forked from Imagelibrary/rtems
score: Add _Thread_Join() and _Thread_Cancel()
Split _Thread_Close() into _Thread_Join() and _Thread_Cancel() to prepare for a re-use in pthread_join() and pthread_cancel(). Update #2555. Update #2626.
This commit is contained in:
@@ -138,7 +138,6 @@ static const rtems_assoc_t rtems_monitor_state_assoc[] = {
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{ "Wslmtx", STATES_WAITING_FOR_SYS_LOCK_MUTEX, 0 },
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{ "Wslsem", STATES_WAITING_FOR_SYS_LOCK_SEMAPHORE, 0 },
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{ "Wsysev", STATES_WAITING_FOR_SYSTEM_EVENT, 0 },
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{ "Wterm", STATES_WAITING_FOR_TERMINATION, 0 },
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{ "Wtime", STATES_WAITING_FOR_TIME, 0 },
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{ "Wwkup", STATES_WAITING_FOR_BSD_WAKEUP, 0 },
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{ "ZOMBI", STATES_ZOMBIE, 0 },
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@@ -76,8 +76,6 @@ extern "C" {
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#define STATES_WAITING_FOR_SYSTEM_EVENT 0x40000
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/** This macro corresponds to a task waiting for BSD wakeup. */
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#define STATES_WAITING_FOR_BSD_WAKEUP 0x80000
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/** This macro corresponds to a task waiting for a task termination. */
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#define STATES_WAITING_FOR_TERMINATION 0x100000
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/** This macro corresponds to a task being a zombie. */
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#define STATES_ZOMBIE 0x200000
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/** This macro corresponds to a task restarting. */
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@@ -543,15 +543,6 @@ typedef struct {
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* @brief The current thread life state.
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*/
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Thread_Life_state state;
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/**
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* @brief The terminator thread of this thread.
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*
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* In case the thread is terminated and another thread (the terminator) waits
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* for the actual termination completion, then this field references the
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* terminator thread.
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*/
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Thread_Control *terminator;
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} Thread_Life_control;
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#if defined(RTEMS_SMP)
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@@ -213,6 +213,15 @@ void _Thread_Kill_zombies( void );
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void _Thread_Exit( Thread_Control *executing );
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void _Thread_Join(
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Thread_Control *the_thread,
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States_Control waiting_for_join,
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Thread_Control *executing,
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ISR_lock_Context *lock_context
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);
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void _Thread_Cancel( Thread_Control *the_thread, Thread_Control *executing );
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/**
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* @brief Closes the thread.
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*
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@@ -32,6 +32,8 @@
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#include <rtems/score/watchdogimpl.h>
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#include <rtems/score/wkspace.h>
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#define THREAD_JOIN_TQ_OPERATIONS &_Thread_queue_Operations_priority
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static void _Thread_Life_action_handler(
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Thread_Control *executing,
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Thread_Action *action,
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@@ -84,10 +86,29 @@ static void _Thread_Raise_real_priority(
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);
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}
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typedef struct {
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ISR_lock_Context Base;
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} Thread_Join_lock_context;
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static void _Thread_Wake_up_joining_threads( Thread_Control *the_thread )
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{
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Thread_Join_lock_context join_lock_context;
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_Thread_State_acquire( the_thread, &join_lock_context.Base );
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_Thread_queue_Flush_critical(
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&the_thread->Join_queue.Queue,
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THREAD_JOIN_TQ_OPERATIONS,
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_Thread_queue_Flush_default_filter,
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NULL,
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0,
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&join_lock_context.Base
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);
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}
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static void _Thread_Make_zombie( Thread_Control *the_thread )
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{
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ISR_lock_Context lock_context;
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Thread_Zombie_control *zombies = &_Thread_Zombies;
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Thread_Zombie_control *zombies;
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if ( _Thread_Owns_resources( the_thread ) ) {
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_Terminate(
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@@ -102,10 +123,12 @@ static void _Thread_Make_zombie( Thread_Control *the_thread )
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&the_thread->Object
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);
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_Thread_Wake_up_joining_threads( the_thread );
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_Thread_Set_state( the_thread, STATES_ZOMBIE );
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_Thread_queue_Extract_with_proxy( the_thread );
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_Thread_Timer_remove( the_thread );
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zombies = &_Thread_Zombies;
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_ISR_lock_ISR_disable_and_acquire( &zombies->Lock, &lock_context );
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_Chain_Append_unprotected( &zombies->Chain, &the_thread->Object.Node );
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_ISR_lock_Release_and_ISR_enable( &zombies->Lock, &lock_context );
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@@ -291,13 +314,6 @@ void _Thread_Life_action_handler(
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if ( _Thread_Is_life_terminating( previous_life_state ) ) {
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_Thread_Make_zombie( executing );
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if ( executing->Life.terminator != NULL ) {
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_Thread_Clear_state(
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executing->Life.terminator,
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STATES_WAITING_FOR_TERMINATION
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);
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}
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_Thread_Enable_dispatch();
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RTEMS_UNREACHABLE();
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} else {
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@@ -373,23 +389,34 @@ static void _Thread_Request_life_change(
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}
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}
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void _Thread_Close( Thread_Control *the_thread, Thread_Control *executing )
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void _Thread_Join(
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Thread_Control *the_thread,
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States_Control waiting_for_join,
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Thread_Control *executing,
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ISR_lock_Context *lock_context
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)
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{
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_Assert( the_thread != executing );
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_Assert( _Thread_State_is_owner( the_thread ) );
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_Thread_queue_Enqueue_critical(
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&the_thread->Join_queue.Queue,
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THREAD_JOIN_TQ_OPERATIONS,
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executing,
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waiting_for_join,
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WATCHDOG_NO_TIMEOUT,
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0,
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lock_context
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);
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}
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void _Thread_Cancel( Thread_Control *the_thread, Thread_Control *executing )
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{
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_Assert( the_thread != executing );
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if ( _States_Is_dormant( the_thread->current_state ) ) {
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_Thread_Make_zombie( the_thread );
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} else {
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if ( !_Thread_Is_life_terminating( executing->Life.state ) ) {
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/*
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* Wait for termination of victim thread. If the executing thread is
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* also terminated, then do not wait. This avoids potential cyclic
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* dependencies and thus dead lock.
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*/
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the_thread->Life.terminator = executing;
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_Thread_Set_state( executing, STATES_WAITING_FOR_TERMINATION );
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}
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_Thread_Request_life_change(
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the_thread,
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executing,
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@@ -399,6 +426,20 @@ void _Thread_Close( Thread_Control *the_thread, Thread_Control *executing )
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}
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}
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void _Thread_Close( Thread_Control *the_thread, Thread_Control *executing )
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{
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ISR_lock_Context lock_context;
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_Thread_State_acquire( the_thread, &lock_context );
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_Thread_Join(
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the_thread,
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STATES_WAITING_FOR_JOIN,
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executing,
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&lock_context
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);
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_Thread_Cancel( the_thread, executing );
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}
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void _Thread_Exit( Thread_Control *executing )
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{
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ISR_lock_Context lock_context;
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