Corrected to account for the way memory is divided up in

_Object_Extend_information.  This change is a side-effect of the
change made to that file to fix an alignment problem.
This commit is contained in:
Joel Sherrill
1999-11-10 22:14:26 +00:00
parent 7d29dc7f61
commit 59d1127f13
2 changed files with 18 additions and 14 deletions

View File

@@ -43,25 +43,27 @@ Objects_Control *_Objects_Allocate_by_index(
)
{
Objects_Control *the_object;
void *p;
if ( index && information->maximum >= index ) {
/*
* If the object is already in the local table, then
* it has already been allocated/created by a previous
* create call.
*/
the_object = _Objects_Get_local_object( information, index );
if ( the_object )
return NULL;
/* XXX
* This whole section of code needs to be addressed.
* + The 0 should be dealt with more properly so we can autoextend.
* + The pointer arithmetic is probably too expensive.
* + The use of the index 0 for object_blocks should be dealt
* with more properly so we can autoextend.
* + etc.
*/
p = _Addresses_Add_offset( information->object_blocks[ 0 ],
(information->allocation_size * information->name_length) ),
the_object = (Objects_Control *) information->object_blocks[ 0 ];
p = _Addresses_Add_offset( p, (sizeof_control * (index - 1)) );
the_object = (Objects_Control *)p;
_Chain_Extract( &the_object->Node );
return the_object;

View File

@@ -43,25 +43,27 @@ Objects_Control *_Objects_Allocate_by_index(
)
{
Objects_Control *the_object;
void *p;
if ( index && information->maximum >= index ) {
/*
* If the object is already in the local table, then
* it has already been allocated/created by a previous
* create call.
*/
the_object = _Objects_Get_local_object( information, index );
if ( the_object )
return NULL;
/* XXX
* This whole section of code needs to be addressed.
* + The 0 should be dealt with more properly so we can autoextend.
* + The pointer arithmetic is probably too expensive.
* + The use of the index 0 for object_blocks should be dealt
* with more properly so we can autoextend.
* + etc.
*/
p = _Addresses_Add_offset( information->object_blocks[ 0 ],
(information->allocation_size * information->name_length) ),
the_object = (Objects_Control *) information->object_blocks[ 0 ];
p = _Addresses_Add_offset( p, (sizeof_control * (index - 1)) );
the_object = (Objects_Control *)p;
_Chain_Extract( &the_object->Node );
return the_object;