forked from Imagelibrary/rtems
2002-07-16 Eric Norum <eric.norum@usask.ca>
* comm/uart.c: I am using a PC-104 card with no video output. I found that things would lock up if a printk was followed closely by a printf when BSPConsolePort = BSP_UART_COM2 and BSPPrintkPort = BSP_UART_COM1. With this change in place, printf/printk calls can be intermingled with no apparent problems.
This commit is contained in:
@@ -1,3 +1,11 @@
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2002-07-16 Eric Norum <eric.norum@usask.ca>
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* comm/uart.c: I am using a PC-104 card with no video output. I
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found that things would lock up if a printk was followed closely by
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a printf when BSPConsolePort = BSP_UART_COM2 and
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BSPPrintkPort = BSP_UART_COM1. With this change in place,
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printf/printk calls can be intermingled with no apparent problems.
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2002-05-01 Eric Norum <eric.norum@usask.ca>
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2002-05-01 Eric Norum <eric.norum@usask.ca>
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* console/console.c, fatal/bspfatal.c, startup/bspclean.c,
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* console/console.c, fatal/bspfatal.c, startup/bspclean.c,
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@@ -387,6 +387,22 @@ BSP_uart_polled_write(int uart, int val)
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uwrite(uart, THR, val & 0xff);
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uwrite(uart, THR, val & 0xff);
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/*
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* Wait for character to be transmitted.
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* This ensures that printk and printf play nicely together
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* when using the same serial port.
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* Yes, there's a performance hit here, but if we're doing
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* polled writes to a serial port we're probably not that
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* interested in efficiency anyway.....
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*/
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for(;;)
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{
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if((val1=uread(uart, LSR)) & THRE)
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{
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break;
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}
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}
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return;
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return;
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}
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}
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