added waiting for signal state.

This commit is contained in:
Joel Sherrill
1996-06-12 17:45:34 +00:00
parent 2291b71654
commit 4a1bc34b8f
3 changed files with 63 additions and 57 deletions

View File

@@ -32,24 +32,25 @@ typedef unsigned32 States_Control;
* be used to compose and manipulate a thread's state.
*/
#define STATES_ALL_SET 0xffff /* all states */
#define STATES_READY 0x0000 /* ready to run */
#define STATES_DORMANT 0x0001 /* created not started */
#define STATES_SUSPENDED 0x0002 /* waiting for resume */
#define STATES_TRANSIENT 0x0004 /* thread in transition */
#define STATES_DELAYING 0x0008 /* wait for timeout */
#define STATES_WAITING_FOR_TIME 0x0010 /* wait for TOD */
#define STATES_WAITING_FOR_BUFFER 0x0020
#define STATES_WAITING_FOR_SEGMENT 0x0040
#define STATES_WAITING_FOR_MESSAGE 0x0080
#define STATES_WAITING_FOR_EVENT 0x0100
#define STATES_WAITING_FOR_SEMAPHORE 0x0200
#define STATES_WAITING_FOR_MUTEX 0x0400
#define STATES_WAITING_FOR_CONDITION_VARIABLE 0x0800
#define STATES_WAITING_FOR_JOIN_AT_EXIT 0x1000
#define STATES_WAITING_FOR_RPC_REPLY 0x2000
#define STATES_WAITING_FOR_PERIOD 0x4000
#define STATES_INTERRUPTIBLE_BY_SIGNAL 0x8000
#define STATES_ALL_SET 0xfffff /* all states */
#define STATES_READY 0x00000 /* ready to run */
#define STATES_DORMANT 0x00001 /* created not started */
#define STATES_SUSPENDED 0x00002 /* waiting for resume */
#define STATES_TRANSIENT 0x00004 /* in transition */
#define STATES_DELAYING 0x00008 /* wait for timeout */
#define STATES_WAITING_FOR_TIME 0x00010 /* wait for TOD */
#define STATES_WAITING_FOR_BUFFER 0x00020
#define STATES_WAITING_FOR_SEGMENT 0x00040
#define STATES_WAITING_FOR_MESSAGE 0x00080
#define STATES_WAITING_FOR_EVENT 0x00100
#define STATES_WAITING_FOR_SEMAPHORE 0x00200
#define STATES_WAITING_FOR_MUTEX 0x00400
#define STATES_WAITING_FOR_CONDITION_VARIABLE 0x00800
#define STATES_WAITING_FOR_JOIN_AT_EXIT 0x01000
#define STATES_WAITING_FOR_RPC_REPLY 0x02000
#define STATES_WAITING_FOR_PERIOD 0x04000
#define STATES_WAITING_FOR_SIGNAL 0x08000
#define STATES_INTERRUPTIBLE_BY_SIGNAL 0x10000
#define STATES_LOCALLY_BLOCKED ( STATES_WAITING_FOR_BUFFER | \
STATES_WAITING_FOR_SEGMENT | \
@@ -57,7 +58,8 @@ typedef unsigned32 States_Control;
STATES_WAITING_FOR_SEMAPHORE | \
STATES_WAITING_FOR_MUTEX | \
STATES_WAITING_FOR_CONDITION_VARIABLE | \
STATES_WAITING_FOR_JOIN_AT_EXIT )
STATES_WAITING_FOR_JOIN_AT_EXIT | \
STATES_WAITING_FOR_SIGNAL )
#define STATES_WAITING_ON_THREAD_QUEUE \
( STATES_LOCALLY_BLOCKED | \

View File

@@ -32,24 +32,25 @@ typedef unsigned32 States_Control;
* be used to compose and manipulate a thread's state.
*/
#define STATES_ALL_SET 0xffff /* all states */
#define STATES_READY 0x0000 /* ready to run */
#define STATES_DORMANT 0x0001 /* created not started */
#define STATES_SUSPENDED 0x0002 /* waiting for resume */
#define STATES_TRANSIENT 0x0004 /* thread in transition */
#define STATES_DELAYING 0x0008 /* wait for timeout */
#define STATES_WAITING_FOR_TIME 0x0010 /* wait for TOD */
#define STATES_WAITING_FOR_BUFFER 0x0020
#define STATES_WAITING_FOR_SEGMENT 0x0040
#define STATES_WAITING_FOR_MESSAGE 0x0080
#define STATES_WAITING_FOR_EVENT 0x0100
#define STATES_WAITING_FOR_SEMAPHORE 0x0200
#define STATES_WAITING_FOR_MUTEX 0x0400
#define STATES_WAITING_FOR_CONDITION_VARIABLE 0x0800
#define STATES_WAITING_FOR_JOIN_AT_EXIT 0x1000
#define STATES_WAITING_FOR_RPC_REPLY 0x2000
#define STATES_WAITING_FOR_PERIOD 0x4000
#define STATES_INTERRUPTIBLE_BY_SIGNAL 0x8000
#define STATES_ALL_SET 0xfffff /* all states */
#define STATES_READY 0x00000 /* ready to run */
#define STATES_DORMANT 0x00001 /* created not started */
#define STATES_SUSPENDED 0x00002 /* waiting for resume */
#define STATES_TRANSIENT 0x00004 /* in transition */
#define STATES_DELAYING 0x00008 /* wait for timeout */
#define STATES_WAITING_FOR_TIME 0x00010 /* wait for TOD */
#define STATES_WAITING_FOR_BUFFER 0x00020
#define STATES_WAITING_FOR_SEGMENT 0x00040
#define STATES_WAITING_FOR_MESSAGE 0x00080
#define STATES_WAITING_FOR_EVENT 0x00100
#define STATES_WAITING_FOR_SEMAPHORE 0x00200
#define STATES_WAITING_FOR_MUTEX 0x00400
#define STATES_WAITING_FOR_CONDITION_VARIABLE 0x00800
#define STATES_WAITING_FOR_JOIN_AT_EXIT 0x01000
#define STATES_WAITING_FOR_RPC_REPLY 0x02000
#define STATES_WAITING_FOR_PERIOD 0x04000
#define STATES_WAITING_FOR_SIGNAL 0x08000
#define STATES_INTERRUPTIBLE_BY_SIGNAL 0x10000
#define STATES_LOCALLY_BLOCKED ( STATES_WAITING_FOR_BUFFER | \
STATES_WAITING_FOR_SEGMENT | \
@@ -57,7 +58,8 @@ typedef unsigned32 States_Control;
STATES_WAITING_FOR_SEMAPHORE | \
STATES_WAITING_FOR_MUTEX | \
STATES_WAITING_FOR_CONDITION_VARIABLE | \
STATES_WAITING_FOR_JOIN_AT_EXIT )
STATES_WAITING_FOR_JOIN_AT_EXIT | \
STATES_WAITING_FOR_SIGNAL )
#define STATES_WAITING_ON_THREAD_QUEUE \
( STATES_LOCALLY_BLOCKED | \

View File

@@ -32,24 +32,25 @@ typedef unsigned32 States_Control;
* be used to compose and manipulate a thread's state.
*/
#define STATES_ALL_SET 0xffff /* all states */
#define STATES_READY 0x0000 /* ready to run */
#define STATES_DORMANT 0x0001 /* created not started */
#define STATES_SUSPENDED 0x0002 /* waiting for resume */
#define STATES_TRANSIENT 0x0004 /* thread in transition */
#define STATES_DELAYING 0x0008 /* wait for timeout */
#define STATES_WAITING_FOR_TIME 0x0010 /* wait for TOD */
#define STATES_WAITING_FOR_BUFFER 0x0020
#define STATES_WAITING_FOR_SEGMENT 0x0040
#define STATES_WAITING_FOR_MESSAGE 0x0080
#define STATES_WAITING_FOR_EVENT 0x0100
#define STATES_WAITING_FOR_SEMAPHORE 0x0200
#define STATES_WAITING_FOR_MUTEX 0x0400
#define STATES_WAITING_FOR_CONDITION_VARIABLE 0x0800
#define STATES_WAITING_FOR_JOIN_AT_EXIT 0x1000
#define STATES_WAITING_FOR_RPC_REPLY 0x2000
#define STATES_WAITING_FOR_PERIOD 0x4000
#define STATES_INTERRUPTIBLE_BY_SIGNAL 0x8000
#define STATES_ALL_SET 0xfffff /* all states */
#define STATES_READY 0x00000 /* ready to run */
#define STATES_DORMANT 0x00001 /* created not started */
#define STATES_SUSPENDED 0x00002 /* waiting for resume */
#define STATES_TRANSIENT 0x00004 /* in transition */
#define STATES_DELAYING 0x00008 /* wait for timeout */
#define STATES_WAITING_FOR_TIME 0x00010 /* wait for TOD */
#define STATES_WAITING_FOR_BUFFER 0x00020
#define STATES_WAITING_FOR_SEGMENT 0x00040
#define STATES_WAITING_FOR_MESSAGE 0x00080
#define STATES_WAITING_FOR_EVENT 0x00100
#define STATES_WAITING_FOR_SEMAPHORE 0x00200
#define STATES_WAITING_FOR_MUTEX 0x00400
#define STATES_WAITING_FOR_CONDITION_VARIABLE 0x00800
#define STATES_WAITING_FOR_JOIN_AT_EXIT 0x01000
#define STATES_WAITING_FOR_RPC_REPLY 0x02000
#define STATES_WAITING_FOR_PERIOD 0x04000
#define STATES_WAITING_FOR_SIGNAL 0x08000
#define STATES_INTERRUPTIBLE_BY_SIGNAL 0x10000
#define STATES_LOCALLY_BLOCKED ( STATES_WAITING_FOR_BUFFER | \
STATES_WAITING_FOR_SEGMENT | \
@@ -57,7 +58,8 @@ typedef unsigned32 States_Control;
STATES_WAITING_FOR_SEMAPHORE | \
STATES_WAITING_FOR_MUTEX | \
STATES_WAITING_FOR_CONDITION_VARIABLE | \
STATES_WAITING_FOR_JOIN_AT_EXIT )
STATES_WAITING_FOR_JOIN_AT_EXIT | \
STATES_WAITING_FOR_SIGNAL )
#define STATES_WAITING_ON_THREAD_QUEUE \
( STATES_LOCALLY_BLOCKED | \