score: Add Thread_queue_Deadlock_status

Replace the boolen return value with the new enum
Thread_queue_Deadlock_status.  This improves the code readability.
Improve documentation.  Shorten function names.
This commit is contained in:
Sebastian Huber
2021-09-24 20:15:52 +02:00
parent 82e2216713
commit 61ef22bbeb
4 changed files with 87 additions and 49 deletions

View File

@@ -1339,28 +1339,56 @@ void _Thread_queue_Unblock_proxy(
#endif
/**
* @brief Acquires the thread queue path in a critical section.
*
* @param queue The thread queue queue.
* @param the_thread The thread for the operation.
* @param queue_context The thread queue context.
*
* @retval true The operation was successful.
* @retval false The operation failed.
* @brief This is a status code to indicate if a deadlock was detected or not.
*/
typedef enum {
/**
* @brief The operation did not detect a deadlock.
*/
THREAD_QUEUE_NO_DEADLOCK,
/**
* @brief The operation detected a deadlock.
*/
THREAD_QUEUE_DEADLOCK_DETECTED
} Thread_queue_Deadlock_status;
#if defined(RTEMS_SMP)
bool _Thread_queue_Path_acquire_critical(
/**
* @brief Acquires the thread queue path.
*
* The caller must own the thread queue lock.
*
* An acquired thread queue path must be released by calling
* _Thread_queue_Path_release() with the same thread queue context.
*
* @param queue is the thread queue queue.
*
* @param the_thread is the thread for the operation.
*
* @param queue_context is the thread queue context.
*
* @retval THREAD_QUEUE_NO_DEADLOCK No deadlock was detected.
*
* @retval THREAD_QUEUE_DEADLOCK_DETECTED A deadlock was detected while
* acquiring the thread queue path. The thread queue path must still be
* released by _Thread_queue_Path_release() in this case.
*/
Thread_queue_Deadlock_status _Thread_queue_Path_acquire(
Thread_queue_Queue *queue,
Thread_Control *the_thread,
Thread_queue_Context *queue_context
);
/**
* @brief Releases the thread queue path in a critical section.
* @brief Releases the thread queue path.
*
* @param queue_context The thread queue context.
* The caller must have acquired the thread queue path with a corresponding
* _Thread_queue_Path_acquire().
*
* @param queue_context is the thread queue context.
*/
void _Thread_queue_Path_release_critical(
void _Thread_queue_Path_release(
Thread_queue_Context *queue_context
);
#endif

View File

@@ -278,11 +278,11 @@ static void _Thread_Priority_apply(
if ( !_Priority_Actions_is_empty( &queue_context->Priority.Actions ) ) {
#if defined(RTEMS_SMP)
_Thread_queue_Path_acquire_critical( queue, the_thread, queue_context );
(void) _Thread_queue_Path_acquire( queue, the_thread, queue_context );
#endif
_Thread_Priority_perform_actions( queue->owner, queue_context );
#if defined(RTEMS_SMP)
_Thread_queue_Path_release_critical( queue_context );
_Thread_queue_Path_release( queue_context );
#endif
}
}

View File

@@ -8,10 +8,9 @@
* _Thread_queue_Do_dequeue(), _Thread_queue_Enqueue(),
* _Thread_queue_Enqueue_do_nothing_extra(), _Thread_queue_Enqueue_sticky(),
* _Thread_queue_Extract(), _Thread_queue_Extract_locked(),
* _Thread_queue_Path_acquire_critical(),
* _Thread_queue_Path_release_critical(),
* _Thread_queue_Path_acquire(), _Thread_queue_Path_release(),
* _Thread_queue_Resume(),_Thread_queue_Surrender(),
* _Thread_queue_Surrender_sticky().
* _Thread_queue_Surrender_no_priority(), _Thread_queue_Surrender_sticky().
*/
/*
@@ -113,7 +112,7 @@ static Thread_queue_Link *_Thread_queue_Link_find(
);
}
static bool _Thread_queue_Link_add(
static Thread_queue_Deadlock_status _Thread_queue_Link_add(
Thread_queue_Link *link,
Thread_queue_Queue *source,
Thread_queue_Queue *target
@@ -144,7 +143,7 @@ static bool _Thread_queue_Link_add(
if ( recursive_target == source ) {
_ISR_lock_Release( &links->Lock, &lock_context );
return false;
return THREAD_QUEUE_DEADLOCK_DETECTED;
}
}
@@ -156,7 +155,7 @@ static bool _Thread_queue_Link_add(
);
_ISR_lock_Release( &links->Lock, &lock_context );
return true;
return THREAD_QUEUE_NO_DEADLOCK;
}
static void _Thread_queue_Link_remove( Thread_queue_Link *link )
@@ -175,9 +174,7 @@ static void _Thread_queue_Link_remove( Thread_queue_Link *link )
#if !defined(RTEMS_SMP)
static
#endif
void _Thread_queue_Path_release_critical(
Thread_queue_Context *queue_context
)
void _Thread_queue_Path_release( Thread_queue_Context *queue_context )
{
#if defined(RTEMS_SMP)
Chain_Node *head;
@@ -260,7 +257,7 @@ static void _Thread_queue_Path_append_deadlock_thread(
#if !defined(RTEMS_SMP)
static
#endif
bool _Thread_queue_Path_acquire_critical(
Thread_queue_Deadlock_status _Thread_queue_Path_acquire(
Thread_queue_Queue *queue,
Thread_Control *the_thread,
Thread_queue_Context *queue_context
@@ -272,11 +269,12 @@ bool _Thread_queue_Path_acquire_critical(
Thread_queue_Queue *target;
/*
* For an overview please look at the non-SMP part below. We basically do
* the same on SMP configurations. The fact that we may have more than one
* executing thread and each thread queue has its own SMP lock makes the task
* a bit more difficult. We have to avoid deadlocks at SMP lock level, since
* this would result in an unrecoverable deadlock of the overall system.
* For an overview please look at the non-SMP part below. In SMP
* configurations, we basically do the same. The fact that we may have more
* than one executing thread and each thread queue has its own SMP lock makes
* the procedure a bit more difficult. We have to avoid deadlocks at SMP
* lock level, since this would result in an unrecoverable deadlock of the
* overall system.
*/
_Chain_Initialize_empty( &queue_context->Path.Links );
@@ -284,11 +282,11 @@ bool _Thread_queue_Path_acquire_critical(
owner = queue->owner;
if ( owner == NULL ) {
return true;
return THREAD_QUEUE_NO_DEADLOCK;
}
if ( owner == the_thread ) {
return false;
return THREAD_QUEUE_DEADLOCK_DETECTED;
}
_Chain_Initialize_node(
@@ -311,7 +309,11 @@ bool _Thread_queue_Path_acquire_critical(
link->Lock_context.Wait.queue = target;
if ( target != NULL ) {
if ( _Thread_queue_Link_add( link, queue, target ) ) {
Thread_queue_Deadlock_status deadlock_status;
deadlock_status = _Thread_queue_Link_add( link, queue, target );
if ( deadlock_status == THREAD_QUEUE_NO_DEADLOCK ) {
_Thread_queue_Gate_add(
&owner->Wait.Lock.Pending_requests,
&link->Lock_context.Wait.Gate
@@ -331,15 +333,15 @@ bool _Thread_queue_Path_acquire_critical(
);
_Thread_Wait_remove_request_locked( owner, &link->Lock_context );
_Assert( owner->Wait.queue == NULL );
return true;
return THREAD_QUEUE_NO_DEADLOCK;
}
} else {
link->Lock_context.Wait.queue = NULL;
_Thread_queue_Path_append_deadlock_thread( owner, queue_context );
return false;
return THREAD_QUEUE_DEADLOCK_DETECTED;
}
} else {
return true;
return THREAD_QUEUE_NO_DEADLOCK;
}
link = &owner->Wait.Link;
@@ -351,18 +353,18 @@ bool _Thread_queue_Path_acquire_critical(
owner = queue->owner;
if ( owner == NULL ) {
return true;
return THREAD_QUEUE_NO_DEADLOCK;
}
if ( owner == the_thread ) {
return false;
return THREAD_QUEUE_DEADLOCK_DETECTED;
}
queue = owner->Wait.queue;
} while ( queue != NULL );
#endif
return true;
return THREAD_QUEUE_NO_DEADLOCK;
}
void _Thread_queue_Enqueue_do_nothing_extra(
@@ -392,6 +394,7 @@ void _Thread_queue_Enqueue(
Thread_queue_Context *queue_context
)
{
Thread_queue_Deadlock_status deadlock_status;
Per_CPU_Control *cpu_self;
bool success;
@@ -405,8 +408,11 @@ void _Thread_queue_Enqueue(
_Thread_Wait_claim( the_thread, queue );
if ( !_Thread_queue_Path_acquire_critical( queue, the_thread, queue_context ) ) {
_Thread_queue_Path_release_critical( queue_context );
deadlock_status =
_Thread_queue_Path_acquire( queue, the_thread, queue_context );
if ( deadlock_status == THREAD_QUEUE_DEADLOCK_DETECTED ) {
_Thread_queue_Path_release( queue_context );
_Thread_Wait_restore_default( the_thread );
_Thread_queue_Queue_release( queue, &queue_context->Lock_context.Lock_context );
_Thread_Wait_tranquilize( the_thread );
@@ -419,7 +425,7 @@ void _Thread_queue_Enqueue(
_Thread_Wait_claim_finalize( the_thread, operations );
( *operations->enqueue )( queue, the_thread, queue_context );
_Thread_queue_Path_release_critical( queue_context );
_Thread_queue_Path_release( queue_context );
the_thread->Wait.return_code = STATUS_SUCCESSFUL;
_Thread_Wait_flags_set( the_thread, THREAD_QUEUE_INTEND_TO_BLOCK );
@@ -468,14 +474,18 @@ Status_Control _Thread_queue_Enqueue_sticky(
Thread_queue_Context *queue_context
)
{
Thread_queue_Deadlock_status deadlock_status;
Per_CPU_Control *cpu_self;
_Assert( queue_context->enqueue_callout != NULL );
_Thread_Wait_claim( the_thread, queue );
if ( !_Thread_queue_Path_acquire_critical( queue, the_thread, queue_context ) ) {
_Thread_queue_Path_release_critical( queue_context );
deadlock_status =
_Thread_queue_Path_acquire( queue, the_thread, queue_context );
if ( deadlock_status == THREAD_QUEUE_DEADLOCK_DETECTED ) {
_Thread_queue_Path_release( queue_context );
_Thread_Wait_restore_default( the_thread );
_Thread_queue_Queue_release( queue, &queue_context->Lock_context.Lock_context );
_Thread_Wait_tranquilize( the_thread );
@@ -487,7 +497,7 @@ Status_Control _Thread_queue_Enqueue_sticky(
_Thread_Wait_claim_finalize( the_thread, operations );
( *operations->enqueue )( queue, the_thread, queue_context );
_Thread_queue_Path_release_critical( queue_context );
_Thread_queue_Path_release( queue_context );
the_thread->Wait.return_code = STATUS_SUCCESSFUL;
_Thread_Wait_flags_set( the_thread, THREAD_QUEUE_INTEND_TO_BLOCK );

View File

@@ -1186,7 +1186,7 @@ static void _Thread_queue_Priority_inherit_extract(
* resolves the deadlock. Thread T1 and T2 can the complete their
* operations.
*/
_Thread_queue_Path_acquire_critical( queue, the_thread, queue_context );
(void) _Thread_queue_Path_acquire( queue, the_thread, queue_context );
#endif
_Thread_queue_Queue_extract(
@@ -1199,7 +1199,7 @@ static void _Thread_queue_Priority_inherit_extract(
);
#if defined(RTEMS_SMP)
_Thread_queue_Path_release_critical( queue_context );
_Thread_queue_Path_release( queue_context );
#endif
}