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scripts: Dropped --padding from ascii art scripts
No one is realistically ever going to use this. Ascii art is just too low resolution, trying to pad anything just wastes terminal space. So we might as well not support --padding and save on the additional corner cases. Worst case, in the future we can always find this commit and revert things.
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@@ -912,7 +912,6 @@ def main_(ring, paths, *,
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to_ratio=1/1,
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tiny=False,
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title=None,
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padding=0,
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label=False,
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no_label=False,
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**args):
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@@ -1220,32 +1219,10 @@ def main_(ring, paths, *,
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# our general purpose partition function
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def partition(tile, **args):
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if tile.depth == 0:
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# apply top padding
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tile.x += padding
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tile.y += padding
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tile.width -= min(padding, tile.width)
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tile.height -= min(padding, tile.height)
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# apply bottom padding
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if not tile.children:
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tile.width -= min(padding, tile.width)
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tile.height -= min(padding, tile.height)
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x__ = tile.x
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y__ = tile.y
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width__ = tile.width
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height__ = tile.height
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else:
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# apply bottom padding
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if not tile.children:
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tile.width -= min(padding, tile.width)
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tile.height -= min(padding, tile.height)
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x__ = tile.x
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y__ = tile.y
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width__ = tile.width
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height__ = tile.height
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x__ = tile.x
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y__ = tile.y
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width__ = tile.width
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height__ = tile.height
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# partition via requested scheme
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if tile.children:
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@@ -1622,10 +1599,6 @@ if __name__ == "__main__":
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parser.add_argument(
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'--title',
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help="Add a title. Accepts %% modifiers.")
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parser.add_argument(
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'--padding',
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type=float,
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help="Padding to add to each level of the treemap. Defaults to 0.")
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parser.add_argument(
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'-l', '--label',
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action='store_true',
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