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731 lines
21 KiB
C
731 lines
21 KiB
C
/* SPDX-License-Identifier: BSD-2-Clause */
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/**
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* @file
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*
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* @ingroup ScoreThreadValSmp
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*/
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/*
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* Copyright (C) 2021 embedded brains GmbH & Co. KG
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* This file is part of the RTEMS quality process and was automatically
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* generated. If you find something that needs to be fixed or
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* worded better please post a report or patch to an RTEMS mailing list
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* or raise a bug report:
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*
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* https://www.rtems.org/bugs.html
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*
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* For information on updating and regenerating please refer to the How-To
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* section in the Software Requirements Engineering chapter of the
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* RTEMS Software Engineering manual. The manual is provided as a part of
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* a release. For development sources please refer to the online
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* documentation at:
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*
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* https://docs.rtems.org
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <rtems.h>
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#include <rtems/test-scheduler.h>
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#include <rtems/score/smpbarrier.h>
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#include <rtems/score/threadimpl.h>
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#include "ts-config.h"
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#include "tx-support.h"
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#include <rtems/test.h>
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/**
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* @defgroup ScoreThreadValSmp spec:/score/thread/val/smp
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*
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* @ingroup TestsuitesValidationSmpOnly0
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*
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* @brief Tests SMP-specific thread behaviour.
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*
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* This test case performs the following actions:
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*
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* - Create three worker threads and a mutex. Use the mutex and the worker to
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* move to a helping scheduler.
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*
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* - Pin the runner thread while it executes on a processor owned by a
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* helping scheduler.
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*
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* - Pin and unpin the runner thread. This is a nested operation.
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*
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* - Preempt the pinned runner thread. Worker B and C execute at the same
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* time on processor 0 and 1 respectively for some point in time. This
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* shows that the pinning of the runner thread is maintained.
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*
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* - Unpin the runner thread. The runner moves back to its home scheduler.
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*
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* - Release the mutex.
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*
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* - Pin the runner thread. Unpin the runner thread while it is suspended.
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*
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* - Make sure the worker released the mutex.
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*
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* - Clean up all used resources.
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*
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* - Create three worker threads and a mutex. Use the mutex and the worker to
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* check that a suspended thread does not reconsider help requests.
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*
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* - Let worker B help worker A through the mutex. Preempt worker A. Delay
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* the thread switch to worker A.
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*
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* - Suspend worker A and let it wait on its thread state lock. Check that
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* worker A did not reconsider help requests.
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*
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* - Resume worker A. Check that worker A did reconsider help requests after
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* the thread dispatch.
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*
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* - Clean up all used resources.
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*
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* - Create four worker threads and three mutexes. Provoke an explicit thread
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* priority change while a priority inheritance change is in progress. The
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* explicit thread priority change propagates through priority inheritance.
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*
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* - Create the following dependencies MA -> WA and TC -> MB -> WA.
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*
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* - Acquire the worker A default thread wait lock. Start creating the
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* dependency TB -> MB (we already have MB -> WA). Make sure it stops
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* while acquiring the worker A default thread wait lock. Prepare the
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* worker A default thread wait lock release. Raise the worker C priority.
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* This operation will call the wrapped _Thread_queue_Path_acquire() and
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* trigger the prepared release of the worker A default thread wait lock.
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* The worker A default wait lock critical sections will execute now in the
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* prepared sequence.
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*
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* - Clean up all used resources.
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*
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* @{
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*/
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/**
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* @brief Test context for spec:/score/thread/val/smp test case.
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*/
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typedef struct {
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/**
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* @brief This member contains the worker A identifier.
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*/
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rtems_id worker_a_id;
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/**
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* @brief This member contains the worker B identifier.
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*/
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rtems_id worker_b_id;
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/**
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* @brief This member contains the worker C identifier.
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*/
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rtems_id worker_c_id;
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/**
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* @brief This member contains the mutex A identifier.
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*/
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rtems_id mutex_a_id;
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/**
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* @brief This member contains the mutex B identifier.
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*/
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rtems_id mutex_b_id;
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/**
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* @brief If this member is true, then the worker shall busy wait.
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*/
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volatile bool busy;
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/**
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* @brief This member contains a counter for EVENT_COUNT.
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*/
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volatile uint32_t counter;
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/**
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* @brief This member contains the barrier to synchronize the runner and the
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* workers.
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*/
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SMP_barrier_Control barrier;
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/**
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* @brief This member contains the barrier state for the runner processor.
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*/
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SMP_barrier_State barrier_state;
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/**
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* @brief This member references the processor on which the worker A wait
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* default lock was acquired.
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*/
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Per_CPU_Control *worker_a_wait_default_lock_cpu;
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/**
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* @brief This member contains the lock context for the worker A wait default
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* lock acquire and release.
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*/
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ISR_lock_Context worker_a_wait_default_lock_context;
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} ScoreThreadValSmp_Context;
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static ScoreThreadValSmp_Context
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ScoreThreadValSmp_Instance;
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#define EVENT_A_OBTAIN RTEMS_EVENT_0
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#define EVENT_A_RELEASE RTEMS_EVENT_1
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#define EVENT_B_OBTAIN RTEMS_EVENT_2
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#define EVENT_B_RELEASE RTEMS_EVENT_3
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#define EVENT_COUNT_EARLY RTEMS_EVENT_4
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#define EVENT_BUSY RTEMS_EVENT_5
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#define EVENT_COUNT RTEMS_EVENT_6
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#define EVENT_LET_WORKER_C_COUNT RTEMS_EVENT_7
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#define EVENT_SET_TASK_SWITCH_EXTENSION RTEMS_EVENT_8
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typedef ScoreThreadValSmp_Context Context;
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static Context *release_worker_a_wait_default;
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static void TaskSwitchExtension( rtems_tcb *executing, rtems_tcb *heir )
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{
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Context *ctx;
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Thread_Control *thread;
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(void) executing;
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(void) heir;
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ctx = T_fixture_context();
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thread = GetThread( ctx->worker_a_id );
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if ( thread == heir ) {
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SMP_barrier_State state;
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_SMP_barrier_State_initialize( &state );
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/* B0 */
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_SMP_barrier_Wait( &ctx->barrier, &state, 2 );
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/* B1 */
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_SMP_barrier_Wait( &ctx->barrier, &state, 2 );
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}
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}
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static void WorkerTask( rtems_task_argument arg )
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{
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Context *ctx;
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ctx = (Context *) arg;
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while ( true ) {
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rtems_event_set events;
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events = ReceiveAnyEvents();
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if ( ( events & EVENT_A_OBTAIN ) != 0 ) {
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ObtainMutex( ctx->mutex_a_id );
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}
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if ( ( events & EVENT_A_RELEASE ) != 0 ) {
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ReleaseMutex( ctx->mutex_a_id );
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}
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if ( ( events & EVENT_B_OBTAIN ) != 0 ) {
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ObtainMutex( ctx->mutex_b_id );
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}
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if ( ( events & EVENT_B_RELEASE ) != 0 ) {
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ReleaseMutex( ctx->mutex_b_id );
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}
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if ( ( events & EVENT_COUNT_EARLY ) != 0 ) {
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++ctx->counter;
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}
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if ( ( events & EVENT_BUSY ) != 0 ) {
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while ( ctx->busy ) {
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/* Do nothing */
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}
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}
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if ( ( events & EVENT_COUNT ) != 0 ) {
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++ctx->counter;
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}
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if ( ( events & EVENT_LET_WORKER_C_COUNT ) != 0 ) {
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uint32_t counter;
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counter = ctx->counter;
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SendEvents( ctx->worker_c_id, EVENT_COUNT );
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while ( ctx->counter == counter ) {
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/* Wait */
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}
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}
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if ( ( events & EVENT_SET_TASK_SWITCH_EXTENSION ) != 0 ) {
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SetTaskSwitchExtension( TaskSwitchExtension );
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}
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}
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}
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static void SchedulerBlock(
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void *arg,
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const T_scheduler_event *event,
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T_scheduler_when when
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)
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{
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Context *ctx;
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ctx = arg;
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if (
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when == T_SCHEDULER_BEFORE &&
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event->operation == T_SCHEDULER_BLOCK
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) {
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Thread_Control *thread;
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T_scheduler_set_event_handler( NULL, NULL );
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/* B1 */
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_SMP_barrier_Wait( &ctx->barrier, &ctx->barrier_state, 2 );
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thread = GetThread( ctx->worker_a_id );
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TicketLockWaitForOthers( &thread->Join_queue.Queue.Lock, 1 );
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}
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}
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static void Suspend( void *arg )
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{
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Thread_Control *thread;
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thread = arg;
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SuspendTask( thread->Object.id );
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}
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static void Resume( void *arg )
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{
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Thread_Control *thread;
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thread = arg;
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ResumeTask( thread->Object.id );
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}
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static void WaitForCounter( const Context *ctx, uint32_t expected )
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{
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while ( ctx->counter != expected ) {
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/* Wait */
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}
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}
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static void DoMutexOperation(
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rtems_id worker_id,
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rtems_id mutex_id,
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rtems_event_set event
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)
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{
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Thread_queue_Queue *queue;
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TicketLockState lock_state;
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queue = GetMutexThreadQueue( mutex_id );
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TicketLockGetState( &queue->Lock, &lock_state );
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SendEvents( worker_id, event );
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TicketLockWaitForReleases( &lock_state, 1 );
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}
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Thread_queue_Deadlock_status __wrap__Thread_queue_Path_acquire(
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Thread_queue_Queue *queue,
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Thread_Control *the_thread,
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Thread_queue_Context *queue_context
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);
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Thread_queue_Deadlock_status __real__Thread_queue_Path_acquire(
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Thread_queue_Queue *queue,
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Thread_Control *the_thread,
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Thread_queue_Context *queue_context
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);
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Thread_queue_Deadlock_status __wrap__Thread_queue_Path_acquire(
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Thread_queue_Queue *queue,
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Thread_Control *the_thread,
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Thread_queue_Context *queue_context
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)
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{
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Context *ctx;
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ctx = release_worker_a_wait_default;
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if (
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ctx != NULL &&
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ctx->worker_a_wait_default_lock_cpu == _Per_CPU_Get()
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) {
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Thread_Control *worker_a;
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release_worker_a_wait_default = NULL;
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worker_a = GetThread( ctx->worker_a_id );
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_Thread_Wait_release_default_critical(
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worker_a,
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&ctx->worker_a_wait_default_lock_context
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);
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}
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return __real__Thread_queue_Path_acquire(
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queue,
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the_thread,
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queue_context
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);
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}
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static void ScoreThreadValSmp_Setup( void )
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{
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SetSelfPriority( PRIO_NORMAL );
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}
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static void ScoreThreadValSmp_Setup_Wrap( void *arg )
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{
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(void) arg;
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ScoreThreadValSmp_Setup();
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}
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static void ScoreThreadValSmp_Teardown( void )
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{
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RestoreRunnerPriority();
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}
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static void ScoreThreadValSmp_Teardown_Wrap( void *arg )
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{
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(void) arg;
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ScoreThreadValSmp_Teardown();
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}
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static T_fixture ScoreThreadValSmp_Fixture = {
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.setup = ScoreThreadValSmp_Setup_Wrap,
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.stop = NULL,
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.teardown = ScoreThreadValSmp_Teardown_Wrap,
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.scope = NULL,
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.initial_context = &ScoreThreadValSmp_Instance
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};
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/**
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* @brief Create three worker threads and a mutex. Use the mutex and the
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* worker to move to a helping scheduler.
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*/
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static void ScoreThreadValSmp_Action_0( ScoreThreadValSmp_Context *ctx )
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{
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Per_CPU_Control*cpu_self;
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Thread_Control *executing;
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executing = _Thread_Get_executing();
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ctx->counter = 0;
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ctx->mutex_a_id = CreateMutex();
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ctx->worker_a_id = CreateTask( "WRKA", PRIO_NORMAL );
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SetScheduler( ctx->worker_a_id, SCHEDULER_B_ID, PRIO_NORMAL );
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StartTask( ctx->worker_a_id, WorkerTask, ctx );
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ctx->worker_b_id = CreateTask( "WRKB", PRIO_HIGH );
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StartTask( ctx->worker_b_id, WorkerTask, ctx );
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ctx->worker_c_id = CreateTask( "WRKC", PRIO_LOW );
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StartTask( ctx->worker_c_id, WorkerTask, ctx );
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ObtainMutex( ctx->mutex_a_id );
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SendEvents( ctx->worker_a_id, EVENT_A_OBTAIN | EVENT_A_RELEASE );
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ctx->busy = true;
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SendEvents( ctx->worker_b_id, EVENT_BUSY );
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/*
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* Pin the runner thread while it executes on a processor owned by a helping
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* scheduler.
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*/
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T_eq_u32( rtems_scheduler_get_processor(), 1 );
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_Thread_Pin( executing );
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/*
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* Pin and unpin the runner thread. This is a nested operation.
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*/
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T_eq_u32( rtems_scheduler_get_processor(), 1 );
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_Thread_Pin( executing );
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_Thread_Unpin( executing, _Per_CPU_Get_snapshot() );
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/*
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* Preempt the pinned runner thread. Worker B and C execute at the same time
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* on processor 0 and 1 respectively for some point in time. This shows that
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* the pinning of the runner thread is maintained.
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*/
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ctx->busy = false;
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SetScheduler( ctx->worker_b_id, SCHEDULER_B_ID, PRIO_HIGH );
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SendEvents( ctx->worker_b_id, EVENT_LET_WORKER_C_COUNT );
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T_eq_u32( rtems_scheduler_get_processor(), 1 );
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T_eq_u32( ctx->counter, 1 );
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/*
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* Unpin the runner thread. The runner moves back to its home scheduler.
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*/
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cpu_self = _Thread_Dispatch_disable();
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_Thread_Unpin( executing, cpu_self );
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_Thread_Dispatch_direct( cpu_self );
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T_eq_u32( rtems_scheduler_get_processor(), 0 );
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/*
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* Release the mutex.
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*/
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ReleaseMutex( ctx->mutex_a_id);
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T_eq_u32( rtems_scheduler_get_processor(), 0 );
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/*
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* Pin the runner thread. Unpin the runner thread while it is suspended.
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*/
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_Thread_Pin( executing );
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/* We have to preempt the runner to end up in _Thread_Do_unpin() */
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SetPriority( ctx->worker_c_id, PRIO_HIGH );
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SendEvents( ctx->worker_c_id, EVENT_COUNT );
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T_eq_u32( ctx->counter, 2 );
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cpu_self = _Thread_Dispatch_disable();
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CallWithinISR( Suspend, executing );
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_Thread_Unpin( executing, cpu_self );
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CallWithinISR( Resume, executing );
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_Thread_Dispatch_direct( cpu_self );
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/*
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* Make sure the worker released the mutex.
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*/
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SetSelfScheduler( SCHEDULER_B_ID, PRIO_LOW );
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SetSelfScheduler( SCHEDULER_A_ID, PRIO_NORMAL );
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/*
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* Clean up all used resources.
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*/
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DeleteTask( ctx->worker_a_id );
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DeleteTask( ctx->worker_b_id );
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DeleteTask( ctx->worker_c_id );
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DeleteMutex( ctx->mutex_a_id );
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}
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/**
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* @brief Create three worker threads and a mutex. Use the mutex and the
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* worker to check that a suspended thread does not reconsider help requests.
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*/
|
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static void ScoreThreadValSmp_Action_1( ScoreThreadValSmp_Context *ctx )
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{
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T_scheduler_log_10 scheduler_log;
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size_t index;
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const T_scheduler_event *event;
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_SMP_barrier_Control_initialize( &ctx->barrier );
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_SMP_barrier_State_initialize( &ctx->barrier_state );
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ctx->counter = 0;
|
|
ctx->mutex_a_id = CreateMutex();
|
|
|
|
ctx->worker_a_id = CreateTask( "WRKA", PRIO_NORMAL );
|
|
SetScheduler( ctx->worker_a_id, SCHEDULER_B_ID, PRIO_NORMAL );
|
|
StartTask( ctx->worker_a_id, WorkerTask, ctx );
|
|
|
|
ctx->worker_b_id = CreateTask( "WRKB", PRIO_HIGH );
|
|
StartTask( ctx->worker_b_id, WorkerTask, ctx );
|
|
|
|
ctx->worker_c_id = CreateTask( "WRKC", PRIO_NORMAL );
|
|
SetScheduler( ctx->worker_c_id, SCHEDULER_B_ID, PRIO_HIGH );
|
|
StartTask( ctx->worker_c_id, WorkerTask, ctx );
|
|
|
|
/*
|
|
* Let worker B help worker A through the mutex. Preempt worker A. Delay
|
|
* the thread switch to worker A.
|
|
*/
|
|
ctx->busy = true;
|
|
SendEvents(
|
|
ctx->worker_a_id,
|
|
EVENT_A_OBTAIN | EVENT_COUNT_EARLY | EVENT_BUSY | EVENT_COUNT
|
|
);
|
|
WaitForCounter( ctx, 1 );
|
|
|
|
SendEvents( ctx->worker_b_id, EVENT_A_OBTAIN );
|
|
SetPriority( ctx->worker_b_id, PRIO_LOW );
|
|
SendEvents( ctx->worker_c_id, EVENT_SET_TASK_SWITCH_EXTENSION );
|
|
|
|
/* B0 */
|
|
_SMP_barrier_Wait( &ctx->barrier, &ctx->barrier_state, 2 );
|
|
|
|
/*
|
|
* Suspend worker A and let it wait on its thread state lock. Check that
|
|
* worker A did not reconsider help requests.
|
|
*/
|
|
T_scheduler_record_10( &scheduler_log );
|
|
T_scheduler_set_event_handler( SchedulerBlock, ctx );
|
|
SuspendTask( ctx->worker_a_id );
|
|
WaitForExecutionStop( ctx->worker_a_id );
|
|
T_scheduler_record( NULL );
|
|
T_eq_sz( scheduler_log.header.recorded, 2 );
|
|
index = 0;
|
|
event = T_scheduler_next_any( &scheduler_log.header, &index );
|
|
T_eq_int( event->operation, T_SCHEDULER_BLOCK );
|
|
event = T_scheduler_next_any( &scheduler_log.header, &index );
|
|
T_eq_int( event->operation, T_SCHEDULER_WITHDRAW_NODE );
|
|
event = T_scheduler_next_any( &scheduler_log.header, &index );
|
|
T_eq_ptr( event, &T_scheduler_event_null );
|
|
SetTaskSwitchExtension( NULL );
|
|
|
|
/*
|
|
* Resume worker A. Check that worker A did reconsider help requests after
|
|
* the thread dispatch.
|
|
*/
|
|
T_scheduler_record_10( &scheduler_log );
|
|
ResumeTask( ctx->worker_a_id );
|
|
ctx->busy = false;
|
|
WaitForCounter( ctx, 2 );
|
|
WaitForExecutionStop( ctx->worker_a_id );
|
|
T_scheduler_record( NULL );
|
|
T_eq_sz( scheduler_log.header.recorded, 5 );
|
|
index = 0;
|
|
event = T_scheduler_next_any( &scheduler_log.header, &index );
|
|
T_eq_int( event->operation, T_SCHEDULER_UNBLOCK );
|
|
event = T_scheduler_next_any( &scheduler_log.header, &index );
|
|
T_eq_int( event->operation, T_SCHEDULER_RECONSIDER_HELP_REQUEST );
|
|
event = T_scheduler_next_any( &scheduler_log.header, &index );
|
|
T_eq_int( event->operation, T_SCHEDULER_RECONSIDER_HELP_REQUEST );
|
|
event = T_scheduler_next_any( &scheduler_log.header, &index );
|
|
T_eq_int( event->operation, T_SCHEDULER_BLOCK );
|
|
event = T_scheduler_next_any( &scheduler_log.header, &index );
|
|
T_eq_int( event->operation, T_SCHEDULER_WITHDRAW_NODE );
|
|
event = T_scheduler_next_any( &scheduler_log.header, &index );
|
|
T_eq_ptr( event, &T_scheduler_event_null );
|
|
|
|
/*
|
|
* Clean up all used resources.
|
|
*/
|
|
SendEvents( ctx->worker_a_id, EVENT_A_RELEASE | EVENT_COUNT );
|
|
WaitForCounter( ctx, 3 );
|
|
|
|
SetPriority( ctx->worker_b_id, PRIO_HIGH );
|
|
SendEvents( ctx->worker_b_id, EVENT_A_RELEASE );
|
|
|
|
DeleteTask( ctx->worker_a_id );
|
|
DeleteTask( ctx->worker_b_id );
|
|
DeleteTask( ctx->worker_c_id );
|
|
DeleteMutex( ctx->mutex_a_id );
|
|
}
|
|
|
|
/**
|
|
* @brief Create four worker threads and three mutexes. Provoke an explicit
|
|
* thread priority change while a priority inheritance change is in progress.
|
|
* The explicit thread priority change propagates through priority
|
|
* inheritance.
|
|
*/
|
|
static void ScoreThreadValSmp_Action_2( ScoreThreadValSmp_Context *ctx )
|
|
{
|
|
Thread_Control *worker_a;
|
|
|
|
ctx->mutex_a_id = CreateMutex();
|
|
ctx->mutex_b_id = CreateMutex();
|
|
|
|
ctx->worker_a_id = CreateTask( "WRKA", PRIO_HIGH );
|
|
StartTask( ctx->worker_a_id, WorkerTask, ctx );
|
|
|
|
ctx->worker_b_id = CreateTask( "WRKB", PRIO_NORMAL );
|
|
SetScheduler( ctx->worker_b_id, SCHEDULER_B_ID, PRIO_NORMAL );
|
|
StartTask( ctx->worker_b_id, WorkerTask, ctx );
|
|
|
|
ctx->worker_c_id = CreateTask( "WRKC", PRIO_NORMAL );
|
|
SetScheduler( ctx->worker_c_id, SCHEDULER_B_ID, PRIO_NORMAL );
|
|
StartTask( ctx->worker_c_id, WorkerTask, ctx );
|
|
|
|
/*
|
|
* Create the following dependencies MA -> WA and TC -> MB -> WA.
|
|
*/
|
|
DoMutexOperation( ctx->worker_a_id, ctx->mutex_a_id, EVENT_A_OBTAIN );
|
|
DoMutexOperation( ctx->worker_a_id, ctx->mutex_b_id, EVENT_B_OBTAIN );
|
|
DoMutexOperation( ctx->worker_c_id, ctx->mutex_a_id, EVENT_A_OBTAIN );
|
|
|
|
/*
|
|
* Acquire the worker A default thread wait lock. Start creating the
|
|
* dependency TB -> MB (we already have MB -> WA). Make sure it stops while
|
|
* acquiring the worker A default thread wait lock. Prepare the worker A
|
|
* default thread wait lock release. Raise the worker C priority. This
|
|
* operation will call the wrapped _Thread_queue_Path_acquire() and trigger
|
|
* the prepared release of the worker A default thread wait lock. The worker
|
|
* A default wait lock critical sections will execute now in the prepared
|
|
* sequence.
|
|
*/
|
|
worker_a = GetThread( ctx->worker_a_id );
|
|
_ISR_lock_ISR_disable( &ctx->worker_a_wait_default_lock_context );
|
|
_Thread_Wait_acquire_default_critical(
|
|
worker_a,
|
|
&ctx->worker_a_wait_default_lock_context
|
|
);
|
|
ctx->worker_a_wait_default_lock_cpu = _Per_CPU_Get();
|
|
_ISR_lock_ISR_enable( &ctx->worker_a_wait_default_lock_context );
|
|
|
|
SendEvents( ctx->worker_b_id, EVENT_B_OBTAIN );
|
|
TicketLockWaitForOthers( &worker_a->Wait.Lock.Default.Lock.Ticket_lock, 1 );
|
|
|
|
release_worker_a_wait_default = ctx;
|
|
|
|
SetPriority( ctx->worker_c_id, PRIO_HIGH );
|
|
|
|
/*
|
|
* Clean up all used resources.
|
|
*/
|
|
DoMutexOperation( ctx->worker_a_id, ctx->mutex_a_id, EVENT_A_RELEASE );
|
|
DoMutexOperation( ctx->worker_a_id, ctx->mutex_b_id, EVENT_B_RELEASE );
|
|
DoMutexOperation( ctx->worker_b_id, ctx->mutex_b_id, EVENT_B_RELEASE );
|
|
DoMutexOperation( ctx->worker_c_id, ctx->mutex_a_id, EVENT_A_RELEASE );
|
|
|
|
DeleteTask( ctx->worker_a_id );
|
|
DeleteTask( ctx->worker_b_id );
|
|
DeleteTask( ctx->worker_c_id );
|
|
|
|
DeleteMutex( ctx->mutex_a_id );
|
|
DeleteMutex( ctx->mutex_b_id );
|
|
}
|
|
|
|
/**
|
|
* @fn void T_case_body_ScoreThreadValSmp( void )
|
|
*/
|
|
T_TEST_CASE_FIXTURE( ScoreThreadValSmp, &ScoreThreadValSmp_Fixture )
|
|
{
|
|
ScoreThreadValSmp_Context *ctx;
|
|
|
|
ctx = T_fixture_context();
|
|
|
|
ScoreThreadValSmp_Action_0( ctx );
|
|
ScoreThreadValSmp_Action_1( ctx );
|
|
ScoreThreadValSmp_Action_2( ctx );
|
|
}
|
|
|
|
/** @} */
|