Use malloc for mutable addrmaps

Mutable addrmaps currently require an obstack.  This was probably done
to avoid having to call splay_tree_delete, but examination of the code
shows that all mutable obstacks have a limited lifetime -- now it's
simple to treat them as ordinary C++ objects, in some cases
stack-allocating them, and have a destructor to make the needed call.
This patch implements this change.
This commit is contained in:
Tom Tromey
2022-04-16 10:12:49 -06:00
parent d89120e949
commit 93b527ef78
5 changed files with 43 additions and 108 deletions

View File

@@ -32,7 +32,7 @@
Address maps come in two flavors: fixed, and mutable. Mutable
address maps consume more memory, but can be changed and extended.
A fixed address map, once constructed (from a mutable address map),
can't be edited. Both kinds of map are allocated in obstacks. */
can't be edited. */
/* The type of a function used to iterate over the map.
OBJ is NULL for unmapped regions. */
@@ -40,7 +40,7 @@ typedef gdb::function_view<int (CORE_ADDR start_addr, void *obj)>
addrmap_foreach_fn;
/* The base class for addrmaps. */
struct addrmap : public allocate_on_obstack
struct addrmap
{
virtual ~addrmap () = default;
@@ -101,7 +101,8 @@ struct addrmap : public allocate_on_obstack
struct addrmap_mutable;
/* Fixed address maps. */
struct addrmap_fixed : public addrmap
struct addrmap_fixed : public addrmap,
public allocate_on_obstack
{
public:
@@ -142,7 +143,8 @@ struct addrmap_mutable : public addrmap
{
public:
explicit addrmap_mutable (struct obstack *obs);
addrmap_mutable ();
~addrmap_mutable ();
DISABLE_COPY_AND_ASSIGN (addrmap_mutable);
void set_empty (CORE_ADDR start, CORE_ADDR end_inclusive,
@@ -153,16 +155,6 @@ public:
private:
/* The obstack to use for allocations for this map. */
struct obstack *obstack;
/* A freelist for splay tree nodes, allocated on obstack, and
chained together by their 'right' pointers. */
/* splay_tree_new_with_allocator uses the provided allocation
function to allocate the main splay_tree structure itself, so our
free list has to be initialized before we create the tree. */
splay_tree_node free_nodes = nullptr;
/* A splay tree, with a node for each transition; there is a
transition at address T if T-1 and T map to different objects.
@@ -190,9 +182,6 @@ private:
splay_tree_node splay_tree_successor (CORE_ADDR addr);
void splay_tree_remove (CORE_ADDR addr);
void splay_tree_insert (CORE_ADDR key, void *value);
static void *splay_obstack_alloc (int size, void *closure);
static void splay_obstack_free (void *obj, void *closure);
};