_DEADLOCK_DETECTED;
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}
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}
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@@ -156,7 +155,7 @@ static bool _Thread_queue_Link_add(
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);
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_ISR_lock_Release( &links->Lock, &lock_context );
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return true;
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return THREAD_QUEUE_NO_DEADLOCK;
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}
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static void _Thread_queue_Link_remove( Thread_queue_Link *link )
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@@ -175,9 +174,7 @@ static void _Thread_queue_Link_remove( Thread_queue_Link *link )
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#if !defined(RTEMS_SMP)
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static
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#endif
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void _Thread_queue_Path_release_critical(
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Thread_queue_Context *queue_context
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)
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void _Thread_queue_Path_release( Thread_queue_Context *queue_context )
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{
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#if defined(RTEMS_SMP)
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Chain_Node *head;
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@@ -260,7 +257,7 @@ static void _Thread_queue_Path_append_deadlock_thread(
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#if !defined(RTEMS_SMP)
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static
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#endif
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bool _Thread_queue_Path_acquire_critical(
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Thread_queue_Deadlock_status _Thread_queue_Path_acquire(
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Thread_queue_Queue *queue,
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Thread_Control *the_thread,
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Thread_queue_Context *queue_context
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@@ -272,11 +269,12 @@ bool _Thread_queue_Path_acquire_critical(
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Thread_queue_Queue *target;
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/*
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* For an overview please look at the non-SMP part below. We basically do
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* the same on SMP configurations. The fact that we may have more than one
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* executing thread and each thread queue has its own SMP lock makes the task
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* a bit more difficult. We have to avoid deadlocks at SMP lock level, since
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* this would result in an unrecoverable deadlock of the overall system.
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* For an overview please look at the non-SMP part below. In SMP
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* configurations, we basically do the same. The fact that we may have more
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* than one executing thread and each thread queue has its own SMP lock makes
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* the procedure a bit more difficult. We have to avoid deadlocks at SMP
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* lock level, since this would result in an unrecoverable deadlock of the
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* overall system.
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*/
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_Chain_Initialize_empty( &queue_context->Path.Links );
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@@ -284,11 +282,11 @@ bool _Thread_queue_Path_acquire_critical(
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owner = queue->owner;
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if ( owner == NULL ) {
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return true;
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return THREAD_QUEUE_NO_DEADLOCK;
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}
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if ( owner == the_thread ) {
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return false;
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return THREAD_QUEUE_DEADLOCK_DETECTED;
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}
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_Chain_Initialize_node(
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@@ -311,7 +309,11 @@ bool _Thread_queue_Path_acquire_critical(
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link->Lock_context.Wait.queue = target;
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if ( target != NULL ) {
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if ( _Thread_queue_Link_add( link, queue, target ) ) {
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Thread_queue_Deadlock_status deadlock_status;
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deadlock_status = _Thread_queue_Link_add( link, queue, target );
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if ( deadlock_status == THREAD_QUEUE_NO_DEADLOCK ) {
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_Thread_queue_Gate_add(
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&owner->Wait.Lock.Pending_requests,
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&link->Lock_context.Wait.Gate
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@@ -331,15 +333,15 @@ bool _Thread_queue_Path_acquire_critical(
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);
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_Thread_Wait_remove_request_locked( owner, &link->Lock_context );
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_Assert( owner->Wait.queue == NULL );
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return true;
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return THREAD_QUEUE_NO_DEADLOCK;
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}
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} else {
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link->Lock_context.Wait.queue = NULL;
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_Thread_queue_Path_append_deadlock_thread( owner, queue_context );
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return false;
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return THREAD_QUEUE_DEADLOCK_DETECTED;
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}
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} else {
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return true;
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return THREAD_QUEUE_NO_DEADLOCK;
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}
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link = &owner->Wait.Link;
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@@ -351,18 +353,18 @@ bool _Thread_queue_Path_acquire_critical(
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owner = queue->owner;
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if ( owner == NULL ) {
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return true;
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return THREAD_QUEUE_NO_DEADLOCK;
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}
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if ( owner == the_thread ) {
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return false;
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return THREAD_QUEUE_DEADLOCK_DETECTED;
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}
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queue = owner->Wait.queue;
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} while ( queue != NULL );
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#endif
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return true;
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return THREAD_QUEUE_NO_DEADLOCK;
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}
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void _Thread_queue_Enqueue_do_nothing_extra(
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@@ -392,6 +394,7 @@ void _Thread_queue_Enqueue(
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Thread_queue_Context *queue_context
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)
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{
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Thread_queue_Deadlock_status deadlock_status;
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Per_CPU_Control *cpu_self;
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bool success;
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@@ -405,8 +408,11 @@ void _Thread_queue_Enqueue(
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_Thread_Wait_claim( the_thread, queue );
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if ( !_Thread_queue_Path_acquire_critical( queue, the_thread, queue_context ) ) {
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_Thread_queue_Path_release_critical( queue_context );
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deadlock_status =
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_Thread_queue_Path_acquire( queue, the_thread, queue_context );
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if ( deadlock_status == THREAD_QUEUE_DEADLOCK_DETECTED ) {
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_Thread_queue_Path_release( queue_context );
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_Thread_Wait_restore_default( the_thread );
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_Thread_queue_Queue_release( queue, &queue_context->Lock_context.Lock_context );
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_Thread_Wait_tranquilize( the_thread );
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@@ -419,7 +425,7 @@ void _Thread_queue_Enqueue(
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_Thread_Wait_claim_finalize( the_thread, operations );
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( *operations->enqueue )( queue, the_thread, queue_context );
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_Thread_queue_Path_release_critical( queue_context );
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_Thread_queue_Path_release( queue_context );
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the_thread->Wait.return_code = STATUS_SUCCESSFUL;
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_Thread_Wait_flags_set( the_thread, THREAD_QUEUE_INTEND_TO_BLOCK );
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@@ -468,14 +474,18 @@ Status_Control _Thread_queue_Enqueue_sticky(
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Thread_queue_Context *queue_context
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)
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{
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Thread_queue_Deadlock_status deadlock_status;
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Per_CPU_Control *cpu_self;
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_Assert( queue_context->enqueue_callout != NULL );
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_Thread_Wait_claim( the_thread, queue );
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if ( !_Thread_queue_Path_acquire_critical( queue, the_thread, queue_context ) ) {
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_Thread_queue_Path_release_critical( queue_context );
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deadlock_status =
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_Thread_queue_Path_acquire( queue, the_thread, queue_context );
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if ( deadlock_status == THREAD_QUEUE_DEADLOCK_DETECTED ) {
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_Thread_queue_Path_release( queue_context );
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_Thread_Wait_restore_default( the_thread );
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_Thread_queue_Queue_release( queue, &queue_context->Lock_context.Lock_context );
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_Thread_Wait_tranquilize( the_thread );
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@@ -487,7 +497,7 @@ Status_Control _Thread_queue_Enqueue_sticky(
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_Thread_Wait_claim_finalize( the_thread, operations );
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( *operations->enqueue )( queue, the_thread, queue_context );
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_Thread_queue_Path_release_critical( queue_context );
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_Thread_queue_Path_release( queue_context );
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the_thread->Wait.return_code = STATUS_SUCCESSFUL;
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_Thread_Wait_flags_set( the_thread, THREAD_QUEUE_INTEND_TO_BLOCK );
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@@ -1186,7 +1186,7 @@ static void _Thread_queue_Priority_inherit_extract(
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* resolves the deadlock. Thread T1 and T2 can the complete their
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* operations.
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*/
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_Thread_queue_Path_acquire_critical( queue, the_thread, queue_context );
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(void) _Thread_queue_Path_acquire( queue, the_thread, queue_context );
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#endif
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_Thread_queue_Queue_extract(
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@@ -1199,7 +1199,7 @@ static void _Thread_queue_Priority_inherit_extract(
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);
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#if defined(RTEMS_SMP)
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_Thread_queue_Path_release_critical( queue_context );
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_Thread_queue_Path_release( queue_context );
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#endif
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}
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