OBJECTS_NAME_ALIGNMENT definition changed to use sizeof rather than

hardcoded 4 to be compatible with CPUs with 64-bit ints
This commit is contained in:
Joel Sherrill
1996-09-18 20:50:04 +00:00
parent 857c52f90e
commit 4944b5bfe5
3 changed files with 6 additions and 6 deletions

View File

@@ -38,7 +38,7 @@ typedef void * Objects_Name;
* NOTE: Must be a power of 2. Matches the name manipulation routines.
*/
#define OBJECTS_NAME_ALIGNMENT 4
#define OBJECTS_NAME_ALIGNMENT sizeof( unsigned32 )
/*
* Functions which compare names are prototyped like this.
@@ -365,7 +365,7 @@ Objects_Control *_Objects_Get (
Objects_Control *_Objects_Get_next(
Objects_Information *information,
Objects_Id id,
unsigned32 *location_p,
Objects_Locations *location_p,
Objects_Id *next_id_p
);

View File

@@ -38,7 +38,7 @@ typedef void * Objects_Name;
* NOTE: Must be a power of 2. Matches the name manipulation routines.
*/
#define OBJECTS_NAME_ALIGNMENT 4
#define OBJECTS_NAME_ALIGNMENT sizeof( unsigned32 )
/*
* Functions which compare names are prototyped like this.
@@ -365,7 +365,7 @@ Objects_Control *_Objects_Get (
Objects_Control *_Objects_Get_next(
Objects_Information *information,
Objects_Id id,
unsigned32 *location_p,
Objects_Locations *location_p,
Objects_Id *next_id_p
);